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Game User Research Jobs in Michigan (NOW HIRING)

UX Motion Design Lead

Auburn Hills, MI · On-site

$104K - $136K/yr

... Artist, Researchers, and Prototypers. We are integrated with the interior and exterior design ... A bachelor's degree in Motion Design, Game design, Entertainment Design, Communications Design ...

UX Motion Design Lead

Auburn Hills, MI · On-site

$104K - $136K/yr

... Artist, Researchers, and Prototypers. We are integrated with the interior and exterior design ... A bachelor's degree in Motion Design, Game design, Entertainment Design, Communications Design ...

... Games and operates under the brands Atos, Bull, Canopy, Unify and Worldline. Atos offers a broad ... for problem recognition, research, isolation, resolution and follow-up for routine end user ...

Our services span collectible trading cards, autographs, comic books, coins, video games, event ... Our products are equalizing the playing field by providing tools that make complex research ...

Game User Research information

See Michigan salary details

$26.1K

$98.6K

$143.4K

How much do game user research jobs pay per year?

As of Aug 28, 2026, the average yearly pay for game user research in Michigan is $98,579.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,400.00 and $134,200.00 per year, depending on experience, location, and employer.

What is a game user researcher?

A Game User Research (GUR) job involves studying player behavior, preferences, and experiences to improve game design and usability. Researchers use methods like playtesting, surveys, interviews, and data analysis to identify issues and opportunities for enhancing player enjoyment. They work closely with designers, developers, and producers to ensure games are engaging, accessible, and fun. The goal is to provide data-driven insights that help create more user-friendly and commercially successful games.

What are the typical daily tasks of a game user researcher?

Game User Researchers typically split their time between planning and conducting user tests, analyzing quantitative and qualitative data, and presenting their findings to the development team. On a daily basis, they might design research studies, recruit participants, observe gameplay sessions, and identify usability issues or design opportunities. Collaboration is key, as researchers regularly meet with designers, producers, and other stakeholders to integrate player feedback into ongoing development. The role requires balancing detailed research work with practical communication to influence game improvements effectively.

What are the key skills and qualifications needed to thrive in the game user research position, and why are they important?

To thrive in Game User Research, you need strong analytical skills, expertise in research methodologies, and typically a degree in psychology, human-computer interaction, or a related field. Familiarity with usability testing tools, data analysis software (such as SPSS or Excel), and qualitative research platforms is often required. Excellent communication, empathy, and collaborative skills help you convey complex findings and work with multidisciplinary teams. These abilities ensure you can effectively evaluate player experiences and provide actionable insights to improve game design.

What are the most commonly searched types of Game User Research jobs in Michigan?

The most popular types of Game User Research jobs in Michigan are:

What job categories do people searching Game User Research jobs in Michigan look for?

The top searched job categories for Game User Research jobs in Michigan are:

Infographic showing various Game User Research job openings in Michigan as of August 2026, with employment types broken down into 4% Internship, 70% Full Time, 18% Part Time, 4% Temporary, and 4% Contract. Highlights an 80% In-person, and 20% Remote job distribution, with an average salary of $98,579 per year, or $47.4 per hour.

UX Motion Design Lead

Auburn Hills, MI • On-site


Stellantis
IT Services

7.5

Company rating: 7.5 out of 10

Based on 131 frontline employees who took The Breakroom Quiz

15th of 45 rated automakers

Good employer

Recommended by students

Paid breaks


$104K - $136K/yr

Full-time

Re-posted 28 days ago


Job description

Opportunity:
Our global creative team consists of a diverse group of User Experience Designers, Interaction Designers, 2D/3D Visual Designers, Motion Graphic Artist, Researchers, and Prototypers. We are integrated with the interior and exterior design studios, and work collaboratively with product planning, brand teams, software teams, HMI, engineering, and outside suppliers through all stages of the product development cycle. At the core we leverage hardware, software, and strategic partnerships to support the foundational pillars that uniquely make each product meaningful and special. The goal is to enhance our brands and strengthen the relationships with our customers.
What you will Do:
In this role, you will be managing, creating, and delivering high-end visual effects (motion, 3D, CGI, etc.) for concept, advanced, and production interfaces for our Jeep, Ram, Dodge, and Chrysler brands. You will use your motion design skills to enhance interfaces so that information is easy to read, easy to understand, and easy to find while upholding what makes each brand unique. You will live, eat and breath our brands with a designer's perspective and a customer mindset. You will build bridges between technology and the customer.
Basic Qualifications:
  • A bachelor's degree in Motion Design, Game design, Entertainment Design, Communications Design, Graphic Design, UX design, Human Computer Interaction (HCI), Product Design, or related UX degree is ideal
  • 5 + years of professional work experience as a Game Designer, Motion Artist, Graphic Artist, UX Designer, Interaction Designer, or similar UX-related role
  • The ability to communicate complex concepts clearly and persuasively across different audiences and varying levels of the organization
  • Strong time management skills
  • Proficiency in a variety of 2D and 3D software tools, AI, Adobe, Figma, After Effects, Cinema 4D, Unity, Unreal, etc
  • Create compelling motion themes, from initial concept to final production artwork
  • Create Motion Guides for communication to suppliers and developers
  • Use motion graphics and animation to bring the interfaces to life and better communicate the functionality to the user
  • Portfolio and or digital examples of work must be submitted

Preferred Qualifications:
  • 5+ years of design experience in automotive environments
  • Experience with embedded software and hardware systems
  • Broad understanding of business concepts and operational processes
  • Business Acumen is a plus

Portfolio Requirements: A portfolio submission is required. Applications will not be considered without a portfolio.
Please ensure your portfolio includes:
  • Work relevant to the position and automotive or product design
  • Projects presented from most recent to oldest
  • Brief descriptions clarifying your individual contribution when applicable
  • Clear separation between professional and personal projects
  • File name formatted as: Lastname-Firstname-Portfolio.pdf


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