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Trainee 3D Rendering Artist Jobs in Bothell, WA (NOW HIRING)

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences ...

Associate

Seattle, WA · On-site

$65 - $70/hr

Experience in 3D rendering, Sketchup, Enscape and Photoshop * Hand sketching capabilities * Passionate for and/or background in the fine arts and Art History Responsibilities: * Collaborate closely ...

New

Associate

Seattle, WA · On-site

$70 - $75/hr

Experience in 3D rendering, Sketchup, Enscape and Photoshop * Hand sketching capabilities * Passionate for and/or background in the fine arts and Art History Responsibilities: * Collaborate closely ...

Associate

Seattle, WA · On-site

$70K - $75K/yr

... 3D rendering, Sketchup, Enscape and Photoshop - Hand sketching capabilities - Passionate for and/or background in the fine arts and Art History Responsibilities: - Collaborate closely with the ...

Associate

Seattle, WA · On-site

$70K - $75K/yr

... 3D rendering, Sketchup, Enscape and Photoshop - Hand sketching capabilities - Passionate for and/or background in the fine arts and Art History Responsibilities: - Collaborate closely with the ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... Deep fluency in production VFX workflows: compositing (Nuke), 3D (Maya/Houdini), rendering, look ...

We give everyone-from emerging artists to global brands-everything they need to design and deliver ... rendering, and in leveraging synthetic 3D scene data for training or analyzing learning-based ...

We give everyone-from emerging artists to global brands-everything they need to design and deliver ... rendering, and in leveraging synthetic 3D scene data for training or analyzing learning-based ...

Trainee 3D Rendering Artist information

See Bothell, WA salary details

$22

$44

$76

How much do trainee 3d rendering artist jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for trainee 3d rendering artist in Bothell, WA is $44.11, according to ZipRecruiter salary data. Most workers in this role earn between $30.38 and $54.28 per hour, depending on experience, location, and employer.

What is the difference between Trainee 3D Rendering Artist vs Junior 3D Artist?

AspectTrainee 3D Rendering ArtistJunior 3D Artist
CredentialsBasic knowledge, often in training or courseworkFormal education or equivalent experience in 3D modeling and rendering
Work EnvironmentLearning-focused, supervised tasksIndependent work with increasing responsibility
Industry UsageEntry-level position, often in training programsEntry to mid-level role in studios or firms

The Trainee 3D Rendering Artist is typically an entry-level position focused on learning and developing skills under supervision, whereas the Junior 3D Artist has more experience and handles more complex tasks independently. Both roles serve as stepping stones in a 3D rendering career, but the Junior 3D Artist is expected to contribute more significantly to projects.

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For Trainee 3D Rendering Artist jobs in Bothell, WA, the most frequently searched job titles are:

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The top searched job categories for Trainee 3D Rendering Artist jobs in Bothell, WA are:

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Cities near Bothell, WA with the most Trainee 3D Rendering Artist job openings:

Lead 3D Artist - Unannounced Project

Lightfox Games

Seattle, WA • On-site

$135 - $165/hr

Other

Dental, Vision, Retirement

Posted yesterday

New


Job description

Lightfox Games is seeking a talented and enthusiastic Lead 3D Artist to join our Seattle, Washington based team to work on an unannounced mobile game for a world-class IP and Publisher. We are looking to build an organization of talented individuals operating in small teams with high levels of ownership. This role is hybrid out of our downtown Seattle office, with approximately 50% of time expected in-person. When remote, we're a quick-to-videocall, video-on studio to keep collaboration fast and effective.

Responsibilities
  • Own the character art pipeline end-to-end, establishing the standards, and workflows that define the game's characters
  • Create high-quality 3D assets, including characters, props, weapons, and environment art, that meet mobile performance requirements and align with the IP's visual identity
  • Work across disciplines as needed, contributing to environments, levels, and architectural/building assets alongside the character pipeline
  • Collaborate with Art Direction, Design, and Engineering to establish and maintain art pipelines, standards, and best practices
  • Optimize models, textures, and materials to balance visual fidelity with mobile performance constraints
  • Mentor and provide constructive feedback to other artists, helping elevate the overall quality bar
  • Lead the visual development of the game, from early concept exploration through final in-engine polish
Requirements
  • 8+ years of professional game development experience, including lead-level ownership of a character or 3D art pipeline on at least one shipped title
  • Strong portfolio demonstrating expertise in 3D modeling, texturing, and material creation across a range of asset types, including characters and environments
  • Proven ability to set and maintain a visual style across a team, with experience mentoring or leading other artists
  • Proficiency with industry-standard tools such as Maya, ZBrush, Substance Painter/Designer, and Photoshop
  • Experience with Unity and its asset pipeline
  • Solid understanding of real-time rendering constraints, PBR workflows, and texture budgets for mobile platforms
  • Comfortable working multi-disciplinarily across characters, props, and environments as the project requires
  • Strong communication skills and a collaborative mindset, comfortable working in small, fast-moving teams
Nice to Have
  • Experience working within an established IP or licensed property
  • Experience with stylized art directions
  • Experience with environment and level art, including architectural/building assets
  • Experience leveraging AI tools in art production workflows
Compensation

US$135,000 – US$165,000 depending on experience, plus health/vision/dental coverage, 401(k) matching, commuting benefits, and equity.

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