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Remote Environment Artist Jobs in Bothell, WA (NOW HIRING)

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

Staff Environment Artist Stone Kite is a world building studio that thoughtfully develops heroic ... This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

The virtual environments we build have to hold up under physical, geometric, and sensor-level ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

The virtual environments we build have to hold up under physical, geometric, and sensor-level ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Senior UI Artist

Seattle, WA · On-site +1

$80K - $120K/yr

This role is full-time, exempt and will always be fully remote * The ability to work core hours on ... We are also committed to providing employees with a work environment free of illegal discrimination ...

This role is full-time, exempt and will always be fully remote * The ability to work core hours on ... We are also committed to providing employees with a work environment free of illegal discrimination ...

Code Compliance Officer

Bellevue, WA · On-site +1

$88K - $121K/yr

Regular Remote Employment: Flexible/Hybrid Job Number: 26-00247 Department: Development Services ... You will work in an environment where being innovative, collaborative, and future focused are the ...

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Remote Environment Artist information

See Bothell, WA salary details

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$33

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How much do remote environment artist jobs pay per hour?

As of Jul 23, 2026, the average hourly pay for remote environment artist in Bothell, WA is $33.81, according to ZipRecruiter salary data. Most workers in this role earn between $24.18 and $41.39 per hour, depending on experience, location, and employer.

What is a Remote Environment Artist job?

A Remote Environment Artist creates immersive digital environments for video games, films, or virtual experiences while working from a remote location. They design landscapes, architecture, and props using 3D modeling, texturing, and lighting techniques to bring virtual worlds to life. Collaboration with designers, developers, and art teams is essential to ensure the environments align with the project's vision. Strong artistic skills, proficiency in tools like Blender, Maya, or Unreal Engine, and a solid understanding of composition and visual storytelling are key requirements for this role.

What are some common challenges faced by Remote Environment Artists and how can they be addressed?

Remote Environment Artists often face challenges such as coordinating across different time zones, maintaining clear communication with team members, and managing large, complex files remotely. To address these issues, successful artists use collaborative tools like version control systems and project management platforms, and engage in regular check-ins with their teams. Setting up a productive home workspace and establishing a consistent routine can also help maintain focus and efficiency. Proactively seeking feedback and staying up-to-date with industry workflows ensures ongoing professional growth and smooth project delivery.

What are the key skills and qualifications needed to thrive in the Remote Environment Artist position, and why are they important?

To excel as a Remote Environment Artist, you need a strong background in digital art, 3D modeling, and texturing, typically supported by a degree in art, design, or a related field. Proficiency in industry-standard tools such as Autodesk Maya, Blender, Substance Painter, Unreal Engine, or Unity is essential. Outstanding communication, self-motivation, and time management skills help you collaborate effectively and meet project deadlines within a remote team. These competencies enable you to create immersive virtual environments and deliver high-quality work in a distributed, fast-paced production pipeline.

What are the most commonly searched types of Environment Artist jobs in Bothell, WA? The most popular types of Environment Artist jobs in Bothell, WA are:
What are popular job titles related to Remote Environment Artist jobs in Bothell, WA? For Remote Environment Artist jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching Remote Environment Artist jobs in Bothell, WA look for? The top searched job categories for Remote Environment Artist jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Remote Environment Artist jobs? Cities near Bothell, WA with the most Remote Environment Artist job openings:
Infographic showing various Remote Environment Artist job openings in Bothell, WA as of July 2026, with employment types broken down into 78% Full Time, 16% Part Time, 1% Temporary, 3% Contract, and 2% Summer. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $70,323 per year, or $33.8 per hour.

Staff Environment Artist

Stone Kite

Seattle, WA • Remote

$150K - $170K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 8 days ago


Job description

Staff Environment Artist

Stone Kite is a world building studio that thoughtfully develops heroic universes across games, film, TV, comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and Riot, our team leverages expertise and passion to build worlds that matter. 

We're looking for an experienced Environment Artist to lead environment art on our flagship project. Reporting to the Art Director, the ideal candidate brings deep expertise in realtime environment production across first- or third-person titles, strong Unreal Engine fluency, and a track record of owning pipelines and setting standards in a collaborative development environment.

This role involves a high degree of creative autonomy. You will be expected to take initiative and work independently, seek out information and feedback to validate your decisions, and share your work early and often. Pursuing alignment with the art team, the Project Art Director, the game team as a whole, and other teams across the company is essential to success; utilizing empathetic communication with feedback skills and a spirit of curiosity.

This role is a remote based position. 

What You'll Do:

Environment Art & Pipeline

  • Create high-quality realtime environments in Unreal Engine
  • Build modular environment palette, shaders, and textures
  • Own scene assembly, composition, lighting, and environmental storytelling
  • Collaborate closely with art direction to establish the game's visual identity
  • Develop scalable workflows for a small team that will grow over time
  • Optimize environments for performance while maintaining high visual fidelity
  • Work across palette creation, set dressing, lighting, and post-processing to craft the "final frame"
  • Help define technical standards for environment production inside Unreal
  • Collaborate with the level designer to support and enhance gameplay
  • Serve as a major stakeholder in rendering pipeline discussions
  • Build and own asset pipelines that empower other team members

Creative Participation & Team Building

  • Engage in team brainstorming, playtest, and feedback sessions
  • Provide feedback for teams working across different forms of media
  • Partner with the Art Director on future staffing plans including outsourcing
  • As the team grows, participate in interviews, take on direct reports, and help build a world-class environment art team

What You'll Bring:

  • 6+ years of professional realtime environment art experience in first- or third-person AA-AAA games
  • Multiple shipped titles as an environment artist
  • Strong understanding of full environment production pipelines, from blockout to final implementation
  • Deep familiarity with Unreal Engine workflows and tooling, including material and shader workflows
  • Experience with modular environment construction
  • Familiarity with procedural content generation tools like Houdini is a plus
  • Strong understanding of lighting, composition, color, and spatial storytelling
  • Experience optimizing scenes for performance and memory constraints
  • Strong portfolio demonstrating shipped or production-quality realtime environments
  • Comfortable wearing multiple hats and self-directing in a small team environment
  • Strong collaboration and communication skills with a passion for quality and excellence
  • Ability to adapt and problem solve in a fast-paced startup environment


What You'll Get:

  • Competitive medical, vision, and dental benefits
  • Generous PTO
  • Winter break
  • 401k Options
  • Monthly meals stipend
  • Opportunities for learning and development across multiple areas of media and forms of storytelling
  • Be a part of an early-stage, innovative team

The expected salary range for this position is $150,000 - 170,000. The compensation package will also include a range of generous medical, dental, vision and other perks & benefits. Compensation decisions are determined using a variety of job-related factors such as skill set, geographic location, market demands, experience, and education / certifications. If we extend an offer for employment, we will consider all individual qualifications.