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Game User Research Jobs (NOW HIRING)

Lead UX/Game Designer

Glendale, CA ยท On-site

$116K - $152K/yr

The Lead UX/Game Designer will work across all of ABCmouse's game experiences: improving existing ... Use product data, user research, and competitive analysis to identify opportunities for improvement ...

Director, UX Research

$163K - $267K/yr

Our services span collectible trading cards, autographs, comic books, coins, video games, event ... Overview We are looking for a Director, UX Research to join the Customer Insights team at ...

Research market trends and competitive titles to inform innovative and genre-appropriate UI/UX design QUALIFICATIONS * 3 - 5 years of experience designing UI/UX for mobile games * Solid understanding ...

Research market trends and competitive titles to inform innovative and genre-appropriate UI/UX design QUALIFICATIONS * 3 - 5 years of experience designing UI/UX for mobile games * Solid understanding ...

Lead UX/Game Designer

Glendale, CA ยท On-site +1

$140K - $165K/yr

The company's research-based curriculum, developed by education experts, includes the award-winning ... The Lead UX/Game Designer will work across all of ABCmouse's game experiences: improving existing ...

Research market trends and competitive titles to inform innovative and genre-appropriate UI/UX design QUALIFICATIONS * 3 - 5 years of experience designing UI/UX for mobile games * Solid understanding ...

Research market trends and competitive titles to inform innovative and genre-appropriate UI/UX design QUALIFICATIONS * 3 - 5 years of experience designing UI/UX for mobile games * Solid understanding ...

Research market trends and competitive titles to inform innovative and genre-appropriate UI/UX design QUALIFICATIONS * 3 - 5 years of experience designing UI/UX for mobile games * Solid understanding ...

... research, personas, design games, etc.) -Ability to evaluate technology alternatives and make ... generate research and user-testing plans and estimates. -Vast experience with usability ...

... research, personas, design games, etc.) -Ability to evaluate technology alternatives and make ... generate research and user-testing plans and estimates. -Vast experience with usability ...

Showing results 21-40

Game User Research information

See salary details

$30K

$113.1K

$164.5K

How much do game user research jobs pay per year?

As of Sep 15, 2026, the average yearly pay for game user research in the United States is $113,102.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $154,000.00 per year, depending on experience, location, and employer.

What is a game user researcher?

A Game User Research (GUR) job involves studying player behavior, preferences, and experiences to improve game design and usability. Researchers use methods like playtesting, surveys, interviews, and data analysis to identify issues and opportunities for enhancing player enjoyment. They work closely with designers, developers, and producers to ensure games are engaging, accessible, and fun. The goal is to provide data-driven insights that help create more user-friendly and commercially successful games.

What are the typical daily tasks of a game user researcher?

Game User Researchers typically split their time between planning and conducting user tests, analyzing quantitative and qualitative data, and presenting their findings to the development team. On a daily basis, they might design research studies, recruit participants, observe gameplay sessions, and identify usability issues or design opportunities. Collaboration is key, as researchers regularly meet with designers, producers, and other stakeholders to integrate player feedback into ongoing development. The role requires balancing detailed research work with practical communication to influence game improvements effectively.

What are the key skills and qualifications needed to thrive in the game user research position, and why are they important?

To thrive in Game User Research, you need strong analytical skills, expertise in research methodologies, and typically a degree in psychology, human-computer interaction, or a related field. Familiarity with usability testing tools, data analysis software (such as SPSS or Excel), and qualitative research platforms is often required. Excellent communication, empathy, and collaborative skills help you convey complex findings and work with multidisciplinary teams. These abilities ensure you can effectively evaluate player experiences and provide actionable insights to improve game design.

More about Game User Research jobs

What cities are hiring for Game User Research jobs?

Cities with the most Game User Research job openings:

What are the most commonly searched types of Game User Research jobs?

The most popular types of Game User Research jobs are:

What states have the most Game User Research jobs?

States with the most job openings for Game User Research jobs include:

Infographic showing various Game User Research job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 87% Full Time, 10% Part Time, and 1% Contract. Highlights an 76% Physical, 4% Hybrid, and 20% Remote job distribution, with an average salary of $113,102 per year, or $54.4 per hour.

Lead UX/Game Designer

Glendale, CA โ€ข On-site

Age of Learning, Inc.
E-Learningย โ€ขย 501 - 1,000 employees

$116K - $152K/yr

Full-time

Re-posted 2 days ago


Job description

Summary:ย 

We'reย looking for a rare combination: a passionate, player-empathetic designer whoย can develop complex systems as well as clear, end-user experiences for children. The Lead UX/Game Designer willย work acrossย all ofย ABCmouse'sย game experiences: improving existing activities,ย ideating new features and mechanics, and creatingย live-service content-while keeping the learning needs of young children at the center of every decision.ย 

This is a "unicorn" role that sits at the intersection of UX design, casual game design, and data-informed product thinking. The ideal candidate is action-oriented and producer-minded, comfortable driving work fromย a rough ideaย all the way toย launch, andย energized by the challenge of making education feel likeย play.ย 

Responsibilities:ย 
  • Lead end-to-end design of new game features and improvements to existing games, from concept through launch and live-service iteration
  • Create high-quality UX flows, wireframes, prototypes, and visual specs in Figma that communicate design intent clearly to engineering and product partners
  • Design and balance complex game metagame systems and economy mechanics that motivate and reward young learners
  • Use product data, user research, and competitive analysis to identify opportunities for improvement and validate design decisions
  • Collaborate closely with producers, engineers, educators, and artists to bring features from inception to shipped product
  • Champion the end user-primarily children ages 2-10 and their parents-throughout the design process, advocating for age-appropriate, accessible, and delightful experiences
  • Maintain a deep understanding of the ABCmouse product, user base, and competitive landscape to proactively surface improvement opportunities
  • Leverage AI tools (e.g., Claude, Sc, or similar) to accelerate design exploration, prototyping workflows, and launch of designs to our end users at high quality
  • Partner with data teams to pull and interpret metrics that inform ongoing feature refinement and live-service decisions
  • Contribute to design system standards and best practices for game design across the ABCmouse product and within AI tools and workflowsย 
Minimum Qualifications:
  • 8+ years of experience in game design, UX design, or a hybrid of both, with shipped titles or products in your portfolio
  • Proven experience designing casual mobile games, with a strong grasp of engagement loops, progression systems, and player motivation
  • Proficiency in Figma for UX flows, interactive prototypes, and design specs
  • Demonstrated ability to design and tune game economy and metagame systems
  • Track record of delivering live-service content and iterating on features post-launch based on data
  • Comfort working with product analytics-pulling data, reading dashboards, and using metrics to drive decisions
  • Strong cross-functional collaboration skills; able to work fluidly with product, engineering, art, and education teams
  • Action-oriented with a producer mindset-you drive work forward and see it through to completion without waiting to be asked
  • Passion for and deep empathy with end users, especially children and familiesย 
Preferred Qualifications:
  • Experience designing for kids' products and/or educational platforms
  • Familiarity with early childhood learning principles or curriculum design
  • Experience with AI-assisted design tools integrated into a professional workflow
  • Background in both UX and game design disciplines (not just one or the other)
  • Experience at a company shipping subscription or live-service consumer products
  • Familiarity with ABCmouse or similar early learning platforms as a user, parent, or designerย