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Game User Research Jobs (NOW HIRING)

You will be accountable to the Assistant Game Director while continuing to drive consistent and ... Research. * Managing UI/UX discipline including defining UI/UX roles, performance expectations ...

Conduct user research and usability testing to gather insights and validate design decisions ... Virtual happy hours and game nights. * Opportunity to work with a talented and passionate team.

That's why we help teams from all over the world see their game differently. Our products make it ... You'll shape, conduct and translate user research to help the team understand latent needs beyond ...

Marathon UI/UX Director

$222K - $258K/yr

You will be accountable to the Assistant Game Director while continuing to drive consistent and ... Research. * Managing UI/UX discipline including defining UI/UX roles, performance expectations ...

Senior Researcher

Los Angeles, CA · On-site

$161K/yr

Firaxis Games, Visual Concepts, Hangar 13, 2K Czech and Cat Daddy Games. Our world-class team of ... Collaborate closely with partner organizations including User Research (UXR), Data Science ...

New

Senior Researcher

Los Angeles, CA · On-site

$161K/yr

Firaxis Games, Visual Concepts, Hangar 13, 2K Czech and Cat Daddy Games. Our world-class team of ... Collaborate closely with partner organizations including User Research (UXR), Data Science ...

New

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Game User Research information

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$30K

$113.1K

$164.5K

How much do game user research jobs pay per year?

As of Jul 14, 2026, the average yearly pay for game user research in the United States is $113,102.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $154,000.00 per year, depending on experience, location, and employer.

What is a Game User Research job?

A Game User Research (GUR) job involves studying player behavior, preferences, and experiences to improve game design and usability. Researchers use methods like playtesting, surveys, interviews, and data analysis to identify issues and opportunities for enhancing player enjoyment. They work closely with designers, developers, and producers to ensure games are engaging, accessible, and fun. The goal is to provide data-driven insights that help create more user-friendly and commercially successful games.

What are the key skills and qualifications needed to thrive in the Game User Research position, and why are they important?

To thrive in Game User Research, you need strong analytical skills, expertise in research methodologies, and typically a degree in psychology, human-computer interaction, or a related field. Familiarity with usability testing tools, data analysis software (such as SPSS or Excel), and qualitative research platforms is often required. Excellent communication, empathy, and collaborative skills help you convey complex findings and work with multidisciplinary teams. These abilities ensure you can effectively evaluate player experiences and provide actionable insights to improve game design.

What are the typical daily tasks of a Game User Researcher?

Game User Researchers typically split their time between planning and conducting user tests, analyzing quantitative and qualitative data, and presenting their findings to the development team. On a daily basis, they might design research studies, recruit participants, observe gameplay sessions, and identify usability issues or design opportunities. Collaboration is key, as researchers regularly meet with designers, producers, and other stakeholders to integrate player feedback into ongoing development. The role requires balancing detailed research work with practical communication to influence game improvements effectively.

More about Game User Research jobs
What cities are hiring for Game User Research jobs? Cities with the most Game User Research job openings:
What are the most commonly searched types of Game User Research jobs? The most popular types of Game User Research jobs are:
What states have the most Game User Research jobs? States with the most job openings for Game User Research jobs include:
Infographic showing various Game User Research job openings in the United States as of July 2026, with employment types broken down into 64% Full Time, 26% Part Time, 2% Temporary, and 8% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $113,102 per year, or $54.4 per hour.
Marathon UI/UX Director

Other

Re-posted 21 days ago


Job description

Bungie is seeking a UI/UX Director to drive and own the vision and quality execution of Marathon's player interface. As a UI/UX Director you will be responsible for defining problem spaces and executional strategy based on product needs and goals. You will collaborate with other discipline directors to align on goals, constraints, and execution. You will also be accountable for unblocking, empowering, and managing the UI/UX discipline and ensuring the quality of their craft.

In the context of Marathon, you are a member of a director level leadership group that directs efforts across multiple Marathon teams. You will be accountable to the Assistant Game Director while continuing to drive consistent and holistic user experience across project wide.

RESPONSIBILITIES

  • Own, driving, and communicating the UI/UX vision for Marathon based on creative and production priorities.

  • Own Marathon UI/UX quality, design craft excellence, and consistency while holding UI/UX teams accountable to achieving vision and goals.

  • Prioritizing the UI/UX backlog, breaking down UI/UX problems for UI/UX Leads to own. and communicating status with other leaders.

  • Build alignment in the Director leadership group of UI/UX goals, constraints, and executions.

  • Work with Executive Producer to make sure teams are staffed appropriately for size and shape of goals, including strategy for using external development.

  • Develop and champion best practices of UI/UX process.

  • Collaborating on creative problem solving for product wide problems spaces beyond UI/UX.

  • Works with Executive Producer and Engineering Director on goals and needs of UI Technical Design, Visual Design, UI/UX tools and workflows.

REQUIRED SKILLS

  • Experience as a UI/UX Director developing and implementing UI/UX vision for large-scale, multiplatform, live-service competitive FPS games.

  • Ability to creatively align and collaborate with other director level discipline leaders to help define and break down problem spaces.

  • Leading UI/UX teams in developing philosophy, process, capabilities, and execution. Deep Experience with philosophy, process, design, documentation, and workflows of UI/UX systems.

  • Leading UI/UX teams to break down ambiguous problems spaces to clear goals, strategies, and tactics with testable hypothesis and tracking metrics.

  • Defining what successful UI/UX collaboration and integration looks like with other disciplines including User Research.

  • Managing UI/UX discipline including defining UI/UX roles, performance expectations, leading the hiring process, and building a highly functioning discipline. Extensive demonstrated ability to work independently, driving tasks to completion with efficiency and reliability.

  • Proactive in making design decisions and solving problems with a focus on the broader impact to the overall project.

  • Social intelligence, great interpersonal skills, and empathy for creative teams.