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Junior Xr Developer Jobs (NOW HIRING)

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Junior Xr Developer information

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$24K

$89K

$137.5K

How much do junior xr developer jobs pay per year?

As of Jun 1, 2026, the average yearly pay for junior xr developer in the United States is $88,976.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $87,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Junior XR Developer, and why are they important?

To thrive as a Junior XR Developer, you need a solid understanding of programming languages such as C# or C++, 3D graphics concepts, and a relevant degree or coursework in computer science or game development. Familiarity with XR platforms like Unity or Unreal Engine, version control systems like Git, and possibly certifications in AR/VR development are often expected. Creativity, problem-solving, and effective communication are important soft skills for collaborating with multidisciplinary teams and iterating on interactive experiences. These skills ensure you can efficiently create immersive, user-friendly XR applications while adapting to evolving technologies and project requirements.

What are some common challenges faced by Junior XR Developers when working on cross-platform projects?

Junior XR Developers often encounter challenges when ensuring that their applications function smoothly across different XR devices and platforms, such as VR headsets, AR smartphones, and MR glasses. Each platform may have unique hardware limitations, input methods, and rendering capabilities, requiring developers to adapt assets and code for compatibility. Additionally, coordinating with designers, artists, and senior engineers to maintain consistency and performance can be complex. Overcoming these challenges helps build valuable problem-solving and communication skills early in your XR development career.

What are Junior XR Developers?

Junior XR Developers are entry-level professionals who design, build, and test immersive experiences using technologies like virtual reality (VR), augmented reality (AR), and mixed reality (MR). They typically work under the supervision of senior developers to create interactive applications, games, or training simulations. Junior XR Developers often use development platforms such as Unity or Unreal Engine and may also have basic skills in 3D modeling, scripting, and user interface design. This role is ideal for those starting their careers in the rapidly growing field of extended reality.

What is the difference between Junior Xr Developer vs Junior Game Developer?

AspectJunior Xr DeveloperJunior Game Developer
Required CredentialsDegree in Computer Science, Software Development, or related field; familiarity with XR platformsDegree in Computer Science, Game Design, or related; knowledge of game engines like Unity or Unreal
Work EnvironmentDeveloping immersive experiences for VR/AR devices, often in tech or entertainment industriesCreating video games across various platforms, including consoles and PC
Employer & Industry UsageTech companies, startups, entertainment firms focusing on XR contentGame studios, entertainment companies, indie developers

Both roles require programming skills and familiarity with development tools. Junior Xr Developers focus on creating immersive XR experiences, while Junior Game Developers work on game design and development. The main difference lies in the target platform and industry focus, but both roles share foundational skills in software development and 3D modeling.

More about Junior Xr Developer jobs
What cities are hiring for Junior Xr Developer jobs? Cities with the most Junior Xr Developer job openings:
What are the most commonly searched types of Xr Developer jobs? The most popular types of Xr Developer jobs are:
What states have the most Junior Xr Developer jobs? States with the most job openings for Junior Xr Developer jobs include:
Infographic showing various Junior Xr Developer job openings in the United States as of May 2026, with employment types broken down into 5% Full Time, 37% Part Time, 5% Temporary, and 53% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $88,976 per year, or $42.8 per hour.
Senior Game Designer, Systems (Sand Table)

Senior Game Designer, Systems (Sand Table)

Anduril Industries

Costa Mesa, CA

$109.40K - $116.90K/yr

Other

Posted 26 days ago


Anduril rating

9.4

Company rating: 9.4 out of 10

Based on 7 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM 

The Sand Table team at Anduril develops our revolutionary platform for visualizing future defense scenarios. We transform massive amounts of data into an intuitive, interactive 3D command center, serving as the visual interface for mission simulations, a key business development tool, and a powerful demonstration of our advanced capabilities to government and military leaders. We take ambitious ideas from concept to completion, building the core with high-performance C++ and enabling rapid feature expansion through modern scripting and plugin frameworks. The Sand Table team manages the complex logistics for delivering flawless augmented reality demonstrations in headset to critical stakeholders. As a cross-functional group of builders, strategists, and operators, we combine the creative energy of a top game studio with the rigorous discipline of national security to shape how the future of defense is visualized and understood.

ABOUT THE ROLE

As a Systems Designer on the Sand Table team, you will be instrumental in creating engaging and realistic gameplay systems for our next-generation wargaming and briefing capabilities in XR headsets. You will work closely with our creative director and AI programmers to design, implement, and refine core gameplay features and systems that enable military users to interact meaningfully with complex simulations in immersive environments.

WHAT YOU'LL DODESIGN OWNERSHIP & EXECUTION
  • Design and develop core gameplay systems including unit behavior models, command structures, and decision-making frameworks for military simulations
  • Create detailed combat systems that accurately model weapons effectiveness, damage modeling, and battlefield outcomes
  • Create design documentation that clearly communicates system functionality, user interactions, and expected outcomes
  • Design scenario creation tools that allow users to quickly build and modify complex military simulations
  • Balance simulation fidelity with usability to ensure systems are both realistic and accessible to military users
TECHNICAL COLLABORATION
  • Work closely with AI programmers to design behavior trees, finite state machines, and other AI systems that drive realistic simulation behavior
  • Collaborate with engineering teams to implement sensor modeling systems (radar, sonar, ELINT, etc.)
  • Partner with UI/UX designers to create intuitive command interfaces for complex military operations that are presented effectively in XR environments
  • Identify technical constraints early and develop creative solutions that maintain design integrity while meeting platform requirements
  • Prototype gameplay systems to validate concepts before full implementation
STAKEHOLDER ENGAGEMENT & COMMUNICATION
  • Present gameplay system designs to stakeholders, explaining design decisions and gathering feedback
  • Collaborate with business teams and defense subject matter experts to scope system design deliverables
  • Maintain effective working relationships with military stakeholders to ensure gameplay systems support mission objectives
  • Partner with project managers to ensure design deliverables align with program milestones and customer expectations
  • Monitor design scope and iterate based on user feedback, technical constraints, and evolving requirements
LEADERSHIP & INNOVATION
  • Champion best practices for systems design within the organization
  • Mentor junior designers on gameplay systems development
  • Foster a culture of open communication, and continuous improvement
  • Drive innovation in military simulation design by researching and applying emerging game design methodologies
  • Contribute to the overall vision of the Sand Table platform by identifying opportunities for gameplay and usability enhancements
REQUIRED QUALIFICATIONS
  • Bachelor's degree in Game Design, Computer Science, or related field (or equivalent professional experience)
  • 5+ years of professional experience in systems design for games or interactive simulations
  • Strong portfolio demonstrating systems design work for complex interactive applications
  • Experience with behavior trees, finite state machines, and other AI-driven gameplay systems
  • Excellent documentation skills with the ability to create clear design specifications
  • Strong analytical skills for gameplay balancing and iterative design
  • Excellent spoken and written communication with experience presenting design concepts to stakeholders
  • Ability to work in a fast-paced, autonomously driven environment
  • Experience with Custom Game Engines, Unity or Unreal Engine
  • Must be eligible to obtain and maintain a U.S. Secret security clearance
PREFERRED QUALIFICATIONS
  • Experience designing RTS Games, military simulations, wargames, or defense applications
  • Knowledge of XR design principles and constraints
  • Background in AI design for games or simulations
  • Experience shipping at least one AAA game title in a similar role
  • Active security clearance

Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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