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Localization Game Tester Jobs (NOW HIRING)

QA Specialist

Irvine, CA ยท Hybrid

$21 - $28/hr

Conduct English Localization testing across a wide variety of game titles. * Perform first-party compliance testing, primarily supporting Sony, Nintendo, and Microsoft platforms. * For PC platforms ...

QA Specialist

Irvine, CA ยท On-site

$21 - $28/hr

Conduct English Localization testing across a wide variety of game titles. * Perform first-party compliance testing, primarily supporting Sony, Nintendo, and Microsoft platforms. * For PC platforms ...

... in game testing. * Ability to prioritize in a complex and fast-paced environment. * Good ... localization solutions in 350+ languages. Through our world-class platform, we orchestrate a ...

... in game testing. * Ability to prioritize in a complex and fast-paced environment. * Good ... localization solutions in 350+ languages. Through our world-class platform, we orchestrate a ...

QA Lead

Irvine, CA ยท Hybrid

$24 - $30/hr

Conduct English Localization testing across a wide variety of game titles. * Compile QA status updates and consolidated project reports from internal teams and external vendors. * Identify and ...

QA Lead

Irvine, CA ยท On-site

$24 - $30/hr

Conduct English Localization testing across a wide variety of game titles. * Compile QA status updates and consolidated project reports from internal teams and external vendors. * Identify and ...

... include game development, art production, audio production, quality assurance, localization ... members based on independent testing. * Escalating real-time issues to client/supervisor.

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Localization Game Tester information

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How much do localization game tester jobs pay per hour?

As of Jun 24, 2026, the average hourly pay for localization game tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What is the difference between Localization Game Tester vs Quality Assurance Tester?

AspectLocalization Game TesterQuality Assurance Tester
CredentialsBasic gaming knowledge, language skills, attention to detailGeneral QA certifications, testing experience, analytical skills
Work EnvironmentVideo game companies, localization teamsGame studios, software companies, various industries
Industry UsagePrimarily in gaming and localization projectsAcross multiple software and product sectors
Search IntentComparing roles in game localization and testingGeneral software testing roles

Localization Game Testers focus on testing games in different languages and cultural contexts, ensuring translations and localizations are accurate. Quality Assurance Testers have a broader role, testing overall game functionality, bugs, and performance. While both roles require attention to detail and testing skills, Localization Game Testers specialize in language and cultural accuracy within the gaming industry.

Do game testers actually get paid?

Yes, game testers, including those in localization testing roles, are paid employees or contractors who earn wages or salaries for their work. Compensation varies depending on the employer, location, and experience, and testers often work regular or flexible hours while providing feedback on game quality and localization accuracy.

What is a localization game tester?

A localization game tester is a professional who reviews video games to ensure that translated content, cultural references, and language use are accurate and appropriate for different regions. They identify issues related to language, text placement, and cultural relevance, often using testing tools and following specific guidelines. This role helps ensure a seamless experience for players worldwide and typically requires good language skills and attention to detail.

How much do game tester get paid?

Game testers, including those specializing in localization, typically earn between $10 and $20 per hour, with entry-level positions often paying around minimum wage and experienced testers earning higher rates. Salaries can vary based on location, experience, and the complexity of testing tasks, and some testers work part-time or on a freelance basis.

How much do game localizers make?

Game localizers typically earn between $30,000 and $70,000 annually, depending on experience, language pairs, and the complexity of projects. Freelance localizers may charge per word or project, with rates varying widely. Strong language skills and familiarity with gaming terminology are important for higher pay in this field.
Infographic showing various Localization Game Tester job openings in the United States as of June 2026, with employment types broken down into 93% Full Time, 2% Part Time, 1% Temporary, 2% Contract, 1% Nights, and 1% Summer. Highlights an 86% Physical, 3% Hybrid, and 11% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$62 - $75/hr

Contractor

Posted 25 days ago


Job description

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour - Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and resume to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/