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Intern 3D Environment Artist Jobs in Bothell, WA

Participates in assigned illustrations, 3D models, and textures for characters, environments, and ... Proven artistic and technical skills in basic 3D and or 2D art production. * Experienced with game ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... environment art pipelines. * Performance & Rendering: Balance cutting-edge UE5 features (Lumen ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... environment art pipelines. * Performance & Rendering: Balance cutting-edge UE5 features (Lumen ...

... environment. * Develop familiarity with the federal, state, and local regulations, as well as ... AutoCAD, Civil 3D, Excel, Microstation, VISSIM, Open Roads, Synchro and/or GIS Qualifications * In ...

... environment. * Develop familiarity with the federal, state, and local regulations, as well as ... AutoCAD, Civil 3D, Excel, Microstation, VISSIM, Open Roads, Synchro and/or GIS Qualifications * In ...

... environment. * Develop familiarity with the federal, state, and local regulations, as well as ... AutoCAD, Revit, Civil 3D, Excel, Microstation, VISSIM, Open Roads, Synchro and/or GIS ...

... environment. * Develop familiarity with the federal, state, and local regulations, as well as ... AutoCAD, Revit, Civil 3D, Excel, Microstation, VISSIM, Open Roads, Synchro and/or GIS ...

POSITION HIGHLIGHTS The Pharmacist Intern independently performs a variety of technical ... an environment known for its diversity, intellectual excitement, artistic pursuits and natural ...

... Intern - Year One . This position is open to UW School of Pharmacy Students only. WORK SCHEDULE Per ... an environment known for its diversity, intellectual excitement, artistic pursuits and natural ...

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Intern 3D Environment Artist information

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How much do intern 3d environment artist jobs pay per hour?

As of Jul 26, 2026, the average hourly pay for intern 3d environment artist in Bothell, WA is $21.66, according to ZipRecruiter salary data. Most workers in this role earn between $16.11 and $24.18 per hour, depending on experience, location, and employer.

What types of projects or tasks can an Intern 3D Environment Artist expect to work on?

As an Intern 3D Environment Artist, you'll typically assist in creating and refining assets like terrain, buildings, foliage, and props under the guidance of senior artists. You may also be tasked with optimizing existing environments, adjusting textures, and helping implement artwork within game engines or visual pipelines. Collaboration with concept artists, level designers, and other team members is common, giving you broad exposure to the creative process. These experiences help you develop both technical skills and creative problem-solving abilities, offering a strong foundation for future roles in the 3D art field.

What is an Intern 3D Environment Artist job?

An Intern 3D Environment Artist assists in creating 3D environments for games, films, or simulations. They work under the guidance of senior artists to model, texture, and optimize assets while learning industry workflows. Their tasks may include set dressing, lighting, and importing assets into game engines like Unreal or Unity. This role provides hands-on experience in environment art production and helps build a strong portfolio.

What are the key skills and qualifications needed to thrive in the Intern 3D Environment Artist position, and why are they important?

To thrive as an Intern 3D Environment Artist, you need a solid understanding of 3D modeling, texturing, and lighting fundamentals, often supported by coursework or a portfolio of relevant work. Familiarity with industry-standard software such as Autodesk Maya, Blender, Substance Painter, and Unreal Engine is highly beneficial. Creativity, attention to detail, a willingness to learn, and strong teamwork skills help set candidates apart. These abilities are crucial for producing compelling game or film environments while collaborating effectively in a fast-paced, creative studio setting.

What are popular job titles related to Intern 3D Environment Artist jobs in Bothell, WA? For Intern 3D Environment Artist jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching Intern 3D Environment Artist jobs in Bothell, WA look for? The top searched job categories for Intern 3D Environment Artist jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Intern 3D Environment Artist jobs? Cities near Bothell, WA with the most Intern 3D Environment Artist job openings:
Infographic showing various Intern 3D Environment Artist job openings in Bothell, WA as of July 2026, with employment types broken down into 26% Internship, 46% Full Time, 19% Part Time, 4% Temporary, and 5% Contract. Highlights an 73% In-person, and 27% Remote job distribution, with an average salary of $45,056 per year, or $21.7 per hour.
CONTRACT - Environment Artist I (NST)

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 18 days ago


Nintendo rating

7.2

Company rating: 7.2 out of 10

Based on 10 frontline employees who took The Breakroom Quiz

183rd of 245 rated software companies


Job description

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including MarioDonkey KongThe Legend of ZeldaMetroidAnimal CrossingPikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,

Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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