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Level Designer Jobs in Missouri (NOW HIRING)

$78K - $84K/yr

Our partner is looking for a Senior Level Designer based in Netherlands. This is an opportunity to shape engaging, readable, and strategically rich spaces for a major action-focused game project. You ...

Providing leadership, mentorship and support for junior and mid-level designers and fostering an innovative design culture. Requirements For Success: * Proven ability to lead complex interior design ...

Providing leadership, mentorship and support for junior and mid-level designers and fostering an innovative design culture. Requirements For Success: * Proven ability to lead complex interior design ...

Senior Process Designer

Saint Louis, MO · On-site

$95K - $102K/yr

Mentor junior and mid-level designers, promoting professional development, skill advancement, and team cohesion. * Collaborate closely with clients to refine deliverables, address feedback, and align ...

Senior Process Designer

Saint Louis, MO · On-site

$95K - $102K/yr

Mentor junior and mid-level designers, promoting professional development, skill advancement, and team cohesion. * Collaborate closely with clients to refine deliverables, address feedback, and align ...

Senior Process Designer

Saint Louis, MO · On-site

$95K - $102K/yr

Mentor junior and mid-level designers, promoting professional development, skill advancement, and team cohesion. * Collaborate closely with clients to refine deliverables, address feedback, and align ...

Senior Process Designer

Saint Louis, MO · On-site

$95K - $102K/yr

Mentor junior and mid-level designers, promoting professional development, skill advancement, and team cohesion. * Collaborate closely with clients to refine deliverables, address feedback, and align ...

Senior Process Designer

Saint Louis, MO · On-site

$95K - $102K/yr

Mentor junior and mid-level designers, promoting professional development, skill advancement, and team cohesion. * Collaborate closely with clients to refine deliverables, address feedback, and align ...

Senior Process Designer

Saint Louis, MO · On-site

$95K - $102K/yr

Mentor junior and mid-level designers, promoting professional development, skill advancement, and team cohesion. * Collaborate closely with clients to refine deliverables, address feedback, and align ...

Providing leadership, mentorship and support for junior and mid-level designers and fostering an innovative design culture. Requirements For Success: * Proven ability to lead complex interior design ...

Providing leadership, mentorship and support for junior and mid-level designers and fostering an innovative design culture. Requirements For Success: * Proven ability to lead complex interior design ...

POSITION TITLE: Electrical Designer CLASSIFICATION: Non-Exempt POSITION OVERVIEW: ADB is a ... A high level of time management, accountability, and prioritization skills * Self-motivated, goal ...

POSITION TITLE: Electrical Designer CLASSIFICATION: Non-Exempt POSITION OVERVIEW: ADB is a ... A high level of time management, accountability, and prioritization skills * Self-motivated, goal ...

Digital Designer About the Role We're looking for a Digital Designer to join our creative team and ... Maintain a high level of craft and consistency across typography, spacing, alignment, and ...

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Level Designer information

See Missouri salary details

$99.4K

$101.9K

$104.6K

How much do level designer jobs pay per year?

As of Sep 15, 2026, the average yearly pay for level designer in Missouri is $101,922.00, according to ZipRecruiter salary data. Most workers in this role earn between $102,200.00 and $102,200.00 per year, depending on experience, location, and employer.

What does a level designer do?

A Level Designer is responsible for creating the environments, stages, or levels in a video game. They design the layout, challenges, and pacing to ensure the gameplay experience is engaging and balanced. Level Designers work closely with other team members such as artists, programmers, and game designers to bring their concepts to life, often using specialized software and game engines. Their goal is to make sure each level is fun, visually appealing, and fits within the story and mechanics of the game.

What does a level designer do?

A level designer uses special design software to create levels, which are also known as stages or maps, for a video game. As a level designer, your duties may include mapping the level, creating a layout, and using your artistic skills to create the look and feel of the stage's environments and locales. Your designs need to fit with the gameplay and story scenarios, so you frequently collaborate with other members of the design team, like environment artists. Your designs need to include any structural elements required by the storyline or game missions, so adhering to a game’s narrative is an essential part of your job.

What are the key skills and qualifications needed to thrive as a level designer, and why are they important?

To thrive as a Level Designer, you need a solid understanding of game design principles, spatial awareness, and experience with 3D modeling or level editing software, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and visual scripting systems is typically required. Creativity, strong collaboration skills, and attention to detail help Level Designers stand out when crafting engaging player experiences. These skills are crucial for building immersive, balanced, and enjoyable game environments that support both gameplay and storytelling.

How does a level designer typically collaborate with other departments during game development?

Level Designers work closely with artists, programmers, and game designers to bring levels to life. They often start by discussing design goals with the core game design team, then partner with artists to ensure visual consistency and technical requirements are met. Regular playtesting sessions with QA and feedback from other departments help refine the player experience. Effective communication and iteration are essential, as Level Designers must balance creative ideas with technical constraints and gameplay objectives.

What is the difference between Level Designer vs Environment Artist?

AspectLevel DesignerEnvironment Artist
Primary FocusDesigning gameplay spaces, layout, and player flowCreating visual environments, textures, and atmosphere
Skills & ToolsLevel design software, scripting, game mechanics3D modeling, texturing, art software
Work EnvironmentGame studios, collaborative teamsArt departments, visual teams
Common Industry UsageUsed in game design and developmentUsed in art and environment creation

While both roles contribute to the game's visual and spatial experience, Level Designers focus on gameplay layout and player experience, whereas Environment Artists specialize in creating the visual aesthetics of game worlds. Understanding these differences helps in choosing the right career path or job search focus within the game development industry.

What are the most commonly searched types of Level Designer jobs in Missouri?

The most popular types of Level Designer jobs in Missouri are:

What job categories do people searching Level Designer jobs in Missouri look for?

The top searched job categories for Level Designer jobs in Missouri are:

What are popular job titles related to Level Designer jobs in MO?

For Level Designer jobs in MO, the most frequently searched job titles are:

Infographic showing various Level Designer job openings in Missouri as of August 2026, with employment types broken down into 87% Full Time, 7% Part Time, 1% Temporary, 4% Contract, and 1% Nights. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $101,922 per year, or $49 per hour.

$78K - $84K/yr

Full-time

Medical, Dental, PTO

Posted 8 days ago


Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Level Designer based in Netherlands.

This is an opportunity to shape engaging, readable, and strategically rich spaces for a major action-focused game project.
You will own level design from early concepts through blockout and refinement, ensuring spaces support combat, movement, and core gameplay systems.
Your work will directly influence how players explore, make decisions, fight, navigate, and experience the game world.
You will collaborate closely with designers, engineers, AI specialists, and environment artists to turn creative concepts into compelling playable experiences.
Rapid iteration, playtesting, and data-driven feedback will be central to refining your work and improving player experiences.
You will also contribute to the growth of the design team by sharing knowledge, providing constructive feedback, and mentoring less experienced designers.
The role offers substantial creative autonomy within a fully remote, collaborative studio culture that values player experience, honesty, and continuous improvement.

Accountabilities
  • Collaborate with multidisciplinary teams to plan, design, and develop engaging level content aligned with the game's core mechanics and creative direction.
  • Design and construct maps, arenas, objectives, combat spaces, and other gameplay environments from initial concepts through final blockout.
  • Create clear blockouts that effectively communicate player flow, scale, positioning, sightlines, cover opportunities, traversal routes, and gameplay intent.
  • Present and pitch level design concepts and ideas to internal and external stakeholders.
  • Rapidly iterate on levels based on playtest results, player behavior, design objectives, and feedback from the wider development team.
  • Participate in playtests of your own and other designers' work, providing thoughtful and actionable feedback.
  • Collaborate with Mechanics Designers, AI Designers, and Engineers to develop unique gameplay mechanics and improve level design tools and workflows.
  • Work closely with Environment Artists to transition gameplay blockouts into polished environments while protecting the intended gameplay experience and spatial integrity.
  • Help identify opportunities to improve level design processes, tools, and player experiences throughout development.
  • Mentor and support junior members of the level design team, sharing knowledge, techniques, and constructive feedback.
  • Contribute to a collaborative culture of experimentation, iteration, and continuous improvement.
Requirements
  • At least 5 years of professional experience in Level Design, ideally with experience on shipped or playable commercial games.
  • Strong passion and knowledge of action games on PC and/or console.
  • Demonstrated expertise in game design, spatial design, and 3D level construction.
  • Professional experience with industry-standard game engines such as Unreal Engine 5 and/or Unity.
  • Portfolio demonstrating high-quality Level Design work, preferably including shipped or publicly playable projects.
  • Strong understanding of player behavior, spatial readability, combat design, movement, navigation, and gameplay flow.
  • Ability to intelligently discuss the strengths and weaknesses of modern games and articulate the design techniques that contribute to engaging levels and systems.
  • Excellent communication and collaboration skills, with the ability to understand direction, present ideas clearly, incorporate feedback, and meet deadlines.
  • Ability to work independently while collaborating effectively across multiple disciplines in a remote environment.
  • Demonstrated ability or willingness to mentor more junior designers.
  • Drawing, art, or Photoshop skills are a plus.
  • Experience with scripting languages and technical level design workflows is advantageous.
  • Ability to create 3D geometry beyond basic blockout quality is a plus.
  • A proactive, imaginative, and player-focused approach to game development.
Benefits
  • Fully remote working environment with support for team members across many regions.
  • Generous paid time off allowance.
  • Dedicated summer and winter studio closures in addition to regular PTO.
  • Private medical and dental healthcare.
  • Private mental health support scheme.
  • Generous annual health and wellbeing allowance.
  • Discretionary studio bonus.
  • High-end technology and equipment for your home working setup.
  • Additional region-specific benefits.
  • Significant creative autonomy and flexibility in how you approach your work.
  • Supportive culture focused on honesty, collaboration, continuous improvement, and a healthy relationship with work.
  • Opportunity to contribute to an ambitious, high-profile game project alongside experienced and passionate developers.
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
 Why Apply Through Jobgether? 
 
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
 
 
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