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Game Technology Jobs (NOW HIRING)

Disc Replay is seeking a detail-oriented and skilled Video Game Hardware Repair Tech to join our team. As a key member of our repair department, you will be primarily responsible for diagnosing and ...

Disc Replay is seeking a detail-oriented and skilled Video Game Hardware Repair Tech to join our team. As a key member of our repair department, you will be primarily responsible for diagnosing and ...

Disc Replay is seeking a detail-oriented and skilled Video Game Hardware Repair Tech to join our team. As a key member of our repair department, you will be primarily responsible for diagnosing and ...

Disc Replay is seeking a detail-oriented and skilled Video Game Hardware Repair Tech to join our team. As a key member of our repair department, you will be primarily responsible for diagnosing and ...

In tandem with Publishing Leadership you will help manage multiple games in development across multiple external partners and work cross functionally with production, art, UX, and tech partners. The ...

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Game Technology information

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How much do game technology jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for game technology in the United States is $19.84, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $21.88 per hour, depending on experience, location, and employer.

What is a game technology?

A Game Technology job involves developing and optimizing the technical aspects of video games, including game engines, graphics, physics, and networking. Professionals in this field work with programming languages, game development frameworks, and hardware to create smooth and immersive gaming experiences. They may specialize in areas such as engine development, rendering, AI, or tools programming. This role often requires expertise in software engineering, problem-solving, and collaboration with game designers and artists.

What are the key skills and qualifications needed to thrive in game technology?

To thrive in Game Technology, you need a strong background in computer science, programming languages like C++ or C#, and a deep understanding of game engines such as Unity or Unreal Engine. Familiarity with development tools, version control systems (e.g., Git), and possibly certifications in game development or software engineering are highly valuable. Creative problem-solving, strong teamwork, and effective communication are crucial soft skills for success in this dynamic field. These qualifications enable professionals to efficiently build, optimize, and maintain interactive gaming experiences within collaborative, fast-paced environments.

What does a typical workday look like for someone in game technology?

A typical workday in Game Technology often involves collaborating with designers, artists, and other developers to implement new features, debug code, and optimize game performance. You may spend time integrating art assets, refining gameplay systems, or troubleshooting technical issues using development tools and game engines. Daily stand-up meetings and code reviews are common to ensure team alignment and high-quality output. This role balances independent technical work with frequent communication and problem-solving in a creative, deadline-driven environment.

What cities are hiring for Game Technology jobs?

Cities with the most Game Technology job openings:

What are the most commonly searched types of Game Technology jobs?

The most popular types of Game Technology jobs are:

What states have the most Game Technology jobs?

States with the most job openings for Game Technology jobs include:

Infographic showing various Game Technology job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 17% Part Time, and 4% Contract. Highlights an 85% Physical, 3% Hybrid, and 12% Remote job distribution, with an average salary of $41,264 per year, or $19.8 per hour.

Technology Engineer (Retro Studios)

Austin, TX • On-site

Nintendo of America Inc
Arts, Entertainment, and Recreation • 5 - 10K employees

$60 - $80/hr

Other

Re-posted 12 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

Description of Duties
  • Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
  • Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
  • Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
  • Work with content and engineering partners to identify problems and identify new solutions where required.
  • Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.
Summary of Requirements
  • Strong foundation in C/C++ skills.
  • Strong understanding of linear algebra, calculus, and 3D mathematics.
  • Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
  • Excellent communication skills and a desire to work in a collaborative environment.
  • Strong debugging and analytical skills.
  • Experience working independently and comfort with self-direction.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • 0–2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.
Preferred Skills
  • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
  • Experience with crash dumps and disassembly.

Retro Studios is an equal opportunity employer.

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