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Remote Playstation Game Tester Jobs (NOW HIRING)

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...

Marketing Director, Brand Culture

San Mateo, CA · On-site +1

$318K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... gaming culture through youth audiences. This role will lead PlayStation\'s youth culture strategy ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Senior Game Engineer - Graphics

$160K - $240K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... PlayStation. We look for candidates who value joining a mission-focused team with a diverse set of ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Senior Gameplay Designer (Combat & AI)

$118K - $177K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... game on teamLFG. You will work closely with the entire Design Team designing, crafting, and ... PlayStation. RESPONSIBILITIES • An active member of a cross-discipline small team building new AI ...

Senior Game Services Engineering Lead

$217K - $325K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... PlayStation. We look for candidates who value joining a mission-focused team with a diverse set of ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Senior Gameplay Engineer - Gameplay Tools

$160K - $240K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

And are you excited to build the systems and tools to help others create a rich, innovative game ... PlayStation. We look for candidates who value joining a mission-focused team with a diverse set of ...

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Remote Playstation Game Tester information

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How much do remote playstation game tester jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for remote playstation game tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote PlayStation game tester, and why are they important?

To thrive as a Remote Playstation Game Tester, you need strong attention to detail, analytical thinking, and a solid understanding of gaming platforms, typically with experience in gameplay and bug reporting. Familiarity with bug tracking software (like JIRA), PlayStation dev kits, and QA testing methodologies is often required. Excellent written communication, problem-solving abilities, and self-motivation are vital soft skills for effectively collaborating and working independently. These skills ensure accurate identification and communication of issues, contributing to the delivery of high-quality, bug-free gaming experiences.

What is the difference between Remote Playstation Game Tester vs Remote Xbox Game Tester?

AspectRemote Playstation Game TesterRemote Xbox Game Tester
CredentialsBasic gaming knowledge, attention to detailBasic gaming knowledge, attention to detail
Work EnvironmentRemote, flexible hours, home setupRemote, flexible hours, home setup
Industry UsageVideo game testing for Playstation titlesVideo game testing for Xbox titles
Common Search IntentCompare roles, job requirements, and opportunitiesCompare roles, job requirements, and opportunities

The main difference between a Remote Playstation Game Tester and a Remote Xbox Game Tester lies in the gaming platform focus. Playstation testers work specifically with Playstation games, while Xbox testers focus on Xbox titles. Both roles require similar skills, credentials, and work environments, making them comparable in the gaming industry. Your choice depends on your preferred gaming platform and career interests.

What are some common challenges faced by remote PlayStation game testers, and how can they be addressed?

Remote PlayStation game testers often encounter challenges such as clear communication with development teams, managing time effectively across different time zones, and ensuring access to necessary hardware and stable internet connections. To address these, testers are encouraged to use detailed bug reporting tools, participate actively in virtual team meetings, and maintain an organized workspace. Staying proactive about software updates and regularly syncing with team leads can also help ensure smooth workflow and timely identification of issues.

What does a remote PlayStation game tester do?

A Remote PlayStation Game Tester is responsible for playing unreleased or in-development PlayStation games to identify bugs, glitches, and other issues. They provide detailed feedback to developers and quality assurance teams, helping to ensure the final product is as polished and enjoyable as possible. Testers typically work from home, following specific test plans and documenting their findings clearly. This role requires attention to detail, strong communication skills, and a passion for gaming.
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What cities are hiring for Remote Playstation Game Tester jobs?

Cities with the most Remote Playstation Game Tester job openings:

What are the most commonly searched types of Playstation Game Tester jobs?

The most popular types of Playstation Game Tester jobs are:

What states have the most Remote Playstation Game Tester jobs?

States with the most job openings for Remote Playstation Game Tester jobs include:

Infographic showing various Remote Playstation Game Tester job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 22% Part Time, 2% Temporary, and 9% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.

Full-time

Re-posted 5 hours ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see