You will help build the systems that enable our game to become a third place. Most importantly, you ... programmers, audio professionals, quality assurance and producers to achieve a common goal, with ...
OR · On-site
$122K - $161K/yr
... gameplay features. * Demonstrate expertise/ownership in at least one major area of the codebase. * Mentor, motivate, and inspire other engineers. * Help guide or lead cross-disciplinary dialogs to ...
OR · On-site
About the Role At PlayStation, our Gaming, Developer & Future Technology (GDFT) Group is leading ... If that sounds like you, come help us build world class technology capable of delivering fun and ...
OR · On-site
About the Role At PlayStation, our Gaming, Developer & Future Technology (GDFT) Group is leading ... If that sounds like you, come help us build world class technology capable of delivering fun and ...
OR · On-site
$120K - $145K/yr
Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems ... Mentorship-oriented, invested in helping others improve their craft. * Comfortable iterating and ...
OR · On-site
$120K - $145K/yr
Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems ... Mentorship-oriented, invested in helping others improve their craft. * Comfortable iterating and ...
Video Game Design Tutor
OR · Remote
$40/hr
... helping you save prep time and focus on impactful teaching. * We handle the logistics--you just ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...
Video Game Design Tutor
OR · Remote
$40/hr
... helping you save prep time and focus on impactful teaching. * We handle the logistics--you just ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...
Video Game Design Tutor
Eugene, OR · Remote
$40/hr
... helping you save prep time and focus on impactful teaching. * We handle the logistics--you just ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...
Video Game Design Tutor
Eugene, OR · Remote
$40/hr
... helping you save prep time and focus on impactful teaching. * We handle the logistics--you just ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...
Video Game Design Tutor
Portland, OR · Remote
$40/hr
... helping you save prep time and focus on impactful teaching. * We handle the logistics--you just ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...
Video Game Design Tutor
Portland, OR · Remote
$40/hr
... helping you save prep time and focus on impactful teaching. * We handle the logistics--you just ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...
OR · On-site
$123K - $125K/yr
Strong understanding of end-to-end game development processes, including design, programming, art ... Uses data to help answer questions about the game, audience, and development process * Experienced ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
... to help ensure an excellent developer experience that enables developers to focus on the fun. The ... multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
... to help ensure an excellent developer experience that enables developers to focus on the fun. The ... multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
... to help ensure an excellent developer experience that enables developers to focus on the fun. The ... multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
... to help ensure an excellent developer experience that enables developers to focus on the fun. The ... multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal ...
Principal Product Manager - Games, Social Platform
OR · On-site +1
Collaborate closely with engineers to execute on the development of back-end systems for game ... You understand the interplay between game-specific and platform social experiences, and can help ...
Principal Product Manager - Games, Social Platform
OR · On-site +1
Collaborate closely with engineers to execute on the development of back-end systems for game ... You understand the interplay between game-specific and platform social experiences, and can help ...
Principal Product Manager - Games, Social Platform
OR · On-site +1
Collaborate closely with engineers to execute on the development of back-end systems for game ... You understand the interplay between game-specific and platform social experiences, and can help ...
Principal Product Manager - Games, Social Platform
OR · On-site +1
Collaborate closely with engineers to execute on the development of back-end systems for game ... You understand the interplay between game-specific and platform social experiences, and can help ...
Game Development / Environment Artist - Portland, US (Freelance - Remote)
Portland, OR · Remote
$15 - $30/hr
Over 35,000 AI developers, researchers, and organizations use Prolific to gather data from paid ... order to help improve AI systems for video generation with better controllability for creators.
Quick apply
Game Development / Environment Artist - Portland, US (Freelance - Remote)
Portland, OR · Remote
$15 - $30/hr
Over 35,000 AI developers, researchers, and organizations use Prolific to gather data from paid ... order to help improve AI systems for video generation with better controllability for creators.
OR · On-site
Are you on a mission to create games that bond players together into deeply invested communities ... Ability to communicate with customers of different technical and non-technical backgrounds to help ...
OR · On-site
$104K - $142K/yr
Are you on a mission to create games that bond players together into deeply invested communities ... help them navigate technology and achieve their goals Working knowledge of Perforce Willingness to ...
Are you on a mission to create games that bond players together into deeply invested communities ... to help them navigate technology and achieve their goals Experience with development using the ...
Company Description If you have played the top 100 mobile games in the market, you probably used ... Your past experiences can certainly help you at the start -- see the next section -- but it's your ...
Company Description If you have played the top 100 mobile games in the market, you probably used ... Your past experiences can certainly help you at the start -- see the next section -- but it's your ...
Senior / Lead Backend Engineer
Portland, OR · On-site
Company Description If you have played the top 100 mobile games in the market, you probably used ... Your past experiences can certainly help you at the start -- see the next section -- but it's your ...
Senior / Lead Backend Engineer
Portland, OR · On-site
Company Description If you have played the top 100 mobile games in the market, you probably used ... Your past experiences can certainly help you at the start -- see the next section -- but it's your ...
Staff Product Designer, Games Discovery
OR · On-site +1
$154K - $190K/yr
You'll partner with senior product, engineering, research, and design leaders to set the direction ... becomes critical: helping members find the right game at the right moment through smart ...
Staff Product Designer, Games Discovery
OR · On-site +1
$154K - $190K/yr
You'll partner with senior product, engineering, research, and design leaders to set the direction ... becomes critical: helping members find the right game at the right moment through smart ...
TV UI Engineer 5 - Games Player Experiences
OR · On-site +1
$388K - $558K/yr
We are looking for a senior TV UI engineer to innovate and build the next generation of Game Player ... Help drive consistency and simplicity of client code to accelerate A/B experimentation velocity and ...
TV UI Engineer 5 - Games Player Experiences
OR · On-site +1
$388K - $558K/yr
We are looking for a senior TV UI engineer to innovate and build the next generation of Game Player ... Help drive consistency and simplicity of client code to accelerate A/B experimentation velocity and ...
Helper Game Developer information
See Oregon salary details
$19.4K - $33.4K
16% of jobs
$33.4K - $47.4K
9% of jobs
$48.8K is the 25th percentile. Wages below this are outliers.
$47.4K - $61.3K
5% of jobs
$61.3K - $75.3K
6% of jobs
$75.3K - $89.3K
11% of jobs
The median wage is $92.8K / yr.
$89.3K - $103.2K
13% of jobs
$103.2K - $117.2K
14% of jobs
$119.1K is the 75th percentile. Wages above this are outliers.
$117.2K - $131.2K
12% of jobs
$131.2K - $145.1K
7% of jobs
$145.1K - $159.1K
4% of jobs
$159.1K - $173.1K
3% of jobs
$19.4K
$92.4K
$173.1K
How much do helper game developer jobs pay per year?
What are the key skills and qualifications needed to thrive as a Helper Game Developer, and why are they important?
What are Helper Game Developers?
What are the typical responsibilities of a Helper Game Developer within a game development team?
Other
Posted 13 days ago
Job description
Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how different game mechanics can come together to create emergent, dynamic, and frankly hilarious social moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and expressive communication?
We are seeking a highly technical, creative, and team-oriented contract Staff Gameplay Designer to contribute a new multiplayer action game on teamLFG. You will work closely with the entire Design Team prototyping, exploring, and implementing player avatars and their suite of verbs for the social area of a competitive PvP game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will help build the systems that enable our game to become a third place. Most importantly, you will work with a fun, dedicated, and cross-disciplinary team devoted to turning a creative dream into a new franchise at PlayStation.
RESPONSIBILITIES
Build and maintain the avatar movement and core sandbox systems that enable cooperative social gameplay and player expression, while building trust between players
Build the systems to allow for avatar customization, creating extensible opportunities for player investment and a progression economy, as well as player self expression and customization
Build compelling gameplay experiences through reusable sandbox mechanics, especially 3C (Character, Camera and Controls) design and implementation
Create endearing NPCs that improve IP quality, consistency, along with sandbox design principles
Work with audio, effects, and animation to clearly communicate gameplay affordances to players
REQUIRED SKILLS
Understanding of how modern multiplayer social games can leverage an intuitive and expressive action sandbox to create memories between players
Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment
Broad T-shaped rapid prototyping skills, with enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential
Strong technical scripting skills and understanding of how to structure game design tools to unlock player expression, content variety, and execution speed
Strong understanding of character motion and animation; momentum, timing, and their impact on player communication and tone
Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors
Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity
Ability to create plans and evaluate them for meeting the experiential needs of the players and markets
Outstanding oral and written communication skills
Demonstrated understanding of how systemically consistent, combinatoric game design can create player surprise and laughter
PREFERRED EXPERIENCE
Experience as a Staff Sandbox/Gameplay Designer on AAA or large-scale online action games, designing, documenting, and building character customization systems
Experience delegating work or ownership of an area to multi-disciplinary peers
Experience with social/cooperative game design and balancing for an active player base