2

Full Time Animation Lighting Artist Jobs (NOW HIRING)

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

Pipeline Software Engineer

Los Angeles, CA · On-site

$150K - $186K/yr

Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Train and support artists to use the developed tools. * Perform other duties as assigned.

Technical Artist

Manhattan, NY

$139K - $166K/yr

The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...

Creative / Art Director

Justin, TX · On-site

$142K - $150K/yr

This position is full-time in-office. Candidates must reside within Dallas TX or have a reasonable ... An understanding of digital programs/tools for stills, animation, lighting, and shading Required ...

Pipeline Software Engineer

Los Angeles, CA · On-site

$150K - $186K/yr

Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Train and support artists to use the developed tools. * Perform other duties as assigned.

Overview: 3D Artist Must Have Technical/Functional Skills • Good 3D design experience with 3DS ... Lighting creation and rendering • Simple Animation • Knowledge in render engines V-ray and ...

next page

Showing results 1-20

Full Time Animation Lighting Artist information

See salary details

$5

$29

$37

How much do full time animation lighting artist jobs pay per hour?

As of Jun 12, 2026, the average hourly pay for full time animation lighting artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What does a Full Time Animation Lighting Artist do?

A Full Time Animation Lighting Artist is responsible for creating the lighting and mood in animated films, TV shows, or video games. They use digital tools to simulate how light interacts with characters and environments, ensuring that scenes are visually appealing and support the story. This role involves close collaboration with other departments, such as modeling, texturing, and compositing, to achieve the director’s vision. Lighting artists also balance technical and artistic requirements, optimizing scenes for rendering while maintaining visual quality.

What are some common challenges Animation Lighting Artists face when working on feature films or TV series?

Animation Lighting Artists often encounter challenges such as balancing artistic vision with technical constraints, managing tight production deadlines, and ensuring consistency across large sequences or shots. Collaboration with other departments, like modeling, texturing, and compositing, is crucial to address issues like render times, color accuracy, and scene continuity. Staying adaptable and receptive to feedback is essential, as directors and supervisors may request multiple iterations to achieve the desired mood and storytelling impact.

What is the difference between Full Time Animation Lighting Artist vs Character Animator?

AspectFull Time Animation Lighting ArtistCharacter Animator
Primary FocusLighting and shading of animated scenesCreating and animating character movements
Skills & ToolsLighting software (e.g., Maya, Houdini), shading techniquesAnimation software (e.g., After Effects, Maya), character rigging
Work EnvironmentVFX studios, animation houses, game developmentAnimation studios, game companies, film production
CredentialsDegree in Animation, VFX, or related field; portfolioDegree in Animation, Fine Arts, or related; portfolio

The main difference is that a Full Time Animation Lighting Artist specializes in lighting and shading animated scenes to enhance visual storytelling, while a Character Animator focuses on bringing characters to life through movement and performance. Both roles require a strong understanding of animation principles and industry-standard software, but their core responsibilities differ significantly.

What are the key skills and qualifications needed to thrive as a Full Time Animation Lighting Artist, and why are they important?

To thrive as a Full Time Animation Lighting Artist, you need strong artistic vision, understanding of color theory, and experience with lighting techniques, usually supported by a degree in animation, fine arts, or a related field. Proficiency with industry-standard software such as Autodesk Maya, Houdini, and rendering engines like Arnold or RenderMan is typically required. Creativity, attention to detail, and collaboration skills help artists achieve visually compelling results and work effectively with production teams. These capabilities are essential for producing high-quality, emotionally resonant animations that meet project requirements and deadlines.
What cities are hiring for Full Time Animation Lighting Artist jobs? Cities with the most Full Time Animation Lighting Artist job openings:
What are the most commonly searched types of Animation Lighting Artist jobs? The most popular types of Animation Lighting Artist jobs are:
Unreal Engine Rendering & Cinematics Specialist

Unreal Engine Rendering & Cinematics Specialist

PURPLE

Sarasota, FL • On-site

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Job Summary:
Imerza is a pioneer in architectural visualization software, specializing in digital twins and real-estate marketing. They are seeking an Unreal Engine Rendering & Cinematics Specialist to drive the creation of high-quality cinematic sequences and optimized rendering pipelines for their Archviz projects.
Responsibilities:
• Create high-quality cinematic sequences and photorealistic still images using Unreal Engine for architectural visualization projects.
• Design and optimize rendering pipelines for both real-time and offline rendering, ensuring efficiency and visual fidelity.
• Leverage Unreal Engine’s Sequencer, Blueprints, and Material Editor to produce polished cinematic content and high-resolution renders.
• Implement advanced rendering techniques, such as ray tracing, Lumen, and post-processing, to achieve photorealistic results.
• Collaborate with artists, technical producers, and developers to align cinematic and rendering outputs with project goals and technical requirements.
• Troubleshoot rendering and cinematic production issues, ensuring optimal performance across platforms (PC, VR/AR, and cloud-based delivery).
• Develop and integrate automation scripts to enhance rendering and cinematics workflows.
• Stay current with Unreal Engine advancements and industry trends to incorporate cutting-edge rendering and cinematic techniques.
Qualifications:
Required:
• Bachelor’s degree in Game Design, Computer Graphics, Animation, Computer Science, or a related field.
• Proven experience in Unreal Engine, specializing in cinematic production, high-resolution rendering, or rendering pipeline development.
• Advanced proficiency in Unreal Engine tools, including Sequencer, Blueprints, Niagara, and rendering features like ray tracing and Lumen.
• Strong understanding of cinematic production, including camera animation, lighting, and post-processing for video and still outputs.
• Experience with scripting languages (e.g., Python, C++) for pipeline automation and tool development.
• Familiarity with version control systems (e.g., Perforce, Git) and asset management workflows.
• Exceptional attention to detail, problem-solving skills, and ability to work in a fast-paced, collaborative environment.
Preferred:
• Experience in architectural visualization, digital twins, or real-estate marketing.
• Knowledge of Autodesk tools (e.g., 3ds Max, Revit) and BIM workflows for architectural data integration.
• Expertise in VR/AR rendering or cloud-based rendering solutions.
• Familiarity with color grading, advanced lighting design, or cinematic post-production techniques.
Company:
Purple is independent in philosophy, attitude and operation –offering a boutique in-house approach, the strategic requirements of each client are individually tailored from the outset. Founded in 1997, the company is headquartered in London, GBR, with a team of 51-200 employees. The company is currently Growth Stage.