Working closely with Design, Production, Product, Engineering, User Research, you'll help bring clarity, usability, and the right level of tension to a game where every decision matters. In this role ...
Working closely with Design, Production, Product, Engineering, User Research, you'll help bring clarity, usability, and the right level of tension to a game where every decision matters. In this role ...
As a Senior UX Designer at Ubi Montreal , you will help shape the player experience for an ... research findings and feedback. * Collaborate closely with game design, level design, art ...
As a Senior UX Designer at Ubi Montreal , you will help shape the player experience for an ... research findings and feedback. * Collaborate closely with game design, level design, art ...
Champion the player perspective to ensure every feature strengthens satisfaction, clarity, and enjoyment, collaborating closely with the Game design and UI Art teams. * Turn user research and ...
Champion the player perspective to ensure every feature strengthens satisfaction, clarity, and enjoyment, collaborating closely with the Game design and UI Art teams. * Turn user research and ...
Services and Original Games. Our Services team collaborates with gaming and entertainment giants ... Drive research, usability testing, and data insights to identify friction and drive improvements.
Services and Original Games. Our Services team collaborates with gaming and entertainment giants ... Drive research, usability testing, and data insights to identify friction and drive improvements.
Collaborate with the Research, User Research, and Analytics teams to continuously deepen our ... Demonstrate strong expertise in PC gaming, the indie ecosystem, and player expectations to ...
Collaborate with the Research, User Research, and Analytics teams to continuously deepen our ... Demonstrate strong expertise in PC gaming, the indie ecosystem, and player expectations to ...
Drive product decisions through user research, analytics, testing, and iteration. * Identify ... Experience contributing to highly engaged gaming, social, creator-driven, or UGC products.
Quick apply
Drive product decisions through user research, analytics, testing, and iteration. * Identify ... Experience contributing to highly engaged gaming, social, creator-driven, or UGC products.
Chef.fe de Produit Marketing
Montreal, QC · On-site
... gameplay, FAQ et autres contenus permettant de développer une compréhension approfondie du jeu ... Collaborer avec les équipes Research, User Research et Analytics afin d'enrichir continuellement ...
Chef.fe de Produit Marketing
Montreal, QC · On-site
... gameplay, FAQ et autres contenus permettant de développer une compréhension approfondie du jeu ... Collaborer avec les équipes Research, User Research et Analytics afin d'enrichir continuellement ...
AI Platform Engineer
Montreal, QC · Hybrid
... that translate user requests into concrete game development actions. * Gameplay Framework ... research partnerships.
Quick apply
AI Platform Engineer
Montreal, QC · Hybrid
... that translate user requests into concrete game development actions. * Gameplay Framework ... research partnerships.
... UI, and gameplay elements. * Ensure tools, documentation, and processes enable efficient large-scale content creation. * Research, prototype, and integrate new technologies, features, and tools that ...
Quick apply
... UI, and gameplay elements. * Ensure tools, documentation, and processes enable efficient large-scale content creation. * Research, prototype, and integrate new technologies, features, and tools that ...
... games. In this role you will: * Using advanced SQL and Data Build Tools (dbt) on Snowflake, develop and improve the current data models to support the analysts, and user researchers. * Keep up to ...
... games. In this role you will: * Using advanced SQL and Data Build Tools (dbt) on Snowflake, develop and improve the current data models to support the analysts, and user researchers. * Keep up to ...
Team Lead, Product Marketing
Montreal, QC · On-site +1
Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... Oversee the execution of display advertising tactics, including keyword research and expansion, ad ...
Team Lead, Product Marketing
Montreal, QC · On-site +1
Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... Oversee the execution of display advertising tactics, including keyword research and expansion, ad ...
Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... safe user experiences and empower our communities by celebrating diversity, inclusion, and ...
Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... safe user experiences and empower our communities by celebrating diversity, inclusion, and ...
... games on some of the internet's safest and most popular platforms. With the support of an ... Participate in design decisions, including new technology research and prototyping. * Advocate and ...
... games on some of the internet's safest and most popular platforms. With the support of an ... Participate in design decisions, including new technology research and prototyping. * Advocate and ...
Sr. Legal Counsel
Montreal, QC · On-site +1
Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... Conduct legal research and prepare concise guidance on applicable laws, regulations and emerging ...
Sr. Legal Counsel
Montreal, QC · On-site +1
Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... Conduct legal research and prepare concise guidance on applicable laws, regulations and emerging ...
Legal Counsel
Montreal, QC · On-site +1
Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... Conduct legal research and prepare concise guidance on applicable laws, regulations and emerging ...
Legal Counsel
Montreal, QC · On-site +1
Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... Conduct legal research and prepare concise guidance on applicable laws, regulations and emerging ...
Game User Research information
What is a game user researcher?
A Game User Research (GUR) job involves studying player behavior, preferences, and experiences to improve game design and usability. Researchers use methods like playtesting, surveys, interviews, and data analysis to identify issues and opportunities for enhancing player enjoyment. They work closely with designers, developers, and producers to ensure games are engaging, accessible, and fun. The goal is to provide data-driven insights that help create more user-friendly and commercially successful games.
What are the typical daily tasks of a game user researcher?
Game User Researchers typically split their time between planning and conducting user tests, analyzing quantitative and qualitative data, and presenting their findings to the development team. On a daily basis, they might design research studies, recruit participants, observe gameplay sessions, and identify usability issues or design opportunities. Collaboration is key, as researchers regularly meet with designers, producers, and other stakeholders to integrate player feedback into ongoing development. The role requires balancing detailed research work with practical communication to influence game improvements effectively.
What are the key skills and qualifications needed to thrive in the game user research position, and why are they important?
To thrive in Game User Research, you need strong analytical skills, expertise in research methodologies, and typically a degree in psychology, human-computer interaction, or a related field. Familiarity with usability testing tools, data analysis software (such as SPSS or Excel), and qualitative research platforms is often required. Excellent communication, empathy, and collaborative skills help you convey complex findings and work with multidisciplinary teams. These abilities ensure you can effectively evaluate player experiences and provide actionable insights to improve game design.
What are popular job titles related to Game User Research jobs in Quebec?
For Game User Research jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Game User Research jobs in Quebec look for?
The top searched job categories for Game User Research jobs in Quebec are:

Full-time
Re-posted 21 days ago
Job description
Help shape the next era of an iconic survival franchise.
For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Now, with Behaviour Interactive joining forces with The Fun Pimps, we're entering an exciting new phase of growth, bringing together deep live game expertise and the creative legacy behind the franchise. This is a rare opportunity to help elevate a beloved game, scale its long-term potential, and shape what comes next for millions of players.
We're looking for a UX Director to define and elevate the player experience across a complex, evolving live game.
This is a rare opportunity to become the first dedicated UX leader on the game, building the discipline from the ground up while staying deeply hands-on in the short term. Working closely with Design, Production, Product, Engineering, User Research, you'll help bring clarity, usability, and the right level of tension to a game where every decision matters.
- Own the end-to-end player experience across core journeys such as menus, HUD, onboarding, progression, crafting, and survival loops.
- Define the UX/UI vision and establish the foundations of the discipline, including principles, standards, documentation, and future team structure.
- Be deeply hands-on in the short term, driving UX architecture, user flows, wireframes, prototypes, and direct design execution.
- Partner closely with Design, Production, Engineering, Product, and User Research to rapidly iterate and ship improvements into the live game.
- Build UX pipelines and scalable design systems that support major updates, new features, and long-term franchise growth.
- Use player feedback, telemetry, research, and strong product judgment to improve usability, retention, and long-term engagement.
- 8+ years in UX, including 2+ years in leadership within video game production.
- Proven ability to build UX foundations, pipelines, or teams from scratch.
- Strong hands-on expertise in UX architecture, player flows, wireframing, prototyping, and systems-heavy gameplay experiences.
- Deep understanding of player behavior, usability, accessibility, and long-term engagement loops.
- Strong product judgment, using research, telemetry, and player feedback as inputs not crutches.
- Excellent cross-discipline communication and leadership skills, with the ability to influence Design, Production, Engineering, and Product teams.
- Assumer de bout en bout l'experience joueur sur les parcours cles, tels que les menus, le HUD, l'onboarding, la progression, le crafting et les boucles de survie ;
- Definir la vision UX/UI et etablir les fondations de la discipline, incluant les principes, standards, documentation et la structure future de l'equipe ;
- Etre fortement impliquee operationnellement a court terme, en pilotant l'architecture UX, les parcours utilisateurs, les wireframes, les prototypes et l'execution directe du design ;
- Collaborer etroitement avec les equipes Design, Production, Ingenierie, Produit et Recherche Utilisateur afin d'iterer rapidement et de livrer des ameliorations dans le jeu en live ;
- Mettre en place des pipelines UX et des systemes de design evolutifs soutenant les mises a jour majeures, les nouvelles fonctionnalites et la croissance a long terme de la franchise ;
- Exploiter les retours des joueurs, la telemetrie, la recherche et un solide sens du produit pour ameliorer l'utilisabilite, la retention et l'engagement a long terme.
- Plus de 8 ans d'experience en UX, dont plus de 2 ans en leadership au sein de la production de jeux video ;
- Capacite demontree a construire des bases UX, des pipelines ou des equipes a partir de zero ;
- Solide expertise pratique en architecture UX, parcours joueur, wireframes, prototypage et experiences de gameplay axees sur des systemes complexes ;
- Excellente comprehension du comportement des joueurs, de l'utilisabilite, de l'accessibilite et des boucles d'engagement a long terme ;
- Fort sens du produit, en utilisant la recherche, la telemetrie et les retours des joueurs comme des leviers d'aide a la decision, et non comme des bequilles ;
- Excellentes competences en communication et en leadership interdisciplinaire, avec la capacite d'influencer les equipes de design, de production, d'ingenierie et de produit.