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Remote Teen Game Tester Jobs (NOW HIRING)

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... testing. Who you are: * Game systems architect: You design through dynamic rules, not linear ...

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar)

Senior Software Engineer 2, Game Systems

$125K - $165K/yr

... testing frameworks. • Strong problem-solving skills and able to work and collaborate effectively in remote, distributed teams. Preferred : • Experience with game engines (custom/proprietary ...

Gameplay Engineer

$105K - $133K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... to testing feedback and iterations * Provide technical insight and ideas regarding game design ... Remote

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How much do remote teen game tester jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for remote teen game tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What is a remote teen game tester?

Remote Teen Game Testers are teenagers who are hired to play and evaluate video games from their own homes. Their main job is to identify bugs, provide feedback on gameplay, and help developers improve the gaming experience before a game is released to the public. These positions are typically part-time and may require teens to meet certain age or technical requirements. Remote game testing gives young gamers a chance to contribute to the industry while gaining valuable work experience.

What are the key skills and qualifications needed to thrive as a remote teen game tester?

To thrive as a Remote Teen Game Tester, you need keen attention to detail, strong analytical skills, and basic knowledge of gaming platforms, often supported by a passion for video games and the ability to follow testing protocols. Familiarity with bug tracking software, feedback forms, and various gaming consoles or PC systems is typically required. Effective written communication, reliability, and the ability to collaborate remotely are standout soft skills in this role. These abilities ensure accurate feedback, smooth teamwork, and the delivery of high-quality games to end users.

How does a remote teen game tester typically collaborate with developers and other testers during a project?

As a remote teen game tester, you’ll usually communicate with developers and fellow testers through online platforms like project management tools, chat applications, and video meetings. You might be assigned specific tasks such as testing new game features or looking for bugs, and you’ll submit detailed feedback or reports digitally. Collaboration often involves discussing issues, sharing insights, and sometimes participating in group playtests. Clear and timely communication is crucial, as your feedback directly influences game improvements and helps the development team address problems efficiently.

What cities are hiring for Remote Teen Game Tester jobs?

Cities with the most Remote Teen Game Tester job openings:

What are the most commonly searched types of Teen Game Tester jobs?

The most popular types of Teen Game Tester jobs are:

What states have the most Remote Teen Game Tester jobs?

States with the most job openings for Remote Teen Game Tester jobs include:

What job categories do people searching Remote Teen Game Tester jobs look for?

The top searched job categories for Remote Teen Game Tester jobs are:

Infographic showing various Remote Teen Game Tester job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 22% Part Time, 2% Temporary, and 9% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.

Full-time

Re-posted yesterday


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see