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3D Environment Artist Stylized Jobs in Bothell, WA

... stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd ... Participates in assigned illustrations, 3D models, and textures for characters, environments, and ...

... passion for stylized model and texture authoring for hard surface and organic subjects. If this ... Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... environment art pipelines. * Performance & Rendering: Balance cutting-edge UE5 features (Lumen ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... environment art pipelines. * Performance & Rendering: Balance cutting-edge UE5 features (Lumen ...

Vinyl is the number one stylized vinyl collectible on the market, selling millions of figures to ... Foster a collaborative, idea-driven environment that encourages experimentation while maintaining ...

Vinyl is the number one stylized vinyl collectible on the market, selling millions of figures to ... Foster a collaborative, idea-driven environment that encourages experimentation while maintaining ...

Manager, Concept Design

Everett, WA · On-site

$105K - $130K/yr

Vinyl is the number one stylized vinyl collectible on the market, selling millions of figures to ... Foster a collaborative, idea-driven environment that encourages experimentation while maintaining ...

Vinyl is the number one stylized vinyl collectible on the market, selling millions of figures to ... Foster a collaborative, idea-driven environment that encourages experimentation while maintaining ...

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3D Environment Artist Stylized information

See Bothell, WA salary details

$22

$44

$76

How much do 3d environment artist stylized jobs pay per hour?

As of Jul 26, 2026, the average hourly pay for 3d environment artist stylized in Bothell, WA is $44.11, according to ZipRecruiter salary data. Most workers in this role earn between $30.38 and $54.28 per hour, depending on experience, location, and employer.

What is the highest paid 3D artist job?

The highest paid 3D environment artists typically work in the gaming, film, or virtual reality industries, with senior or lead roles earning six-figure salaries. Specialized skills in high-end software like Maya, Blender, or Unreal Engine, along with extensive experience, can contribute to higher compensation. Top-tier professionals may also work as art directors or creative leads, commanding the highest salaries in the field.

What jobs can I do as a 3D artist?

As a 3D environment artist, you can work in video game development, film and animation, virtual reality, or architectural visualization. These roles involve creating detailed, stylized 3D models and environments using tools like Maya, Blender, or Unreal Engine. Skills in texturing, lighting, and understanding artistic style are essential for these positions.

What does a 3D Environment Artist Stylized do?

A 3D Environment Artist Stylized is responsible for creating visually engaging, non-photorealistic game or animation environments. They use digital tools to design, model, and texture environments that fit a specific artistic style, often working closely with concept artists and art directors. Their work brings worlds to life with unique color palettes, exaggerated features, and imaginative shapes. These artists contribute significantly to the mood, storytelling, and overall visual identity of interactive or animated projects.

What is the salary of 3D environment designer?

The salary of a 3D environment artist varies depending on experience, location, and industry, but typically ranges from $50,000 to $100,000 annually. Entry-level artists may earn around $40,000, while experienced professionals with strong skills in software like Blender or Maya can earn over $100,000.

Are 3D environment artists in demand?

3D environment artists are in high demand in the gaming, film, and virtual reality industries due to the need for detailed, stylized environments. Skills in software like Blender, Maya, or Unreal Engine increase employability, and demand is expected to grow with the expansion of immersive media projects.

What are the key skills and qualifications needed to thrive as a 3D Environment Artist (Stylized), and why are they important?

To thrive as a 3D Environment Artist (Stylized), you need a strong understanding of 3D modeling, texturing, and digital art principles, often supported by a portfolio and relevant education or experience. Proficiency in industry-standard tools such as Autodesk Maya, Blender, Substance Painter, and game engines like Unreal or Unity is essential. Creativity, attention to detail, and effective collaboration are standout soft skills in this role. These abilities ensure the creation of visually appealing, cohesive environments that align with project goals and enhance the player experience.

What is the difference between 3D Environment Artist Stylized vs 3D Environment Artist Realistic?

Aspect3D Environment Artist Stylized3D Environment Artist Realistic
FocusCreative, exaggerated, and artistic stylesAccurate, detailed, and lifelike environments
SkillsStrong artistic sense, stylized modeling, and texturingHigh-detail modeling, realistic texturing, and lighting
Work EnvironmentGame studios, animation, and concept artGame, film, and visualization industries
ToolsBlender, Maya, Substance Painter, Photoshop3ds Max, ZBrush, Substance Designer, Photoshop

While both roles require 3D modeling and texturing skills, 3D Environment Artist Stylized focuses on artistic, exaggerated visuals, whereas 3D Environment Artist Realistic emphasizes lifelike, detailed environments. The choice depends on the project style and industry focus.

What are some common challenges 3D Environment Artists face when creating stylized assets for games or animation?

One common challenge for 3D Environment Artists working in a stylized aesthetic is striking the right balance between visual simplicity and expressive detail. Unlike realistic art, stylized environments require careful attention to shapes, color palettes, and exaggerated proportions to ensure consistency and appeal. Artists also need to collaborate closely with concept artists and level designers to maintain the project's artistic vision while optimizing assets for performance. Additionally, adapting to evolving art direction and receiving feedback iteratively can be demanding but is essential for delivering cohesive and captivating environments.
What are popular job titles related to 3D Environment Artist Stylized jobs in Bothell, WA? For 3D Environment Artist Stylized jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching 3D Environment Artist Stylized jobs in Bothell, WA look for? The top searched job categories for 3D Environment Artist Stylized jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for 3D Environment Artist Stylized jobs? Cities near Bothell, WA with the most 3D Environment Artist Stylized job openings:
CONTRACT - Environment Artist I (NST)

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 18 days ago


Nintendo rating

7.2

Company rating: 7.2 out of 10

Based on 10 frontline employees who took The Breakroom Quiz

183rd of 245 rated software companies


Job description

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including MarioDonkey KongThe Legend of ZeldaMetroidAnimal CrossingPikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,

Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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