Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative ... Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls). * Knowledge of ...
Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative ... Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls). * Knowledge of ...
Senior Unreal Developer
Sarasota, FL · On-site
Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative ... Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls). * Knowledge of ...
Senior Unreal Developer
Sarasota, FL · On-site
Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative ... Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls). * Knowledge of ...
Senior Unreal Developer
Sarasota, FL · On-site
Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative ... Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls). * Knowledge of ...
Quick apply
Senior Unreal Developer
Sarasota, FL · On-site
Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative ... Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls). * Knowledge of ...
... XR • Experience configuring and troubleshooting OSPF redistribution, route-maps, and cost ... junior engineers and delivering technical presentations • Strong analytical and problem-solving ...
... XR • Experience configuring and troubleshooting OSPF redistribution, route-maps, and cost ... junior engineers and delivering technical presentations • Strong analytical and problem-solving ...
Junior Xr Developer information
What is a junior XR developer?
What are the key skills and qualifications needed to thrive as a junior XR developer?
What are some common challenges faced by junior XR developers when working on cross-platform projects?
What is the difference between Junior Xr Developer vs Junior Game Developer?
| Aspect | Junior Xr Developer | Junior Game Developer |
|---|---|---|
| Required Credentials | Degree in Computer Science, Software Development, or related field; familiarity with XR platforms | Degree in Computer Science, Game Design, or related; knowledge of game engines like Unity or Unreal |
| Work Environment | Developing immersive experiences for VR/AR devices, often in tech or entertainment industries | Creating video games across various platforms, including consoles and PC |
| Employer & Industry Usage | Tech companies, startups, entertainment firms focusing on XR content | Game studios, entertainment companies, indie developers |
Both roles require programming skills and familiarity with development tools. Junior Xr Developers focus on creating immersive XR experiences, while Junior Game Developers work on game design and development. The main difference lies in the target platform and industry focus, but both roles share foundational skills in software development and 3D modeling.
What are the most commonly searched types of Xr Developer jobs in Florida?
The most popular types of Xr Developer jobs in Florida are:
What are popular job titles related to Junior Xr Developer jobs in Florida?
For Junior Xr Developer jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Junior Xr Developer jobs in Florida look for?
The top searched job categories for Junior Xr Developer jobs in Florida are:
What cities in Florida are hiring for Junior Xr Developer jobs?
Cities in Florida with the most Junior Xr Developer job openings:

Full-time
Re-posted 13 days ago
Job description
The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development pipeline and real-time visualization platform. You'll lead efforts to build, optimize, and integrate advanced systems that power our architectural and experiential visualization projects.
This position combines technical mastery with leadership - you'll work alongside engineers, artists, and project leads to define standards, mentor developers, and contribute to our next generation of real-time rendering and simulation systems.
- Lead the design, development, and optimization of advanced real-time systems in Unreal Engine 5.
- Build and extend core runtime features including: Interactive cameras and slice-plane systems.
- Dynamic lighting, time-of-day, and environmental effects.
- UMG and in-engine tools for interaction and visualization control.
- Drive large-scale scene optimization using Nanite, Lumen, World Partition, and PCG.
- Develop reusable Unreal frameworks, documentation, and pipelines to improve efficiency and maintain consistency across teams.
- Collaborate with engineers, artists, and producers to ensure seamless integration between systems and client-facing deliverables.
- Troubleshoot performance, rendering, and system-level challenges with efficiency and precision.
- Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative problem solving.
- 6+ years of professional experience developing in Unreal Engine (UE5 preferred).
- Expert knowledge of C++ and Blueprints, Unreal Editor tools, and runtime system architecture.
- Proven experience creating interactive features, procedural tools, and scalable systems.
- Deep understanding of large environment workflows, dynamic lighting, and real-time rendering optimization.
- Familiarity with Perforce, Git, or equivalent version control tools.
- Strong technical documentation and communication skills.
- A proactive, collaborative leader with a track record of mentoring or leading technical teams.
- Strong problem-solving and debugging abilities across multidisciplinary projects.
- Experience manipulating Digital Twin models and data in Unreal Engine
- Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls).
- Knowledge of Unreal networking/replication or database integration (MySQL).
- Experience with Datasmith, CAD data, or architectural visualization workflows.
- Familiarity with automation, Python, or build systems for Unreal projects.
- Understanding of projection mapping or real-time performance environments.
- Applicants must be legally authorized to work in the United States.
- This position is based in Sarasota, FL. Candidates who can work onsite or relocate are preferred.
- Exceptional remote candidates within the U.S. will also be considered.