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Helper Game Developer Jobs in Oregon (NOW HIRING)

You will help build the systems that enable our game to become a third place. Most importantly, you ... programmers, audio professionals, quality assurance and producers to achieve a common goal, with ...

OR · On-site

$122K - $161K/yr

... gameplay features. * Demonstrate expertise/ownership in at least one major area of the codebase. * Mentor, motivate, and inspire other engineers. * Help guide or lead cross-disciplinary dialogs to ...

OR · On-site

About the Role At PlayStation, our Gaming, Developer & Future Technology (GDFT) Group is leading ... If that sounds like you, come help us build world class technology capable of delivering fun and ...

OR · On-site

$120K - $145K/yr

Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems ... Mentorship-oriented, invested in helping others improve their craft. * Comfortable iterating and ...

Video Game Design Tutor

OR · Remote

$40/hr

... helping you save prep time and focus on impactful teaching. * We handle the logistics--you just ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

... helping you save prep time and focus on impactful teaching. * We handle the logistics--you just ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

... helping you save prep time and focus on impactful teaching. * We handle the logistics--you just ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

OR · On-site

$123K - $125K/yr

Strong understanding of end-to-end game development processes, including design, programming, art ... Uses data to help answer questions about the game, audience, and development process * Experienced ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... to help ensure an excellent developer experience that enables developers to focus on the fun. The ... multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... to help ensure an excellent developer experience that enables developers to focus on the fun. The ... multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal ...

OR · On-site

Are you on a mission to create games that bond players together into deeply invested communities ... Ability to communicate with customers of different technical and non-technical backgrounds to help ...

OR · On-site

$104K - $142K/yr

Are you on a mission to create games that bond players together into deeply invested communities ... help them navigate technology and achieve their goals Working knowledge of Perforce Willingness to ...

Are you on a mission to create games that bond players together into deeply invested communities ... to help them navigate technology and achieve their goals Experience with development using the ...

Company Description If you have played the top 100 mobile games in the market, you probably used ... Your past experiences can certainly help you at the start -- see the next section -- but it's your ...

Company Description If you have played the top 100 mobile games in the market, you probably used ... Your past experiences can certainly help you at the start -- see the next section -- but it's your ...

Staff Product Designer, Games Discovery

OR · On-site +1

$154K - $190K/yr

You'll partner with senior product, engineering, research, and design leaders to set the direction ... becomes critical: helping members find the right game at the right moment through smart ...

TV UI Engineer 5 - Games Player Experiences

OR · On-site +1

$388K - $558K/yr

We are looking for a senior TV UI engineer to innovate and build the next generation of Game Player ... Help drive consistency and simplicity of client code to accelerate A/B experimentation velocity and ...

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Helper Game Developer information

See Oregon salary details

$19.4K

$92.4K

$173.1K

How much do helper game developer jobs pay per year?

As of Jun 12, 2026, the average yearly pay for helper game developer in Oregon is $92,399.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,867.00 and $123,180.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Helper Game Developer, and why are they important?

To thrive as a Helper Game Developer, you need a solid understanding of programming basics, problem-solving abilities, and familiarity with game development principles, often gained through relevant coursework or a computer science-related degree. Experience with game engines like Unity or Unreal Engine, as well as version control systems like Git, is typically required. Strong communication, teamwork, and a willingness to learn help you effectively support senior developers and contribute to collaborative projects. These skills ensure you can assist in creating functional, engaging games while growing your expertise in a fast-paced environment.

What are Helper Game Developers?

Helper Game Developers are professionals who assist lead developers and teams in creating video games by handling supportive tasks such as debugging, asset integration, testing, and implementing minor features. They typically work under the supervision of senior developers and contribute to the smooth progression of the game's development cycle. Their role is crucial in ensuring that the core development team can focus on more complex aspects of game creation, making the overall process more efficient.

What are the typical responsibilities of a Helper Game Developer within a game development team?

A Helper Game Developer typically assists lead developers and designers by handling supportive tasks such as debugging code, implementing minor features, and conducting playtesting. They often collaborate closely with senior team members to ensure smooth integration of assets and help resolve technical issues that arise during development. This role offers a great opportunity to learn industry-standard tools and workflows while contributing to various stages of game production. It's also common for Helper Game Developers to participate in team meetings and provide feedback on gameplay elements, making it a collaborative and educational entry point into the game development industry.
What are the most commonly searched types of Game Developer jobs in Oregon? The most popular types of Game Developer jobs in Oregon are:
What are popular job titles related to Helper Game Developer jobs in Oregon? For Helper Game Developer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Helper Game Developer jobs in Oregon look for? The top searched job categories for Helper Game Developer jobs in Oregon are:
What cities in Oregon are hiring for Helper Game Developer jobs? Cities in Oregon with the most Helper Game Developer job openings:

Staff Gameplay Designer - Social (Contract)

teamLFG

OR

Other

Posted 13 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how different game mechanics can come together to create emergent, dynamic, and frankly hilarious social moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and expressive communication?

We are seeking a highly technical, creative, and team-oriented contract Staff Gameplay Designer to contribute a new multiplayer action game on teamLFG. You will work closely with the entire Design Team prototyping, exploring, and implementing player avatars and their suite of verbs for the social area of a competitive PvP game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will help build the systems that enable our game to become a third place. Most importantly, you will work with a fun, dedicated, and cross-disciplinary team devoted to turning a creative dream into a new franchise at PlayStation.

RESPONSIBILITIES

Build and maintain the avatar movement and core sandbox systems that enable cooperative social gameplay and player expression, while building trust between players

Build the systems to allow for avatar customization, creating extensible opportunities for player investment and a progression economy, as well as player self expression and customization

Build compelling gameplay experiences through reusable sandbox mechanics, especially 3C (Character, Camera and Controls) design and implementation

Create endearing NPCs that improve IP quality, consistency, along with sandbox design principles

Work with audio, effects, and animation to clearly communicate gameplay affordances to players

REQUIRED SKILLS

Understanding of how modern multiplayer social games can leverage an intuitive and expressive action sandbox to create memories between players

Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment

Broad T-shaped rapid prototyping skills, with enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential

Strong technical scripting skills and understanding of how to structure game design tools to unlock player expression, content variety, and execution speed

Strong understanding of character motion and animation; momentum, timing, and their impact on player communication and tone

Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors

Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity

Ability to create plans and evaluate them for meeting the experiential needs of the players and markets

Outstanding oral and written communication skills

Demonstrated understanding of how systemically consistent, combinatoric game design can create player surprise and laughter

PREFERRED EXPERIENCE

Experience as a Staff Sandbox/Gameplay Designer on AAA or large-scale online action games, designing, documenting, and building character customization systems

Experience delegating work or ownership of an area to multi-disciplinary peers

Experience with social/cooperative game design and balancing for an active player base