... with artists, technical producers, and developers to align cinematic and rendering outputs with ... including camera animation, lighting, and post-processing for video and still outputs. • ...
... with artists, technical producers, and developers to align cinematic and rendering outputs with ... including camera animation, lighting, and post-processing for video and still outputs. • ...
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Pipeline Software Engineer
Los Angeles, CA · On-site
$150K - $186K/yr
Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Train and support artists to use the developed tools. * Perform other duties as assigned.
Quick apply
Pipeline Software Engineer
Los Angeles, CA · On-site
$150K - $186K/yr
Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Train and support artists to use the developed tools. * Perform other duties as assigned.
Graphic Artist - 2D_3D Modeling & Animation
Aberdeen, MD · On-site
$136K - $163K/yr
Job Type Full-time Description About QBE, LLC QBE, LLC is a mission-focused technology and security ... seeking a Graphic Artist - 2D_3D Modeling & Animation to support the IEW&S contract.
Graphic Artist - 2D_3D Modeling & Animation
Aberdeen, MD · On-site
$136K - $163K/yr
Job Type Full-time Description About QBE, LLC QBE, LLC is a mission-focused technology and security ... seeking a Graphic Artist - 2D_3D Modeling & Animation to support the IEW&S contract.
Unreal Engine Technical Artist
Melbourne, FL · On-site
$117K - $140K/yr
The ideal candidate will bring deep expertise in Unreal Engine 5, including materials, lighting ... Employment Type: FULL_TIME
Unreal Engine Technical Artist
Melbourne, FL · On-site
$117K - $140K/yr
The ideal candidate will bring deep expertise in Unreal Engine 5, including materials, lighting ... Employment Type: FULL_TIME
Technical Artist
$139K - $166K/yr
The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...
Technical Artist
$139K - $166K/yr
The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...
Assistant Editor - Features
Los Angeles, CA · On-site
$2K - $2K/wk
... with artists from around the world. We pride ourselves on empowering filmmakers to lead the ... Also import layout, animation, and lighting shots. * Import, log and prep dialogue recordings for ...
Assistant Editor - Features
Los Angeles, CA · On-site
$2K - $2K/wk
... with artists from around the world. We pride ourselves on empowering filmmakers to lead the ... Also import layout, animation, and lighting shots. * Import, log and prep dialogue recordings for ...
Imerza Employment Type: Full Time Location: Imerza Description At Imerza, we are pioneers in ... Strong understanding of cinematic production, including camera animation, lighting, and post ...
Imerza Employment Type: Full Time Location: Imerza Description At Imerza, we are pioneers in ... Strong understanding of cinematic production, including camera animation, lighting, and post ...
Technical Artist
Manhattan, NY · On-site
$139K - $166K/yr
The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...
Technical Artist
Manhattan, NY · On-site
$139K - $166K/yr
The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...
Creative / Art Director
Justin, TX · On-site
$142K - $150K/yr
This position is full-time in-office. Candidates must reside within Dallas TX or have a reasonable ... An understanding of digital programs/tools for stills, animation, lighting, and shading Required ...
Creative / Art Director
Justin, TX · On-site
$142K - $150K/yr
This position is full-time in-office. Candidates must reside within Dallas TX or have a reasonable ... An understanding of digital programs/tools for stills, animation, lighting, and shading Required ...
Pipeline Software Engineer
$150K - $186K/yr
Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Employment Type: FULL_TIME
Pipeline Software Engineer
$150K - $186K/yr
Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Employment Type: FULL_TIME
Pipeline Software Engineer
Los Angeles, CA · On-site
$150K - $186K/yr
Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Train and support artists to use the developed tools. * Perform other duties as assigned.
Pipeline Software Engineer
Los Angeles, CA · On-site
$150K - $186K/yr
Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Train and support artists to use the developed tools. * Perform other duties as assigned.
Assistant Professor of Animation
$64K - $75K/yr
Champlain College seeks a highly experienced animation artist-educator to join our faculty as an ... College-level teaching experience preferred Working Arrangements * Full-time, in-person position ...
Assistant Professor of Animation
$64K - $75K/yr
Champlain College seeks a highly experienced animation artist-educator to join our faculty as an ... College-level teaching experience preferred Working Arrangements * Full-time, in-person position ...
Assistant Professor of Animation
Burlington, VT · On-site
$64K - $75K/yr
Champlain College seeks a highly experienced animation artist-educator to join our faculty as an ... College-level teaching experience preferred Working Arrangements * Full-time, in-person position ...
Assistant Professor of Animation
Burlington, VT · On-site
$64K - $75K/yr
Champlain College seeks a highly experienced animation artist-educator to join our faculty as an ... College-level teaching experience preferred Working Arrangements * Full-time, in-person position ...
3D Artist
Auburn Hills, MI · On-site
Overview: 3D Artist Must Have Technical/Functional Skills • Good 3D design experience with 3DS ... Lighting creation and rendering • Simple Animation • Knowledge in render engines V-ray and ...
3D Artist
Auburn Hills, MI · On-site
Overview: 3D Artist Must Have Technical/Functional Skills • Good 3D design experience with 3DS ... Lighting creation and rendering • Simple Animation • Knowledge in render engines V-ray and ...
Collaborate with artists, technical producers, and developers to align cinematic and rendering ... Strong understanding of cinematic production, including camera animation, lighting, and post ...
Collaborate with artists, technical producers, and developers to align cinematic and rendering ... Strong understanding of cinematic production, including camera animation, lighting, and post ...
Artist-in-Residence (Music ) Job no: 50000270 Work type: Full time Location: Virginia Beach ... The School of Communication & the Arts offers degrees in film and television production, animation ...
Artist-in-Residence (Music ) Job no: 50000270 Work type: Full time Location: Virginia Beach ... The School of Communication & the Arts offers degrees in film and television production, animation ...
Assistant Editor - Disney Television Animation
Glendale, CA · On-site
$53.40 - $56.07/hr
... artistic style. Bysubmittingan applicationfor this Assistant Editorrole ... Also importing layout, animation, and lighting shots. * Importing, logging and prepping dialogue ...
Assistant Editor - Disney Television Animation
Glendale, CA · On-site
$53.40 - $56.07/hr
... artistic style. Bysubmittingan applicationfor this Assistant Editorrole ... Also importing layout, animation, and lighting shots. * Importing, logging and prepping dialogue ...
As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on ... A solid understanding of UV mapping, pixel density, lighting, color theory, and the structure of 3D ...
As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on ... A solid understanding of UV mapping, pixel density, lighting, color theory, and the structure of 3D ...
Full Time Animation Lighting Artist information
See salary details
$5.29 - $8.22
0% of jobs
$8.22 - $11.15
0% of jobs
$11.15 - $14.07
0% of jobs
$14.07 - $17
0% of jobs
$17 - $19.93
0% of jobs
$19.93 - $22.86
0% of jobs
$25.17 is the 25th percentile. Wages below this are outliers.
$22.86 - $25.79
32% of jobs
The median wage is $27.98 / hr.
$25.79 - $28.72
24% of jobs
$28.72 - $31.64
17% of jobs
$31.98 is the 75th percentile. Wages above this are outliers.
$31.64 - $34.57
13% of jobs
$34.57 - $37.50
13% of jobs
$5
$29
$37
How much do full time animation lighting artist jobs pay per hour?
What does a Full Time Animation Lighting Artist do?
What are some common challenges Animation Lighting Artists face when working on feature films or TV series?
What is the difference between Full Time Animation Lighting Artist vs Character Animator?
| Aspect | Full Time Animation Lighting Artist | Character Animator |
|---|---|---|
| Primary Focus | Lighting and shading of animated scenes | Creating and animating character movements |
| Skills & Tools | Lighting software (e.g., Maya, Houdini), shading techniques | Animation software (e.g., After Effects, Maya), character rigging |
| Work Environment | VFX studios, animation houses, game development | Animation studios, game companies, film production |
| Credentials | Degree in Animation, VFX, or related field; portfolio | Degree in Animation, Fine Arts, or related; portfolio |
The main difference is that a Full Time Animation Lighting Artist specializes in lighting and shading animated scenes to enhance visual storytelling, while a Character Animator focuses on bringing characters to life through movement and performance. Both roles require a strong understanding of animation principles and industry-standard software, but their core responsibilities differ significantly.
What are the key skills and qualifications needed to thrive as a Full Time Animation Lighting Artist, and why are they important?
Full-time
This job post has expired today. Applications are no longer accepted.
Job description
Imerza is a pioneer in architectural visualization software, specializing in digital twins and real-estate marketing. They are seeking an Unreal Engine Rendering & Cinematics Specialist to drive the creation of high-quality cinematic sequences and optimized rendering pipelines for their Archviz projects.
Responsibilities:
• Create high-quality cinematic sequences and photorealistic still images using Unreal Engine for architectural visualization projects.
• Design and optimize rendering pipelines for both real-time and offline rendering, ensuring efficiency and visual fidelity.
• Leverage Unreal Engine’s Sequencer, Blueprints, and Material Editor to produce polished cinematic content and high-resolution renders.
• Implement advanced rendering techniques, such as ray tracing, Lumen, and post-processing, to achieve photorealistic results.
• Collaborate with artists, technical producers, and developers to align cinematic and rendering outputs with project goals and technical requirements.
• Troubleshoot rendering and cinematic production issues, ensuring optimal performance across platforms (PC, VR/AR, and cloud-based delivery).
• Develop and integrate automation scripts to enhance rendering and cinematics workflows.
• Stay current with Unreal Engine advancements and industry trends to incorporate cutting-edge rendering and cinematic techniques.
Qualifications:
Required:
• Bachelor’s degree in Game Design, Computer Graphics, Animation, Computer Science, or a related field.
• Proven experience in Unreal Engine, specializing in cinematic production, high-resolution rendering, or rendering pipeline development.
• Advanced proficiency in Unreal Engine tools, including Sequencer, Blueprints, Niagara, and rendering features like ray tracing and Lumen.
• Strong understanding of cinematic production, including camera animation, lighting, and post-processing for video and still outputs.
• Experience with scripting languages (e.g., Python, C++) for pipeline automation and tool development.
• Familiarity with version control systems (e.g., Perforce, Git) and asset management workflows.
• Exceptional attention to detail, problem-solving skills, and ability to work in a fast-paced, collaborative environment.
Preferred:
• Experience in architectural visualization, digital twins, or real-estate marketing.
• Knowledge of Autodesk tools (e.g., 3ds Max, Revit) and BIM workflows for architectural data integration.
• Expertise in VR/AR rendering or cloud-based rendering solutions.
• Familiarity with color grading, advanced lighting design, or cinematic post-production techniques.
Company:
Purple is independent in philosophy, attitude and operation –offering a boutique in-house approach, the strategic requirements of each client are individually tailored from the outset. Founded in 1997, the company is headquartered in London, GBR, with a team of 51-200 employees. The company is currently Growth Stage.