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Nintendo World Jobs in Texas (NOW HIRING)

Producer - Background Art (Retro Studios)

Austin, TX · On-site

$122K - $124K/yr

Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...

Aspyr is a leading game publisher and developer, bringing the world's biggest franchises and bold ... Collaborate with licensors, platform partners (PlayStation, Xbox, Nintendo, Steam) , and agencies ...

Nintendo World information

See Texas salary details

$35.4K

$46.8K

$55.9K

How much do nintendo world jobs pay per year?

As of Sep 6, 2026, the average yearly pay for nintendo world in Texas is $46,827.00, according to ZipRecruiter salary data. Most workers in this role earn between $43,800.00 and $49,800.00 per year, depending on experience, location, and employer.

What is a Nintendo World?

A Nintendo World job typically refers to a position at Super Nintendo World, the themed area in Universal Parks. Employees work in various roles, including attractions, retail, food service, and guest services, helping create an immersive experience for visitors. Team members engage with guests, operate rides, manage merchandise, and ensure a high-quality theme park experience. Positions vary from entry-level to management, with opportunities for career growth.

What are the key skills and qualifications needed to thrive in the Nintendo World position, and why are they important?

To thrive in a retail or guest services role at Nintendo World, candidates should have strong customer service skills, experience with point-of-sale (POS) systems, and a passion for gaming and Nintendo products. Familiarity with inventory management software and retail sales platforms is often required, and training in cash handling or retail operations is beneficial. Exceptional communication, teamwork, and problem-solving abilities help employees connect with guests and resolve any issues efficiently. These skills ensure an engaging guest experience and contribute to the seamless operation of a high-traffic, entertainment-focused retail environment.

What are some common challenges faced by employees working at Nintendo World, and how can they be addressed?

Employees at Nintendo World often encounter challenges such as managing large crowds, especially during product launches or special events, and addressing diverse customer inquiries about Nintendo merchandise and promotions. Effective time management and adaptability are essential for staying organized during peak hours. Team members work closely with supervisors and fellow associates to coordinate tasks, restock inventory, and maintain a lively, enjoyable atmosphere for guests. Proactively engaging with visitors and continuously expanding product knowledge can help employees confidently address challenges and contribute to a positive store environment.

What are the most commonly searched types of Nintendo World jobs in Texas?

The most popular types of Nintendo World jobs in Texas are:

What are popular job titles related to Nintendo World jobs in Texas?

For Nintendo World jobs in Texas, the most frequently searched job titles are:

Infographic showing various Nintendo World job openings in Texas as of August 2026, with employment types broken down into 87% Full Time, and 13% Temporary. Highlights an 62% In-person, and 38% Remote job distribution, with an average salary of $46,827 per year, or $22.5 per hour.

Tools Engineer - Systems (Retro Studios)

Nintendo

Austin, TX • On-site

Full-time

Re-posted 12 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

RETRO STUDIOS:

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

DESCRIPTION OF DUTIES:

  • Architect and evolve large-scale systems, defining and driving a clear technical vision and roadmap
  • Adapt system designs to changing requirements while maintaining scalability, performance, and stability
  • Provide technical leadership, mentoring engineers and setting standards for engineering excellence
  • Collaborate with cross-functional teams to define requirements, communicate decisions, and deliver effective solutions
  • Design, build, and maintain tools, applications, libraries, and plugins for game content creation
  • Own the full lifecycle of tools: requirements, implementation, documentation, maintenance, and continuous improvement
  • Identify bottlenecks and drive technical solutions to improve workflows and productivity
  • Conduct code and technical reviews to ensure quality and identify opportunities for improvement
  • Perform technical reviews of current tools and evaluate new technologies for possible use by the team
  • Coordinate and estimate work to support planning, execution, and delivery of team commitments
  • Contribute hands-on as an individual contributor while supporting overall project and studio goals 

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS:

  • History of developing pipelines from initial concept to shipping content.
  • Demonstrated ability to focus on minimizing redundancy by leveraging clean, API-first design principles
  • Must possess strong communication skills
  • 10 - 15 years' experience in game development or related industry preferred.

PREFERRED:

  • A history working with build systems.
  • Strong understanding of WPF
  • Previous GameDev experience
  • Familiarity with build pipelines
  • Familiarity with workflow needs of different departments.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.


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