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Internship Animation Lighting Artist Jobs (NOW HIRING)

Pipeline Software Engineer

Los Angeles, CA

$150K - $186K/yr

Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Train and support artists to use the developed tools. * Perform other duties as assigned.

Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Train and support artists to use the developed tools. * Perform other duties as assigned.

OR · On-site

$126K - $151K/yr

Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity ...

Unreal Engine Technical Artist

Melbourne, FL · On-site

$117K - $140K/yr

The ideal candidate will bring deep expertise in Unreal Engine 5, including materials, lighting ... Support rigid body simulations, physics interactions, and animation systems within Unreal. Ensure ...

Technical Artist

Manhattan, NY

$139K - $166K/yr

The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...

Our internships are a minimum of 12 weeks, part-time and on-site. In This Role * Support the 3D ... Participate in lighting and compositing training with a focus on learning DaVinci Resolve * Other ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

Pipeline Software Engineer

Los Angeles, CA

$150K - $186K/yr

Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Train and support artists to use the developed tools. * Perform other duties as assigned.

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How much do internship animation lighting artist jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for internship animation lighting artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship Animation Lighting Artist, and why are they important?

To thrive as an Internship Animation Lighting Artist, you need a solid understanding of lighting fundamentals, color theory, and basic animation or film production principles, often supported by coursework or a portfolio. Familiarity with industry-standard software such as Autodesk Maya, Houdini, or RenderMan, and knowledge of compositing tools like Nuke are commonly required. Creativity, collaboration, and attention to detail are key soft skills for producing visually compelling scenes and working effectively in a team. These skills ensure the creation of high-quality, emotionally resonant visuals that align with the project's artistic direction.

What collaborative opportunities can an Animation Lighting Artist intern expect when working on animated productions?

As an Animation Lighting Artist intern, you'll work closely with other departments such as modeling, texturing, compositing, and animation to ensure that lighting enhances both mood and storytelling. Interns frequently attend team meetings, receive feedback from senior lighting artists or supervisors, and may participate in dailies where work is reviewed as a group. This collaborative environment helps interns understand the full animation pipeline and develop communication skills vital for a successful career in animation. Being proactive and open to feedback will help you make the most of these collaborative experiences.

What does an Internship Animation Lighting Artist do?

An Internship Animation Lighting Artist assists in creating the lighting setups that help define the look and mood of animated scenes. They work closely with senior lighting artists and other departments to ensure that each frame is visually appealing and supports the story. Interns may be responsible for setting up lighting rigs, adjusting light intensity and color, rendering test images, and troubleshooting technical issues. The role offers hands-on experience with industry-standard software and workflows, helping interns develop their artistic and technical skills for a future career in animation.

What is the difference between Internship Animation Lighting Artist vs Animation Lighting Artist?

AspectInternship Animation Lighting ArtistAnimation Lighting Artist
CredentialsTypically enrolled in or recent graduate of relevant programsProfessional certification or experience often required
Work EnvironmentInternship setting, learning-focused, entry-levelFull-time studio environment, specialized role
Industry UsageUsed for training and entry-level positionsEstablished role in production teams

The main difference is that an Internship Animation Lighting Artist is an entry-level position designed for learning and gaining experience, while an Animation Lighting Artist is a full-time professional responsible for creating lighting for animations. Interns typically work under supervision, whereas professionals have more independence and responsibility in their projects.

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Unreal Engine Rendering & Cinematics Specialist

Unreal Engine Rendering & Cinematics Specialist

PURPLE

Sarasota, FL • On-site

Full-time

Posted 7 days ago


Job description

Job Summary:
Imerza is a pioneer in architectural visualization software, specializing in digital twins and real-estate marketing. They are seeking an Unreal Engine Rendering & Cinematics Specialist to drive the creation of high-quality cinematic sequences and optimized rendering pipelines for their Archviz projects.
Responsibilities:
• Create high-quality cinematic sequences and photorealistic still images using Unreal Engine for architectural visualization projects.
• Design and optimize rendering pipelines for both real-time and offline rendering, ensuring efficiency and visual fidelity.
• Leverage Unreal Engine’s Sequencer, Blueprints, and Material Editor to produce polished cinematic content and high-resolution renders.
• Implement advanced rendering techniques, such as ray tracing, Lumen, and post-processing, to achieve photorealistic results.
• Collaborate with artists, technical producers, and developers to align cinematic and rendering outputs with project goals and technical requirements.
• Troubleshoot rendering and cinematic production issues, ensuring optimal performance across platforms (PC, VR/AR, and cloud-based delivery).
• Develop and integrate automation scripts to enhance rendering and cinematics workflows.
• Stay current with Unreal Engine advancements and industry trends to incorporate cutting-edge rendering and cinematic techniques.
Qualifications:
Required:
• Bachelor’s degree in Game Design, Computer Graphics, Animation, Computer Science, or a related field.
• Proven experience in Unreal Engine, specializing in cinematic production, high-resolution rendering, or rendering pipeline development.
• Advanced proficiency in Unreal Engine tools, including Sequencer, Blueprints, Niagara, and rendering features like ray tracing and Lumen.
• Strong understanding of cinematic production, including camera animation, lighting, and post-processing for video and still outputs.
• Experience with scripting languages (e.g., Python, C++) for pipeline automation and tool development.
• Familiarity with version control systems (e.g., Perforce, Git) and asset management workflows.
• Exceptional attention to detail, problem-solving skills, and ability to work in a fast-paced, collaborative environment.
Preferred:
• Experience in architectural visualization, digital twins, or real-estate marketing.
• Knowledge of Autodesk tools (e.g., 3ds Max, Revit) and BIM workflows for architectural data integration.
• Expertise in VR/AR rendering or cloud-based rendering solutions.
• Familiarity with color grading, advanced lighting design, or cinematic post-production techniques.
Company:
Purple is independent in philosophy, attitude and operation –offering a boutique in-house approach, the strategic requirements of each client are individually tailored from the outset. Founded in 1997, the company is headquartered in London, GBR, with a team of 51-200 employees. The company is currently Growth Stage.