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Game User Research Jobs in Quebec (NOW HIRING)

Design features, systems, and live ops events grounded in player research and behavioural data ... Prepare clear, detailed design documentation covering gameplay mechanics, UX flows, progression ...

Create efficient and user friendly shaders for use in game. * Analyze and communicate the technical challenges for UI art and UX design concepts. * Research and develop prototypes for art pipelines ...

Collaborate with the Research, User Research, and Analytics teams to continuously deepen our ... Demonstrate strong expertise in PC gaming, the indie ecosystem, and player expectations to ...

... gameplay, FAQ et autres contenus permettant de développer une compréhension approfondie du jeu ... Collaborer avec les équipes Research, User Research et Analytics afin d'enrichir continuellement ...

Create and implement research plans, study designs, briefs, and other tactical components critical to UX games research. * Analyze and summarize player survey and/or verbal feedback and other ...

Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... Oversee the execution of display advertising tactics, including keyword research and expansion, ad ...

Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... Perform keyword research in coordination with business objectives to optimize existing content and ...

Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... Spearhead keyword research aligned with business objectives to optimize existing content ...

Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... Conduct legal research and prepare concise guidance on applicable laws, regulations and emerging ...

Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... Conduct legal research and prepare concise guidance on applicable laws, regulations and emerging ...

Game User Research information

What is a game user researcher?

A Game User Research (GUR) job involves studying player behavior, preferences, and experiences to improve game design and usability. Researchers use methods like playtesting, surveys, interviews, and data analysis to identify issues and opportunities for enhancing player enjoyment. They work closely with designers, developers, and producers to ensure games are engaging, accessible, and fun. The goal is to provide data-driven insights that help create more user-friendly and commercially successful games.

What are the key skills and qualifications needed to thrive in the game user research position, and why are they important?

To thrive in Game User Research, you need strong analytical skills, expertise in research methodologies, and typically a degree in psychology, human-computer interaction, or a related field. Familiarity with usability testing tools, data analysis software (such as SPSS or Excel), and qualitative research platforms is often required. Excellent communication, empathy, and collaborative skills help you convey complex findings and work with multidisciplinary teams. These abilities ensure you can effectively evaluate player experiences and provide actionable insights to improve game design.

What are the typical daily tasks of a game user researcher?

Game User Researchers typically split their time between planning and conducting user tests, analyzing quantitative and qualitative data, and presenting their findings to the development team. On a daily basis, they might design research studies, recruit participants, observe gameplay sessions, and identify usability issues or design opportunities. Collaboration is key, as researchers regularly meet with designers, producers, and other stakeholders to integrate player feedback into ongoing development. The role requires balancing detailed research work with practical communication to influence game improvements effectively.

Infographic showing various Game User Research job openings in Quebec as of July 2026, with employment types broken down into 68% Full Time, 21% Part Time, 2% Temporary, and 9% Contract. Highlights an 83% Physical, 2% Hybrid, and 15% Remote job distribution.

UX Director - 7 Days to Die | Directeurtrice UX - 7 Days to Die

Behaviour Interactive

Montreal, QC • On-site

Full-time

Re-posted 26 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Help shape the next era of an iconic survival franchise. 

 For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Now, with Behaviour Interactive joining forces with The Fun Pimps, we're entering an exciting new phase of growth, bringing together deep live game expertise and the creative legacy behind the franchise. This is a rare opportunity to help elevate a beloved game, scale its long-term potential, and shape what comes next for millions of players. 

 We're looking for a UX Director to define and elevate the player experience across a complex, evolving live game.

This is a rare opportunity to become the first dedicated UX leader on the game, building the discipline from the ground up while staying deeply hands-on in the short term. Working closely with Design, Production, Product, Engineering, User Research, you'll help bring clarity, usability, and the right level of tension to a game where every decision matters. 

In this role you will:
  • Own the end-to-end player experience across core journeys such as menus, HUD, onboarding, progression, crafting, and survival loops.  
  • Define the UX/UI vision and establish the foundations of the discipline, including principles, standards, documentation, and future team structure.  
  • Be deeply hands-on in the short term, driving UX architecture, user flows, wireframes, prototypes, and direct design execution.  
  • Partner closely with Design, Production, Engineering, Product, and User Research to rapidly iterate and ship improvements into the live game. 
  • Build UX pipelines and scalable design systems that support major updates, new features, and long-term franchise growth. 
  • Use player feedback, telemetry, research, and strong product judgment to improve usability, retention, and long-term engagement. 
What we are looking for:
  • 8+ years in UX, including 2+ years in leadership within video game production. 
  • Proven ability to build UX foundations, pipelines, or teams from scratch.  
  • Strong hands-on expertise in UX architecture, player flows, wireframing, prototyping, and systems-heavy gameplay experiences.
  • Deep understanding of player behavior, usability, accessibility, and long-term engagement loops.
  • Strong product judgment, using research, telemetry, and player feedback as inputs not crutches.
  • Excellent cross-discipline communication and leadership skills, with the ability to influence Design, Production, Engineering, and Product teams. 
Dans ce role tu devras:
  • Assumer de bout en bout l'experience joueur sur les parcours cles, tels que les menus, le HUD, l'onboarding, la progression, le crafting et les boucles de survie ;
  • Definir la vision UX/UI et etablir les fondations de la discipline, incluant les principes, standards, documentation et la structure future de l'equipe ;
  • Etre fortement impliquee operationnellement a court terme, en pilotant l'architecture UX, les parcours utilisateurs, les wireframes, les prototypes et l'execution directe du design ;
  • Collaborer etroitement avec les equipes Design, Production, Ingenierie, Produit et Recherche Utilisateur afin d'iterer rapidement et de livrer des ameliorations dans le jeu en live ;
  • Mettre en place des pipelines UX et des systemes de design evolutifs soutenant les mises a jour majeures, les nouvelles fonctionnalites et la croissance a long terme de la franchise ;
  • Exploiter les retours des joueurs, la telemetrie, la recherche et un solide sens du produit pour ameliorer l'utilisabilite, la retention et l'engagement a long terme.
Ce que nous recherchons:
  • Plus de 8 ans d'experience en UX, dont plus de 2 ans en leadership au sein de la production de jeux video ;
  • Capacite demontree a construire des bases UX, des pipelines ou des equipes a partir de zero ;
  • Solide expertise pratique en architecture UX, parcours joueur, wireframes, prototypage et experiences de gameplay axees sur des systemes complexes ;
  • Excellente comprehension du comportement des joueurs, de l'utilisabilite, de l'accessibilite et des boucles d'engagement a long terme ;
  • Fort sens du produit, en utilisant la recherche, la telemetrie et les retours des joueurs comme des leviers d'aide a la decision, et non comme des bequilles ;
  • Excellentes competences en communication et en leadership interdisciplinaire, avec la capacite d'influencer les equipes de design, de production, d'ingenierie et de produit.
Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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