We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...
We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...
Search & Performance Lead
San Mateo, CA · On-site +1
Search & Performance Lead San Mateo, CA (hybrid) remote considered- west coast only The Search ... Partner with the paid media agency to identify testing opportunities, evaluate results, and ...
Search & Performance Lead
San Mateo, CA · On-site +1
Search & Performance Lead San Mateo, CA (hybrid) remote considered- west coast only The Search ... Partner with the paid media agency to identify testing opportunities, evaluate results, and ...
Staff Data Scientist - Experimentation & Measurement
$212K - $318K/yr
Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary ... Deep expertise in A/B testing and causal inference, including quasi-experimental methods.
New
Staff Data Scientist - Experimentation & Measurement
$212K - $318K/yr
Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary ... Deep expertise in A/B testing and causal inference, including quasi-experimental methods.
New
Part Time - Athletics - Game Day Worker
Dubois, ID · On-site +1
Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Responsible for Game Day set-up in gym or ball-fields, scoring, stats, video/sound board.
Part Time - Athletics - Game Day Worker
Dubois, ID · On-site +1
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Salary: $62 - $75 USD per hour Depends on skills and experience Senior Unity Game Engineer (Remote ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
Quick apply
Salary: $62 - $75 USD per hour Depends on skills and experience Senior Unity Game Engineer (Remote ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
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Issaquah, WA · Remote
$62 - $75/hr
Senior Unity Game Engineer (Remote) Seismic Squirrel LLC Job Title : Senior Unity Game Engineer Our ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
Quick apply
Senior Unity Game Engineer (Remote)
Issaquah, WA · Remote
$62 - $75/hr
Senior Unity Game Engineer (Remote) Seismic Squirrel LLC Job Title : Senior Unity Game Engineer Our ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
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Issaquah, WA · Remote
$62 - $75/hr
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Issaquah, WA · Remote
$62 - $75/hr
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$138K - $178K/yr
Fraud Strategist, Quantitative San Mateo or San Diego, CA (hybrid) US Remote (considered) Role ... PlayStation ecosystem. Through your domain expertise and a deep understanding of our data, your ...
Fraud Strategist, Quantitative
San Mateo, CA · On-site +1
$138K - $178K/yr
Fraud Strategist, Quantitative San Mateo or San Diego, CA (hybrid) US Remote (considered) Role ... PlayStation ecosystem. Through your domain expertise and a deep understanding of our data, your ...
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Senior Unity Game Engineer (Remote) Seismic Squirrel LLC Job Title: Senior Unity Game Engineer Our ... Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ...
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Product Development Manager, Hardlines, Global Licensed Merchandise
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Product Development Manager, Hardlines, Global Licensed Merchandise San Mateo, CA (Collab)/Remote At PlayStation, we create unforgettable gaming experiences-and extend them beyond the screen through ...
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... range of gameplay experiences on the PlayStation Store to over 100 million loyal gamers. Your ... Strong background of experimentation and experience of refining testing and experimentation ...
... range of gameplay experiences on the PlayStation Store to over 100 million loyal gamers. Your ... Strong background of experimentation and experience of refining testing and experimentation ...
Head of Global Creative and Product Development Operations
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Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary ... You will partner closely with the Licensing leads, licensees and gaming studios, franchise, retail ...
Head of Global Creative and Product Development Operations
$184K - $276K/yr
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Senior Game Engineer - Graphics
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$160K - $240K/yr
... PlayStation. We look for candidates who value joining a mission-focused team with a diverse set of ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.
Senior Game Engineer - Graphics
Cheyenne, WY · On-site +1
$160K - $240K/yr
... PlayStation. We look for candidates who value joining a mission-focused team with a diverse set of ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.
Senior Game Engineer - Graphics
$160K - $240K/yr
... PlayStation. We look for candidates who value joining a mission-focused team with a diverse set of ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.
Senior Game Engineer - Graphics
$160K - $240K/yr
... PlayStation. We look for candidates who value joining a mission-focused team with a diverse set of ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.
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Staff Cloud Security Engineer
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Lead Unreal Engineer - Multiplayer & Console - Studio Sirens
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Lead Unreal Engineer - Multiplayer & Console - Studio Sirens
Loveland, CO · On-site +1
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Lead Unreal Engineer -- Multiplayer & Console - Studio Sirens
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$125K - $160K/yr
About Studio Sirens Founded in 2024 under Snail Games, Studio Sirens is a development team focused ... Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona ...
Quick apply
Lead Unreal Engineer -- Multiplayer & Console - Studio Sirens
Loveland, CO · On-site +1
$125K - $160K/yr
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Senior Game Build Engineer
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Senior Game Build Engineer
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$125K - $150K/yr
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Senior Gameplay Designer (Combat & AI)
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Senior Gameplay Designer (Combat & AI)
Cheyenne, WY · On-site +1
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... game on teamLFG. You will work closely with the entire Design Team designing, crafting, and ... PlayStation. RESPONSIBILITIES An active member of a cross-discipline small team building new AI ...
Remote Playstation Game Tester information
See salary details
$14.18 - $14.90
4% of jobs
$14.90 - $15.63
13% of jobs
$16.18 is the 25th percentile. Wages below this are outliers.
$15.63 - $16.35
11% of jobs
$16.35 - $17.07
7% of jobs
$17.07 - $17.79
7% of jobs
The median wage is $18.24 / hr.
$17.79 - $18.51
13% of jobs
$18.51 - $19.23
13% of jobs
$19.75 is the 75th percentile. Wages above this are outliers.
$19.23 - $19.95
11% of jobs
$19.95 - $20.67
8% of jobs
$20.67 - $21.39
7% of jobs
$21.39 - $22.12
6% of jobs
$14
$18
$22
How much do remote playstation game tester jobs pay per hour?
What are the key skills and qualifications needed to thrive as a Remote Playstation Game Tester, and why are they important?
What is the difference between Remote Playstation Game Tester vs Remote Xbox Game Tester?
| Aspect | Remote Playstation Game Tester | Remote Xbox Game Tester |
|---|---|---|
| Credentials | Basic gaming knowledge, attention to detail | Basic gaming knowledge, attention to detail |
| Work Environment | Remote, flexible hours, home setup | Remote, flexible hours, home setup |
| Industry Usage | Video game testing for Playstation titles | Video game testing for Xbox titles |
| Common Search Intent | Compare roles, job requirements, and opportunities | Compare roles, job requirements, and opportunities |
The main difference between a Remote Playstation Game Tester and a Remote Xbox Game Tester lies in the gaming platform focus. Playstation testers work specifically with Playstation games, while Xbox testers focus on Xbox titles. Both roles require similar skills, credentials, and work environments, making them comparable in the gaming industry. Your choice depends on your preferred gaming platform and career interests.
How to become a remote video game tester?
What are some common challenges faced by remote PlayStation game testers, and how can they be addressed?
What does a Remote PlayStation Game Tester do?
How to get hired as a game tester?
How much do PlayStation game testers make?
How do I become a game tester for PlayStation?

Full-time
Posted 9 days ago
Job description
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
- Playtest new quests, systems and builds before players ever see them
- Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
- Work directly with engineers and designers to get problems actually solved, not just filed
- Verify fixes and run regression passes on a live, fast-moving game
- Stress-test around the big moments like launches, events, updates
- Feed patterns back to the whole team: you're the player's early-warning system
- Feedback what feels fun, and what doesn't, working with designers to improve the experience.
- Have a space to propose your ideas and improvement designs to the design team.
What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
- A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
- Sharp attention to detail
- Clear written communication, you can describe a problem so someone else can reproduce it
- You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
- Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
- Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
- English speaking at native level, reading and writing.
- A steam profile with a strong playtime record.
Nice to Have
- Experience filing bugs (any tracker)
- Modding or running game servers
- A basic feel for how games are built
- Familiarity with test cases or checklists
Benefits
- You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
- Real QA experience on a live game with 1M+ players
- Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
- Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
- Flexible hours that fit around your studies or other commitments
- Work remotely from anywhere in the world
- Genuine path to ongoing roles for standout performers
- Small, fast-moving indie studio where your work protects what millions of players see