New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for ... lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted ...
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for ... lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted ...
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
3D Artist (Remote)
San Francisco, CA · Remote
$110K - $140K/yr
As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ...
Quick apply
3D Artist (Remote)
San Francisco, CA · Remote
$110K - $140K/yr
As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ...
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for ... lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted ...
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for ... lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted ...
2D Animator
Austin, TX · On-site
$34.13/hr
Animation Supervisor * Classification: Non Exempt, Full Time Employee * Location: To be considered ... artists and directors. * Experience working within tight deadlines while maintaining a high level ...
2D Animator
Austin, TX · On-site
$34.13/hr
Animation Supervisor * Classification: Non Exempt, Full Time Employee * Location: To be considered ... artists and directors. * Experience working within tight deadlines while maintaining a high level ...
... with artists, technical producers, and developers to align cinematic and rendering outputs with ... including camera animation, lighting, and post-processing for video and still outputs. • ...
... with artists, technical producers, and developers to align cinematic and rendering outputs with ... including camera animation, lighting, and post-processing for video and still outputs. • ...
Graphic Artist - 2D_3D Modeling & Animation
Aberdeen, MD · On-site
$136K - $163K/yr
Job Type Full-time Description About QBE, LLC QBE, LLC is a mission-focused technology and security ... seeking a Graphic Artist - 2D_3D Modeling & Animation to support the IEW&S contract.
Graphic Artist - 2D_3D Modeling & Animation
Aberdeen, MD · On-site
$136K - $163K/yr
Job Type Full-time Description About QBE, LLC QBE, LLC is a mission-focused technology and security ... seeking a Graphic Artist - 2D_3D Modeling & Animation to support the IEW&S contract.
Senior Character Artist
$69.09 - $86.35/hr
Monitor the needs of rigging, animation, and design to ensure clear characters in game Maintain a clear and consistent workflow under an established schedule Work closely to FX and Lighting artists ...
Senior Character Artist
$69.09 - $86.35/hr
Monitor the needs of rigging, animation, and design to ensure clear characters in game Maintain a clear and consistent workflow under an established schedule Work closely to FX and Lighting artists ...
Technical Artist III- UI/UX (REMOTE)
OR · Remote
$126K - $151K/yr
Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: [[salaryMin]] Salary Maximum ... lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity ...
Technical Artist III- UI/UX (REMOTE)
OR · Remote
$126K - $151K/yr
Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: [[salaryMin]] Salary Maximum ... lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity ...
Technical Artist
$139K - $166K/yr
The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...
Technical Artist
$139K - $166K/yr
The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...
Technical Artist
Manhattan, NY · On-site
$139K - $166K/yr
The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...
Technical Artist
Manhattan, NY · On-site
$139K - $166K/yr
The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...
Senior Character Artist
Santa Monica, CA · On-site
$69.09 - $86.35/hr
Monitor the needs of rigging, animation, and design to ensure clear characters in game • Maintain ... Keen eye to form, lighting, colors and composition * Very strong portfolio showing high quality ...
Senior Character Artist
Santa Monica, CA · On-site
$69.09 - $86.35/hr
Monitor the needs of rigging, animation, and design to ensure clear characters in game • Maintain ... Keen eye to form, lighting, colors and composition * Very strong portfolio showing high quality ...
Assistant Editor - Features
Los Angeles, CA · On-site
$2.4K - $2.8K/wk
... with artists from around the world. We pride ourselves on empowering filmmakers to lead the ... Also import layout, animation, and lighting shots. * Import, log and prep dialogue recordings for ...
Assistant Editor - Features
Los Angeles, CA · On-site
$2.4K - $2.8K/wk
... with artists from around the world. We pride ourselves on empowering filmmakers to lead the ... Also import layout, animation, and lighting shots. * Import, log and prep dialogue recordings for ...
Assistant Editor - Features
$2.4K - $2.8K/wk
... with artists from around the world. We pride ourselves on empowering filmmakers to lead the ... Also import layout, animation, and lighting shots. * Import, log and prep dialogue recordings for ...
Assistant Editor - Features
$2.4K - $2.8K/wk
... with artists from around the world. We pride ourselves on empowering filmmakers to lead the ... Also import layout, animation, and lighting shots. * Import, log and prep dialogue recordings for ...
Bachelor's Degree in 3D animation or 3D art/ game design (with animation skills) Training and ... Lighting o Scene dressing o Prefab basics o Rendering image sequences in game engine Portfolio:
Bachelor's Degree in 3D animation or 3D art/ game design (with animation skills) Training and ... Lighting o Scene dressing o Prefab basics o Rendering image sequences in game engine Portfolio:
Artist-in-Residence (Music )
Virginia Beach, VA · On-site
$70K - $80K/yr
Artist-in-Residence (Music ) Job no: 50000270 Work type: Full time Location: Virginia Beach ... The School of Communication & the Arts offers degrees in film and television production, animation ...
Artist-in-Residence (Music )
Virginia Beach, VA · On-site
$70K - $80K/yr
Artist-in-Residence (Music ) Job no: 50000270 Work type: Full time Location: Virginia Beach ... The School of Communication & the Arts offers degrees in film and television production, animation ...
Artist-in-Residence (Music )
$70K - $80K/yr
Artist-in-Residence (Music ) Apply now Job no: 50000270 Work type: Full time Location: Virginia ... The School of Communication & the Arts offers degrees in film and television production, animation ...
Artist-in-Residence (Music )
$70K - $80K/yr
Artist-in-Residence (Music ) Apply now Job no: 50000270 Work type: Full time Location: Virginia ... The School of Communication & the Arts offers degrees in film and television production, animation ...
... animation, particles, dynamics, lighting, and rendering, with expert level skills in one or more of ... This role is part of a production artist group exploring and developing a unique visual and ...
... animation, particles, dynamics, lighting, and rendering, with expert level skills in one or more of ... This role is part of a production artist group exploring and developing a unique visual and ...
Imerza Employment Type: Full Time Location: Imerza Description At Imerza, we are pioneers in ... Strong understanding of cinematic production, including camera animation, lighting, and post ...
Imerza Employment Type: Full Time Location: Imerza Description At Imerza, we are pioneers in ... Strong understanding of cinematic production, including camera animation, lighting, and post ...
Full Time Animation Lighting Artist information
See salary details
$5.29 - $8.22
0% of jobs
$8.22 - $11.15
0% of jobs
$11.15 - $14.07
0% of jobs
$14.07 - $17
0% of jobs
$17 - $19.93
0% of jobs
$19.93 - $22.86
0% of jobs
$25.17 is the 25th percentile. Wages below this are outliers.
$22.86 - $25.79
32% of jobs
The median wage is $27.98 / hr.
$25.79 - $28.72
24% of jobs
$28.72 - $31.64
17% of jobs
$31.98 is the 75th percentile. Wages above this are outliers.
$31.64 - $34.57
13% of jobs
$34.57 - $37.50
13% of jobs
$5
$29
$37
How much do full time animation lighting artist jobs pay per hour?
What does a full time animation lighting artist do?
What are some common challenges animation lighting artists face when working on feature films or TV series?
What is the difference between Full Time Animation Lighting Artist vs Character Animator?
| Aspect | Full Time Animation Lighting Artist | Character Animator |
|---|---|---|
| Primary Focus | Lighting and shading of animated scenes | Creating and animating character movements |
| Skills & Tools | Lighting software (e.g., Maya, Houdini), shading techniques | Animation software (e.g., After Effects, Maya), character rigging |
| Work Environment | VFX studios, animation houses, game development | Animation studios, game companies, film production |
| Credentials | Degree in Animation, VFX, or related field; portfolio | Degree in Animation, Fine Arts, or related; portfolio |
The main difference is that a Full Time Animation Lighting Artist specializes in lighting and shading animated scenes to enhance visual storytelling, while a Character Animator focuses on bringing characters to life through movement and performance. Both roles require a strong understanding of animation principles and industry-standard software, but their core responsibilities differ significantly.
What are the key skills and qualifications needed to thrive as a full time animation lighting artist, and why are they important?
What cities are hiring for Full Time Animation Lighting Artist jobs?
Cities with the most Full Time Animation Lighting Artist job openings:
What are the most commonly searched types of Animation Lighting Artist jobs?
The most popular types of Animation Lighting Artist jobs are:
Visiting Assistant Professor, Game Design & Technical Art
Old Westbury, NY
Full-time
Retirement, PTO
Re-posted 22 days ago
Job description
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.
ResponsibilitiesThe successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.
The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.
QualificationsThe minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.
A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.
Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.
Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.
The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.
Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.
Other InformationNew York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.
New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.
Minimum SalaryUSD $70,000.00/Yr.Maximum SalaryUSD $70,000.00/Yr.Employment Type: OTHERAbout New York Institute of Technology
Sourced by ZipRecruiter
Industry
Colleges, universities, and professional schools
Company size
1,001 - 5,000 Employees
Headquarters location
Old Westbury, NY, US
Year founded
1955