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Entry Level Games User Researcher Jobs (NOW HIRING)

User Research & Analysis: Conduct user research to understand customer behaviors, needs, and ... e.g., game-play experience, food and beverage ordering, loyalty program). Develop wireframes ...

User Research & Analysis: Conduct user research to understand customer behaviors, needs, and ... e.g., game-play experience, food and beverage ordering, loyalty program). Develop wireframes ...

User Research Intern

New York, NY · On-site

$20 - $32/hr

On Sleeper, fans can check scores, play games, chat, share memes, and more. We have over 10 million ... Understand the fundamentals of user research and have a strong attention to detail * Love ...

UI/UX Developer

Chicago, IL · On-site

$67K - $82K/yr

This full-time, on-site position presents a fantastic opportunity for entry-level professionals ... Conduct user research and usability testing to enhance user experiences * Collaborate with ...

UI/UX Design Engineer III

Las Vegas, NV · On-site

$86K - $107K/yr

Konami Gaming is looking for a UI-UX Design Engineer III to join our team! A User Interface (UI) ... Research, design and developing system software in conjunction with the SYNKROS Casino Management ...

UI/UX Design Engineer III

Las Vegas, NV · On-site

$90K - $100K/yr

Konami Gaming is looking for a UI-UX Design Engineer III to join our team! A User Interface (UI) ... Research, design and developing system software in conjunction with the SYNKROS Casino Management ...

Conduct user research and usability testing to gather insights and validate design decisions ... Virtual happy hours and game nights. * Opportunity to work with a talented and passionate team.

We are seeking an entry-level UI/UX Designer to contribute to a modern, web-based Motion GEOINT ... Understanding of user research methodologies, usability testing, and analytics-informed design.

Hospitality & Gaming Position Overview Fusion HCR is seeking a creative UX Designer to support a ... Strong hands-on UX/UI design experience (not primarily research-focused) * Proficiency in Figma

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the ... As an early member of this team, you will have significant artistic and research freedom to shape ...

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the ... As an early member of this team, you will have significant artistic and research freedom to shape ...

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Entry Level Games User Researcher information

See salary details

$30K

$113.1K

$164.5K

How much do entry level games user researcher jobs pay per year?

As of Jul 29, 2026, the average yearly pay for entry level games user researcher in the United States is $113,102.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $154,000.00 per year, depending on experience, location, and employer.
More about Entry Level Games User Researcher jobs
What cities are hiring for Entry Level Games User Researcher jobs? Cities with the most Entry Level Games User Researcher job openings:
What are the most commonly searched types of Games User Researcher jobs? The most popular types of Games User Researcher jobs are:
What states have the most Entry Level Games User Researcher jobs? States with the most job openings for Entry Level Games User Researcher jobs include:
Infographic showing various Entry Level Games User Researcher job openings in the United States as of July 2026, with employment types broken down into 87% Full Time, 10% Part Time, 1% Temporary, and 2% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $113,102 per year, or $54.4 per hour.

User Experience Researcher

Red Games Co.

Salt Lake City, UT • On-site

Full-time

Re-posted 7 days ago


Job description

At Red Games Co., we believe great games are built by deeply understanding the people who play them. We are looking for a curious, analytical, and player-focused Player Insights & User Experience (UX) Researcher to help shape exceptional game experiences through meaningful player research and play testing.

In this role, you will own our player research program from planning and recruiting through testing, analysis, and reporting. You will work closely with Product, Design, Analytics, Engineering, Art, and Production teams to understand how players think, feel, and behave while interacting with our games.

Your mission is to uncover actionable insights that help teams make better product decisions, reduce development risk, and create more engaging experiences for players. Rather than simply identifying issues, you'll help explain why players struggle, what motivates them, and how we can improve their experience.

We're looking for someone who loves games, enjoys solving complex problems through observation and research, and is passionate about advocating for players throughout the development process.

Responsibilities
  • Own the studio's player research and playtesting program, including planning, scheduling, participant recruiting, moderation, reporting, and maintaining the playtest calendar.
  • Design and execute a variety of research studies, including moderated and unmoderated playtests, usability studies, interviews, surveys, focus groups, and first-time user experience (FTUE) evaluations.
  • Observe players interacting with games to identify moments of confusion, delight, frustration, and disengagement.
  • Evaluate gameplay, onboarding, progression, controls, UI, accessibility, monetization flows, and overall player experience throughout development.
  • Recruit and maintain relationships with diverse player communities through schools, after-school programs, libraries, community organizations, families, and other player groups.
Player Insights
  • Translate player observations into clear, evidence-based insights and actionable recommendations for development teams.
  • Identify usability issues, gameplay friction, comprehension problems, balance concerns, and opportunities to improve player engagement.
  • Distinguish between individual player preferences and broader behavioral patterns supported by research.
  • Partner with Product and Analytics teams to combine qualitative player research with quantitative behavioral data, helping explain why players behave the way they do.
  • Help validate new features, mechanics, tutorials, progression systems, live events, and design concepts before release.
Reporting & Communication
  • Produce concise, well-organized research reports that summarize findings, identify trends, and prioritize opportunities for improvement.
  • Create highlight videos, presentations, player journey maps, and executive summaries to communicate insights across the organization.
  • Maintain a centralized repository of research findings, historical learnings, player personas, and best practices to build institutional knowledge.
  • Present research findings to leadership and cross-functional teams in a way that supports informed product decisions.
  • Advocate for the player while balancing business goals, technical constraints, and development priorities.
  • Contribute to improving studio-wide research practices, testing methodologies, and player-centered development processes.

Qualifications
  • Exceptional observational and analytical skills with strong attention to detail.
  • Excellent written, verbal, and presentation communication skills.
  • Ability to identify patterns and synthesize research into actionable insights.
  • Strong organizational skills and experience managing multiple research initiatives simultaneously.
  • Ability to think critically about player behavior while remaining objective and evidence driven.
  • Passion for mobile games and creating outstanding player experiences.
  • Experience facilitating discussions and communicating with players especially kids 
  • Experience conducting UX research, player research, usability testing, playtesting, product research, or consumer research.
  • Experience working on mobile or free-to-play games.
  • Familiarity with research platforms such as PlaytestCloud, UserTesting, Lookback, Maze, or similar tools.
  • Experience with analytics platforms such Tableau
  • Experience working with project management tools such as Asana.
  • Experience with children's games, educational products, family entertainment, or subscription based mobile games.
  • Background in psychology, human-computer interaction (HCI), education, child development, cognitive science, behavioral science, or related fields.

This role is ideal for someone who loves understanding people as much as they love games. Whether your background is in UX research, game user research, psychology, education, product management, behavioral science, market research, QA, or game development, you are energized by discovering how players experience games and helping teams build better products through evidence-based insights.

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