2

Full Time Animation Lighting Artist Jobs (NOW HIRING)

Senior CG Lighting Artist

New Orleans, LA · On-site

$122K - $146K/yr

As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on ... The Senior CG Lighting Artist will focus mainly on facial performance replacement with a handoff to ...

Job Summary Scattermesh is expanding its team and we are looking to hire 3D Lighting artists to work across client projects on a full time basis on-site in Herndon, VA. The role requires a skilled ...

Job Summary Scattermesh is expanding its team and we are looking to hire 3D Lighting artists to work across client projects on a full time basis on-site in Herndon, VA. The role requires a skilled ...

Senior Lighting Artist

Herndon, VA · On-site

$130K - $156K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire Senior 3D Lighting artists to work across client projects on a full time basis on-site in Herndon, VA. The role requires a ...

Senior Lighting Artist

Herndon, VA · On-site

$130K - $156K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire Senior 3D Lighting artists to work across client projects on a full time basis on-site in Herndon, VA. The role requires a ...

This position is full-time in-office. Candidates must reside within Dallas TX or have a reasonable ... Use Maya and Redshift Render for stills, animation, lighting, and shading * Data preparation of CAD ...

Perform daily pre-opening inspections, ensuring all animation, lighting, motion, and interactive ... * Full-time role (approximately 40 hours per week) * Schedule varies based on park operations ...

Technical Artist III

Las Vegas, NV · On-site

$116K - $139K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

next page

Showing results 1-20

Full Time Animation Lighting Artist information

See salary details

$5

$29

$37

How much do full time animation lighting artist jobs pay per hour?

As of Jun 12, 2026, the average hourly pay for full time animation lighting artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What does a Full Time Animation Lighting Artist do?

A Full Time Animation Lighting Artist is responsible for creating the lighting and mood in animated films, TV shows, or video games. They use digital tools to simulate how light interacts with characters and environments, ensuring that scenes are visually appealing and support the story. This role involves close collaboration with other departments, such as modeling, texturing, and compositing, to achieve the director’s vision. Lighting artists also balance technical and artistic requirements, optimizing scenes for rendering while maintaining visual quality.

What are some common challenges Animation Lighting Artists face when working on feature films or TV series?

Animation Lighting Artists often encounter challenges such as balancing artistic vision with technical constraints, managing tight production deadlines, and ensuring consistency across large sequences or shots. Collaboration with other departments, like modeling, texturing, and compositing, is crucial to address issues like render times, color accuracy, and scene continuity. Staying adaptable and receptive to feedback is essential, as directors and supervisors may request multiple iterations to achieve the desired mood and storytelling impact.

What is the difference between Full Time Animation Lighting Artist vs Character Animator?

AspectFull Time Animation Lighting ArtistCharacter Animator
Primary FocusLighting and shading of animated scenesCreating and animating character movements
Skills & ToolsLighting software (e.g., Maya, Houdini), shading techniquesAnimation software (e.g., After Effects, Maya), character rigging
Work EnvironmentVFX studios, animation houses, game developmentAnimation studios, game companies, film production
CredentialsDegree in Animation, VFX, or related field; portfolioDegree in Animation, Fine Arts, or related; portfolio

The main difference is that a Full Time Animation Lighting Artist specializes in lighting and shading animated scenes to enhance visual storytelling, while a Character Animator focuses on bringing characters to life through movement and performance. Both roles require a strong understanding of animation principles and industry-standard software, but their core responsibilities differ significantly.

What are the key skills and qualifications needed to thrive as a Full Time Animation Lighting Artist, and why are they important?

To thrive as a Full Time Animation Lighting Artist, you need strong artistic vision, understanding of color theory, and experience with lighting techniques, usually supported by a degree in animation, fine arts, or a related field. Proficiency with industry-standard software such as Autodesk Maya, Houdini, and rendering engines like Arnold or RenderMan is typically required. Creativity, attention to detail, and collaboration skills help artists achieve visually compelling results and work effectively with production teams. These capabilities are essential for producing high-quality, emotionally resonant animations that meet project requirements and deadlines.
What cities are hiring for Full Time Animation Lighting Artist jobs? Cities with the most Full Time Animation Lighting Artist job openings:
What are the most commonly searched types of Animation Lighting Artist jobs? The most popular types of Animation Lighting Artist jobs are:

Senior CG Lighting Artist

Swaybox Studios

New Orleans, LA • On-site

$122K - $146K/yr

Full-time

Posted 29 days ago


Job description

Why join Swaybox Studios?
Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on artistry and performance. This is your chance to be a part of a production that's equal parts innovative and unforgettable.
Job Summary:
Swaybox Studios is seeking a creatively driven and technically adept Senior CG Lighting Artistto integrate CG facial performances into our cross-department workflows. This role is central to maintaining the emotional fidelity and character consistency of our hybrid puppetry performances, ensuring the final output meets the high artistic standards of the studio.
The Senior CG Lighting Artist will focus mainly on facial performance replacement with a handoff to the compositing team. This person will play a hands-on role in bringing our characters to life, improving workflows, resolving creative challenges, and collaborating with Supervisors and Technical Directors to evolve tools that enhance production efficiency. This is a perfect position for a VFX artist who understands the subtle art of expression, setting a mood, character performance, and hybrid storytelling.
Key Responsibilities:
  • Implement best practices in our face replacement pipeline, ensuring poses and expressions are seamlessly matched to animation and puppet facial performances.
  • Replicate and adjust lighting from live action plates onto our characters with an emphasis on fine details, performance nuances, and the overall aesthetic of our film.
  • Establish and maintain the tone, and mood across sequences, while also adhering to any pre-lighting or color keys that have been established in pre-vis.
  • Work closely with outsource vendors and other CG and comp artists, collaborating on visual looks, tech, training, and workflow for faces and environments.
  • Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
  • Maintain output quality and momentum in a fast-paced environment.
  • Preserve cohesive character consistency across facial replacements and ensure smooth integration of our internal puppet performances, animation, and live action plates.
  • Communicate effectively with production and creative leads to align visual performance with narrative goals.

Required Qualifications:
  • 5+ years experience in high-end, live action VFX films, with a strong emphasis on beauty lighting.
  • Expert knowledge and proficiency of Houdini and rendering in Arnold.
  • Basic knowledge of compositing in Nuke to create and refine slap comps for presentation and handoff to the compositing team.
  • Deep understanding of visual language- color, scale, perspective, proportion, spatial awareness, motion blur, depth of field, etc
  • Comprehensive knowledge of physically based rendering and optimizations, using Arnold or similar engines.
  • Understanding of photography, exposure, color grading, lens and camera behavior, and HDR workflows.
  • Strong eye for cinematic and real-world lighting, color grading, and shot continuity.
  • Robust problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • An artistic mindset and willingness to receive and implement constructive feedback, whether that's with draw-overs, over the shoulder adjustments, or team meetings.

Preferred Qualifications:
  • Understanding and experience with UV, texture, and shading is a plus.
  • Understanding of CG modelling and rigging workflows.
  • Basic knowledge of texture mapping techniques.
  • Experience with Unreal is advantageous.
  • Knowledge of Maya and Arnold rendering.
  • Experience with ZBrush and other 3D software is advantageous.
  • Familiarity with scripting or tool development (e.g. Python, MEL, etc.) to support pipeline enhancements.
  • Background in traditional art.
  • Prior experience in both stylized and realistic texture and shading creation of digital faces is great to have.
  • Familiarity with hybrid workflows that span traditional VFX and digital puppetry.

At Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities.
We do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law.
Swaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. We are dedicated to fostering a creative, inclusive, and respectful environment for all.