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3D Environment Artist Stylized Jobs in Bothell, WA

... 3D visualization platform that transforms data into interactive augmented reality environments--we ... Partner closely with artists, designers, and systems engineers to extend Sand Table's capabilities ...

Visual Designer, WHS Safety Engagement Team

Bellevue, WA ยท On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Our people trust us because we provide a safe work environment. Our commitment to deliver the best ... stylized graphics, on-brand visuals, and layout and template design Deliver design work that ...

You are able to be the paintbrush of the artist, the chisel of the sculptor - intuiting and ... Create and update 3D CAD surfaces and solid bodies to assist the product development process and ...

... artists while ensuring the responsible and commercially safe use of AI in production environments ... Itshipsa coordinated stack of image, video, animation, and 3D generation models that need to work ...

Senior UI Engineer

Redmond, WA ยท On-site

$130K - $160K/yr

... and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and ... Collaborate with UX designers, technical artists, graphics engineers, and product teams to ...

Senior Graphics Engineer

Bellevue, WA ยท On-site

$158K - $195K/yr

  • Medical

  • Life

  • Retirement

  • PTO

... for artists and shader authors. This position will see you tackle problems across our shader tech ... Knowledge of real-time 3D graphics and modern computer APIs. * Ability to collaborate with ...

Project Engineer

Seattle, WA ยท On-site

$84K - $100K/yr

  • Retirement

  • PTO

... and performing arts spaces, we are the builder who serves our city, and we are nationally ... If you bring strong technical skills, thrive in a team environment, and enjoy learning and ...

Project Engineer

Seattle, WA ยท On-site

$84K - $100K/yr

  • Retirement

  • PTO

... and performing arts spaces, we are the builder who serves our city, and we are nationally ... If you bring strong technical skills, thrive in a team environment, and enjoy learning and ...

Project Engineer

Seattle, WA

$84K - $100K/yr

  • Retirement

  • PTO

... arts spaces, we are the builder who serves our city, and we arenationally recognized for the work ... If you bring strong technical skills, thrive in a team environment, and enjoy learning and ...

Project Engineer

Seattle, WA ยท On-site

  • Retirement

  • PTO

... and performing arts spaces, we are the builder who serves our city, and we are nationally ... If you bring strong technical skills, thrive in a team environment, and enjoy learning and ...

Lighting Project Designer

Seattle, WA ยท On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Enriched 2D and 3D visualization and design skills. * Expanded knowledge and understanding of ... Ability to work collaboratively in a team environment * Attention to detail and problem-solving ...

Showing results 21-40

3D Environment Artist Stylized information

See Bothell, WA salary details

$22

$44

$76

How much do 3d environment artist stylized jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for 3d environment artist stylized in Bothell, WA is $44.11, according to ZipRecruiter salary data. Most workers in this role earn between $30.38 and $54.28 per hour, depending on experience, location, and employer.

What does a 3D environment artist stylized do?

A 3D Environment Artist Stylized is responsible for creating visually engaging, non-photorealistic game or animation environments. They use digital tools to design, model, and texture environments that fit a specific artistic style, often working closely with concept artists and art directors. Their work brings worlds to life with unique color palettes, exaggerated features, and imaginative shapes. These artists contribute significantly to the mood, storytelling, and overall visual identity of interactive or animated projects.

What are the key skills and qualifications needed to thrive as a 3D environment artist stylized?

To thrive as a 3D Environment Artist (Stylized), you need a strong understanding of 3D modeling, texturing, and digital art principles, often supported by a portfolio and relevant education or experience. Proficiency in industry-standard tools such as Autodesk Maya, Blender, Substance Painter, and game engines like Unreal or Unity is essential. Creativity, attention to detail, and effective collaboration are standout soft skills in this role. These abilities ensure the creation of visually appealing, cohesive environments that align with project goals and enhance the player experience.

What are some common challenges 3D environment artists stylized face when creating stylized assets for games or animation?

One common challenge for 3D Environment Artists working in a stylized aesthetic is striking the right balance between visual simplicity and expressive detail. Unlike realistic art, stylized environments require careful attention to shapes, color palettes, and exaggerated proportions to ensure consistency and appeal. Artists also need to collaborate closely with concept artists and level designers to maintain the project's artistic vision while optimizing assets for performance. Additionally, adapting to evolving art direction and receiving feedback iteratively can be demanding but is essential for delivering cohesive and captivating environments.

What is the difference between 3D Environment Artist Stylized vs 3D Environment Artist Realistic?

Aspect3D Environment Artist Stylized3D Environment Artist Realistic
FocusCreative, exaggerated, and artistic stylesAccurate, detailed, and lifelike environments
SkillsStrong artistic sense, stylized modeling, and texturingHigh-detail modeling, realistic texturing, and lighting
Work EnvironmentGame studios, animation, and concept artGame, film, and visualization industries
ToolsBlender, Maya, Substance Painter, Photoshop3ds Max, ZBrush, Substance Designer, Photoshop

While both roles require 3D modeling and texturing skills, 3D Environment Artist Stylized focuses on artistic, exaggerated visuals, whereas 3D Environment Artist Realistic emphasizes lifelike, detailed environments. The choice depends on the project style and industry focus.

What are popular job titles related to 3D Environment Artist Stylized jobs in Bothell, WA?

For 3D Environment Artist Stylized jobs in Bothell, WA, the most frequently searched job titles are:

What job categories do people searching 3D Environment Artist Stylized jobs in Bothell, WA look for?

The top searched job categories for 3D Environment Artist Stylized jobs in Bothell, WA are:

What cities near Bothell, WA are hiring for 3D Environment Artist Stylized jobs?

Cities near Bothell, WA with the most 3D Environment Artist Stylized job openings:

Software Engineer, Game Development

Slope

Seattle, WA โ€ข On-site

$166 - $253/hr

Other

Posted 13 days ago


Job description

Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st centuryโ€™s most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Andurilโ€™s family of systems is powered by Lattice OS, an AIโ€‘powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cuttingโ€‘edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years.

ABOUT THE TEAM

The Lattice Showcase team at Anduril delivers immersive experiences that tell cohesive, compelling stories about how Anduril products accomplish critical missions. Leveraging Sand Tableโ€”our internal 3D visualization platform that transforms data into interactive augmented reality environmentsโ€”we translate complex demonstrations into streamlined, interactive showcases for government and military leaders. We work across multiple product linesโ€”integrating capabilities from autonomy, hardware, and softwareโ€”to craft narratives that align all stakeholders around mission outcomes. Our work bridges engineering simulation and compelling storytelling: we take realโ€‘world demos running in simulation and transform them into polished, interactive experiences that showcase how our technology delivers mission success. As a crossโ€‘functional team of designers, operators, and integrators, we combine technical depth with narrative craft to demonstrate the full potential of Andurilโ€™s capabilities.

ABOUT THE JOB

As a Software Engineer on the Lattice Showcase team, you will tackle a diverse range of challenges. Your work will ensure seamless integration of Anduril products to achieve critical outcomes. You will work on a fast paced team and have opportunities to watch your creations operate in dynamic environments.

Above all, Software Engineers at Anduril must embody a โ€œWhatever It Takesโ€ mindsetโ€”executing tasks expediently, scalably, and pragmatically while prioritizing the mission. You will make sound engineering decisions to deliver highโ€‘quality outcomes on time. In addition to building the software, you will work directly with customers to deploy it.

WHAT YOU WILL DO
  • Architect and develop the core Sand Table plugin using our Carbon extensibility framework, leveraging your expertise in both lowโ€‘level C++ and highโ€‘level TypeScript
  • Partner closely with artists, designers, and systems engineers to extend Sand Tableโ€™s capabilities, integrating new data sources, user interactions, and visual features
  • Become the subject matter expert on the Carbon extensibility layer, providing guidance and creating robust APIs that empower other teams to build upon your work
  • Dive deep into the engineโ€™s C++ foundation to understand its architecture, identify extension points, and ensure your plugin code is performant and stable
  • Write clean, highโ€‘performance, and maintainable code that seamlessly blends the power of a realโ€‘time engine with the flexibility of a modern scripting environment
  • Diagnose and solve complex technical challenges at the intersection of the core engine, scripting layer, and artistic workflows
REQUIRED QUALIFICATIONS
  • Strong proficiency in C++ and experience working in large, performanceโ€‘critical codebases (must have C++ not C#)
  • Professional experience in game engine development or a related field involving realโ€‘time 3D simulation
  • Solid experience with TypeScript for scripting, tooling, or application development
  • A proven ability to collaborate with crossโ€‘functional teams, including artists and engineers from other disciplines
  • Ability to write clean, maintainable, and extensible code with an eye for creating robust APIs
  • Excellent problemโ€‘solving skills and the ability to work effectively on ambiguous, openโ€‘ended technical tasks
  • Eligible to obtain and maintain an active U.S. Secret security clearance
PREFERRED QUALIFICATIONS
  • Direct experience creating or working with modding communities and toolkits for games
  • Experience with API design and SDK development
  • Familiarity with 3D math and realโ€‘time rendering concepts
  • Experience shipping a AAA game title
SALARY RANGE

$166,000 โ€“ $253,000 USD

The salary range for this role is an estimate based on a wide range of compensation factors, inclusive of base salary only. Actual salary offer may vary based on work experience, education and/or training, critical skills, and/or business considerations. Highly competitive equity grants are included in the majority of fullโ€‘time offers; and are considered part of Andurilโ€™s total compensation package. Additionally, Anduril offers topโ€‘tier benefits for fullโ€‘time employees, including:

BENEFITS

At Anduril, we invest in our people. Our comprehensive, competitive benefits package (available at little to no cost to employees) ensures youโ€™re supported in health, recovery, and whatever comes next.

For more information, explore our benefits.

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