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Game User Research Jobs in Seattle, WA (NOW HIRING)

UI Graphic Designer

Seattle, WA · On-site

$75K - $108K/yr

... computer games together, for the purpose of "research" * We work hard and play hard - we're ... Design user interfaces across all of our platforms - iOS, Android, and Web - owning layout ...

Product Marketing Lead

Seattle, WA · On-site

$175K/yr

Partner with User Research to drive the right research objectives to make informed product ... B2C App and/or subscription-business experience (fintech preferred; gaming, health and wellness, or ...

... user research, or a similar analytically demanding environment - someone who is equally at home ... Partner with game design, product, and commercial teams to ensure strategic analysis is grounded in ...

Product Designer

Redmond, WA · On-site

$133K - $219K/yr

Resume must include a link to design portfolio and/or user research case studies. Additional or Preferred Qualifications * 2+ years' experience shipping games, native apps and/or growth-led consumer ...

New

... around gaming, entertainment, music, sports, cooking, and more. It is where thousands of ... You will have the opportunity to do hands-on research and collaborate closely with engineers. If ...

Partner effectively with PMs, engineers, user researchers, content strategists & QA, overseeing the ... Experience with AR/VR and game development * Creativity, verbal and written communication skills ...

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Game User Research information

See Seattle, WA salary details

$34.1K

$128.7K

$187.2K

How much do game user research jobs pay per year?

As of Aug 29, 2026, the average yearly pay for game user research in Seattle, WA is $128,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $76,200.00 and $175,300.00 per year, depending on experience, location, and employer.

What is a game user researcher?

A Game User Research (GUR) job involves studying player behavior, preferences, and experiences to improve game design and usability. Researchers use methods like playtesting, surveys, interviews, and data analysis to identify issues and opportunities for enhancing player enjoyment. They work closely with designers, developers, and producers to ensure games are engaging, accessible, and fun. The goal is to provide data-driven insights that help create more user-friendly and commercially successful games.

What are the typical daily tasks of a game user researcher?

Game User Researchers typically split their time between planning and conducting user tests, analyzing quantitative and qualitative data, and presenting their findings to the development team. On a daily basis, they might design research studies, recruit participants, observe gameplay sessions, and identify usability issues or design opportunities. Collaboration is key, as researchers regularly meet with designers, producers, and other stakeholders to integrate player feedback into ongoing development. The role requires balancing detailed research work with practical communication to influence game improvements effectively.

What are the key skills and qualifications needed to thrive in the game user research position, and why are they important?

To thrive in Game User Research, you need strong analytical skills, expertise in research methodologies, and typically a degree in psychology, human-computer interaction, or a related field. Familiarity with usability testing tools, data analysis software (such as SPSS or Excel), and qualitative research platforms is often required. Excellent communication, empathy, and collaborative skills help you convey complex findings and work with multidisciplinary teams. These abilities ensure you can effectively evaluate player experiences and provide actionable insights to improve game design.

What are the most commonly searched types of Game User Research jobs in Seattle, WA?

The most popular types of Game User Research jobs in Seattle, WA are:

What are popular job titles related to Game User Research jobs in Seattle, WA?

For Game User Research jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Game User Research jobs in Seattle, WA look for?

The top searched job categories for Game User Research jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Game User Research jobs?

Cities near Seattle, WA with the most Game User Research job openings:

Infographic showing various Game User Research job openings in Seattle, WA as of August 2026, with employment types broken down into 75% Full Time, and 25% Part Time. Highlights an 75% In-person, and 25% Hybrid job distribution, with an average salary of $128,713 per year, or $61.9 per hour.

Adjunct Faculty - User Research Instructor (Evergreen)

Redmond, WA • On-site

DigiPen Institute of Technology
Colleges, Universities, and Professional Schools • 201 - 500 employees

$5.1K - $8.7K/mo

Part-time

Re-posted 19 days ago


Job description

Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, and Digital Art and Animation, as well as Master's degree programs in Computer Science and Digital Art. DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade.
To learn more, visit: https://www.digipen.edu/ .
Position: Adjunct Faculty - Department of Design, User Research Instructor
Reports to: Design Department Chair
The Department of Design at DigiPen Institute of Technology invites applicants for potential future positions of Adjunct Faculty - User Research Instructor to help teach the next generation of designers. Join the pool of vetted faculty adjuncts for future adjunct instructor positions. Help students develop the necessary skills to succeed in the field of user research for games.
The Department of Design faculty who teach these topics are themselves subject matter experts who bring decades of first-hand industry experience from the world of mobile games, PC/console games, tabletop games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Design courses at DigiPen cover a multitude of sub-disciplines within the broader practice of professional game design and development. Most of these courses fall into one of six design specialization tracks - systems design, level design, user experience design, narrative design, technical design, and user research.
After completing the application process, you may be invited to participate in the interview process. If accepted, you will be added to our pool of pre-approved adjuncts. The Department of Design hires adjunct faculty from the pool of pre-approved adjuncts each semester on an as-needed basis.
This is an ongoing posting. For more information about DigiPen's offerings, visit:
Current Courses | DigiPen
Essential Functions/Duties
  • Teach introductory and upper-division courses in User Research in accordance with departmental policies and assigned class schedules (evening classes available)
    • Focus on understanding user behaviors, needs, and motivations through observation, task analysis, and other feedback methodologies. DigiPen projects tend to be game-focused, but UR experience in any field or medium is valuable.
  • Demonstrate design and analysis techniques
  • Grade, critique, and input assignment feedback on a weekly basis to the learning management system (Moodle)
  • Organize class activities, demos, and assignments
  • Relate assignments and tests to learning outcomes
  • Manage Student Teaching Assistants, if required; supervising their punches and reviewing their weekly hours
  • Provide input, create, and improve course materials
  • Offer weekly office hours
  • In-person teaching, with online classes when necessary, in Redmond, WA

Minimum Qualifications
  • Bachelor's degree in any field or equivalent.
  • 5+ years of professional design experience (for example, 2+ shipped titles, published works, published research projects, or other body of work)
  • Lecture experience, including professional talks or panels at conventions or events.
  • Excellent interpersonal and communication skills
  • Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences
  • Ability to accommodate different learning styles and special needs

Preferred Qualifications
  • Bachelor's degree or equivalent in Design, Psychology, Communications, Interactive Media, or a related field.
  • 10+ years of experience, including design lead positions, with the ability to apply the skills of the area of specialization.
  • Shipped titles on different platforms and media
  • Instructor experience in a college setting, or other teaching experience.

Salary Range:
$5,184 - $8,709 per term, depending on credit hours, class size, and faculty rank
Not benefits eligible.
Application Procedure:
Applications should include, or you will be asked to provide, the following:
  • Cover letter of interest, including a link to your digital portfolio, if applicable
  • Current curriculum vitae / résumé
  • Academic Transcripts of most recently attended educational institutions
  • Statement of teaching philosophy
  • Statement of experience on maximizing quality and engagement across broad subjects and perspectives

Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check, employment verification, and 5-panel drug screen as a part of the hiring process.
APPLICATION DEADLINE: Complete application files will be accepted on a continuous basis and remain active for one year. While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.
Additional Notes:
  • All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time), dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.

Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws.
For further information, please review the Know Your Rights notice from the Department of Labor.