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Internship Animation Lighting Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ...

Technical Artist III- UI/UX (REMOTE)

OR · Remote

$126K - $151K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: [[salaryMin]] Salary Maximum ... lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity ...

Technical Artist

Manhattan, NY

$139K - $166K/yr

The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

Senior Character Artist

Santa Monica, CA · On-site

$69.09 - $86.35/hr

  • Medical

  • Dental

  • Vision

Monitor the needs of rigging, animation, and design to ensure clear characters in game • Maintain ... Keen eye to form, lighting, colors and composition * Very strong portfolio showing high quality ...

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Internship Animation Lighting Artist information

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$5

$13

$19

How much do internship animation lighting artist jobs pay per hour?

As of Aug 14, 2026, the average hourly pay for internship animation lighting artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What skills and qualifications are needed to thrive as an internship animation lighting artist?

To thrive as an Internship Animation Lighting Artist, you need a solid understanding of lighting fundamentals, color theory, and basic animation or film production principles, often supported by coursework or a portfolio. Familiarity with industry-standard software such as Autodesk Maya, Houdini, or RenderMan, and knowledge of compositing tools like Nuke are commonly required. Creativity, collaboration, and attention to detail are key soft skills for producing visually compelling scenes and working effectively in a team. These skills ensure the creation of high-quality, emotionally resonant visuals that align with the project's artistic direction.

What collaborative opportunities can an internship animation lighting artist expect when working on animated productions?

As an Animation Lighting Artist intern, you'll work closely with other departments such as modeling, texturing, compositing, and animation to ensure that lighting enhances both mood and storytelling. Interns frequently attend team meetings, receive feedback from senior lighting artists or supervisors, and may participate in dailies where work is reviewed as a group. This collaborative environment helps interns understand the full animation pipeline and develop communication skills vital for a successful career in animation. Being proactive and open to feedback will help you make the most of these collaborative experiences.

What does an internship animation lighting artist do?

An Internship Animation Lighting Artist assists in creating the lighting setups that help define the look and mood of animated scenes. They work closely with senior lighting artists and other departments to ensure that each frame is visually appealing and supports the story. Interns may be responsible for setting up lighting rigs, adjusting light intensity and color, rendering test images, and troubleshooting technical issues. The role offers hands-on experience with industry-standard software and workflows, helping interns develop their artistic and technical skills for a future career in animation.

What is the difference between Internship Animation Lighting Artist vs Animation Lighting Artist?

AspectInternship Animation Lighting ArtistAnimation Lighting Artist
CredentialsTypically enrolled in or recent graduate of relevant programsProfessional certification or experience often required
Work EnvironmentInternship setting, learning-focused, entry-levelFull-time studio environment, specialized role
Industry UsageUsed for training and entry-level positionsEstablished role in production teams

The main difference is that an Internship Animation Lighting Artist is an entry-level position designed for learning and gaining experience, while an Animation Lighting Artist is a full-time professional responsible for creating lighting for animations. Interns typically work under supervision, whereas professionals have more independence and responsibility in their projects.

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Infographic showing various Internship Animation Lighting Artist job openings in the United States as of August 2026, with employment types broken down into 12% Internship, 63% Full Time, 22% Part Time, 1% Temporary, and 2% Contract. Highlights an 87% Physical, 2% Hybrid, and 11% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Re-posted 7 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist