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Internship Animation Lighting Artist Jobs (NOW HIRING)

Technical Artist

Eugene, OR · On-site

$70 - $82/hr

Technical Artist Department: Art Employment Type: Fixed Term - Full Time Location: Eugene, OR ... Investigate and resolve technical issues involving assets, materials, animation, lighting, visual ...

New

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

The Technical Artist will work with the Senior Technical Artist to support various projects on ... Investigate and resolve technical issues involving assets, materials, animation, lighting, visual ...

Technical Artist

Eugene, OR · On-site +1

$70K - $82K/yr

Technical Artist Department: Art Employment Type: Fixed Term - Full Time Location: Eugene, OR ... animation, lighting, visual effects, user interface content, or other visual systems within the ...

PT Instructor Pool - Animation

Madison, WI · On-site

$16.75 - $22/hr

School of BAA_Applied Arts Madison College is recruiting a pool of qualified part-time candidates ... Internship, Animation Portfolio and Advanced Animation Studio 2. 2. Plan, develop and implement ...

Compositing Artist

Manhattan, NY · On-site

$80 - $120/hr

Work closely with CGI Supervisors, Lighting Artists, Modelers, Animators, and Production teams to optimize the compositing process. * Communicate rendering requirements, AOV needs, and technical ...

Work closely with CGI Supervisors, Lighting Artists, Modelers, Animators, and Production teams to optimize the compositing process. * Communicate rendering requirements, AOV needs, and technical ...

Work closely with CGI Supervisors, Lighting Artists, Modelers, Animators, and Production teams to optimize the compositing process. * Communicate rendering requirements, AOV needs, and technical ...

Work closely with CGI Supervisors, Lighting Artists, Modelers, Animators, and Production teams to optimize the compositing process. * Communicate rendering requirements, AOV needs, and technical ...

Lead 3D Tracking Artist

New Orleans, LA · On-site

$122K - $146K/yr

... Animation, Lighting, and Compositing. * Create accurate rotomation of CG character rigs to match ... Review artist work, identify opportunities for improvement, and help troubleshoot difficult ...

CGI Lead

Manhattan, NY · On-site

$225K/yr

Acting as the bridge between creative leadership, production teams, and 3D artists, this role defines technical workflows, oversees asset creation, lighting, rendering, and animation, and ensures the ...

Showing results 21-40

Internship Animation Lighting Artist information

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$5

$13

$19

How much do internship animation lighting artist jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for internship animation lighting artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What does an internship animation lighting artist do?

An Internship Animation Lighting Artist assists in creating the lighting setups that help define the look and mood of animated scenes. They work closely with senior lighting artists and other departments to ensure that each frame is visually appealing and supports the story. Interns may be responsible for setting up lighting rigs, adjusting light intensity and color, rendering test images, and troubleshooting technical issues. The role offers hands-on experience with industry-standard software and workflows, helping interns develop their artistic and technical skills for a future career in animation.

What skills and qualifications are needed to thrive as an internship animation lighting artist?

To thrive as an Internship Animation Lighting Artist, you need a solid understanding of lighting fundamentals, color theory, and basic animation or film production principles, often supported by coursework or a portfolio. Familiarity with industry-standard software such as Autodesk Maya, Houdini, or RenderMan, and knowledge of compositing tools like Nuke are commonly required. Creativity, collaboration, and attention to detail are key soft skills for producing visually compelling scenes and working effectively in a team. These skills ensure the creation of high-quality, emotionally resonant visuals that align with the project's artistic direction.

What collaborative opportunities can an internship animation lighting artist expect when working on animated productions?

As an Animation Lighting Artist intern, you'll work closely with other departments such as modeling, texturing, compositing, and animation to ensure that lighting enhances both mood and storytelling. Interns frequently attend team meetings, receive feedback from senior lighting artists or supervisors, and may participate in dailies where work is reviewed as a group. This collaborative environment helps interns understand the full animation pipeline and develop communication skills vital for a successful career in animation. Being proactive and open to feedback will help you make the most of these collaborative experiences.

What is the difference between Internship Animation Lighting Artist vs Animation Lighting Artist?

AspectInternship Animation Lighting ArtistAnimation Lighting Artist
CredentialsTypically enrolled in or recent graduate of relevant programsProfessional certification or experience often required
Work EnvironmentInternship setting, learning-focused, entry-levelFull-time studio environment, specialized role
Industry UsageUsed for training and entry-level positionsEstablished role in production teams

The main difference is that an Internship Animation Lighting Artist is an entry-level position designed for learning and gaining experience, while an Animation Lighting Artist is a full-time professional responsible for creating lighting for animations. Interns typically work under supervision, whereas professionals have more independence and responsibility in their projects.

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What cities are hiring for Internship Animation Lighting Artist jobs?

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What are the most commonly searched types of Animation Lighting Artist jobs?

The most popular types of Animation Lighting Artist jobs are:

What states have the most Internship Animation Lighting Artist jobs?

States with the most job openings for Internship Animation Lighting Artist jobs include:

Infographic showing various Internship Animation Lighting Artist job openings in the United States as of August 2026, with employment types broken down into 12% Internship, 58% Full Time, 27% Part Time, 1% Temporary, and 2% Contract. Highlights an 85% Physical, 2% Hybrid, and 13% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

The Walt Disney Company

San Francisco, CA • On-site, Remote

$134K - $171K/yr

Full-time

Re-posted 4 days ago


Key responsibilities

  • Collaborate with Art Directors, VFX Supervisors, and department leads to define and implement lighting setups and pipelines for environments, characters, and assets.

  • Support the development and testing of lighting tools and workflows, including lightmap baking, dynamic lighting, and real-time rendering techniques.

  • Participate in improving workflows, optimizations, and fixing bugs to ensure high-quality lighting and performance in projects.


Walt Disney Company rating

7.6

Company rating: 7.6 out of 10

Based on 130 frontline employees who took The Breakroom Quiz

5th of 52 rated entertainment


Job description

Job Posting Title:

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

Req ID:

10152857

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Senior Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Senior Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with our Department Supervisor, Lighting and production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, VFX Supervisors, Other Department Leads to define and direct Lighting tools and setups/rigs for environments, characters and interactive game assets

  • Work with Render Engineers to define and test the needed lighting toolset for the given project

  • Support the development of the project pipeline to the delivery platform which may include lightbaking and pre-rendered elements

  • Deep knowledge of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering and raytracing

  • Partner with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Work with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a lighting TD/artist - in 3D game development or animation/vfx film studio

  • Strong aesthetic sense for lighting and color theory

  • Strong technical understanding of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Team player who can take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent real time platform: dynamic and baked lighting workflows: physically-based rendering and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations,PBR pipelines, subsurface shaders, and limitations of shaders in VR

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Passion for playing and making games, experience or interest in VR and AR VFX production / pipeline experience

    • Proficient with profiling tools in the examination & diagnosis of performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

    • A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications

JoinILM

The hiring range for this position in San Francisco is $134,300 to $171,800 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-01

What Walt Disney Company employees say

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Hours and flexibility

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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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