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Game Motion Capture Jobs (NOW HIRING)

Lead Animator

Novato, CA · Remote

$123K - $182K/yr

Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. * Strong practical skill in hand-key facial ...

Lead Animator

Novato, CA · On-site

$123 - $182/hr

Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. * Strong practical skill in hand-key facial ...

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. * Strong practical skill in hand-key facial ...

Cinematic Layout Artist

Los Angeles, CA · On-site

$70K - $110K/yr

Process and stage motion capture data for integration into animation sequences, placing 3D ... Ensure smooth transitions between cinematics and gameplay * Maintain scene quality through regular ...

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. Strong practical skill in hand-key facial animation ...

Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of ... We love the art and technology of motion capture and have a lot of fun, all while having a true ...

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. Strong practical skill in hand-key facial animation ...

Animate using both hand-key techniques and motion capture data. * Collaborate with Tech Art ... A passion for games, animation, and storytelling. About Us Everforth Apex is a world-class ...

Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of ... We love the art and technology of motion capture and have a lot of fun, all while having a true ...

Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of ... We love the art and technology of motion capture and have a lot of fun, all while having a true ...

$70 - $110/hr

Animate using both hand-key techniques and motion capture data. * Collaborate with Tech Art ... A passion for games, animation, and storytelling. About Us Everforth Apex is a world-class ...

Capture high-octane gameplay, dynamic "freecam" cinematics, environmental coverage, and key art ... motion pacing) adapted for 3D digital environments. * Engine & Tool Master: Deeply comfortable ...

Capture high-octane gameplay, dynamic "freecam" cinematics, environmental coverage, and key art ... motion pacing) adapted for 3D digital environments. * Engine & Tool Master: Deeply comfortable ...

Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of ... We love the art and technology of motion capture and have a lot of fun, all while having a true ...

Senior Robot Animator

San Mateo, CA

$120K - $137K/yr

Author robot motion in Maya (or Blender) using keyframe, procedural, and capture-based techniques ... VFX, games, or robotics, or equivalent senior-level experience - demo reel required * Expert ...

... games. Day-to-day responsibilities include creating and refining deformation setups, integrating motion capture data into production pipelines, and collaborating with animators, designers, and ...

Showing results 41-60

Game Motion Capture information

See salary details

$61.5K

$127K

How much do game motion capture jobs pay per year?

As of Sep 7, 2026, the average yearly pay for game motion capture in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.

What is a game motion capture?

A Game Motion Capture job involves recording the movements of actors or stunt performers using specialized motion capture (mocap) technology. This data is then used to create realistic character animations in video games. Professionals in this field work closely with animators and game developers to ensure accurate and expressive character movements. They may also help set up mocap suits, work with tracking software, and refine captured data for use in the game engine.

What does a typical workday look like for someone in a game motion capture role?

A typical workday for a Game Motion Capture professional often starts with technical setup, including suit fitting and marker placement, followed by rehearsals and recording sessions in a studio with a multidisciplinary team. You’ll perform a wide range of physical actions based on direction from animators, directors, and game designers, sometimes repeating movements for technical accuracy or different creative needs. Collaboration is key, as you may interact with other performers, camera operators, and technical staff to ensure high-quality data capture. Motion capture work can also involve problem-solving on the spot to adjust to new choreography or technical challenges. The dynamic studio environment requires both physical stamina and teamwork, making each day varied and engaging.

What are the key skills and qualifications needed to thrive in the game motion capture position, and why are they important?

To thrive in Game Motion Capture, you need a background in movement or performance arts—such as acting, dance, or athletics—combined with an understanding of anatomy and body mechanics. Familiarity with motion capture suits, marker placement, and industry-standard software like Vicon or OptiTrack is highly valuable. Strong collaboration skills, adaptability, and the ability to take direction well will set you apart in a studio environment. These skills ensure accurate, expressive performances that translate effectively into digital characters, meeting the creative and technical demands of game development.

More about Game Motion Capture jobs

What cities are hiring for Game Motion Capture jobs?

Cities with the most Game Motion Capture job openings:

What are the most commonly searched types of Game Motion Capture jobs?

The most popular types of Game Motion Capture jobs are:

Infographic showing various Game Motion Capture job openings in the United States as of August 2026, with employment types broken down into 50% Full Time, 31% Part Time, and 19% Contract. Highlights an 69% In-person, and 31% Remote job distribution, with an average salary of $123,552 per year, or $59.4 per hour.

Immersive Technical Animator -- Tooling & Pipelines Expert

Virtual Producer

San Francisco, CA • On-site

$101K - $126K/yr

Other

Posted 5 days ago


Job description

Job Summary

We are looking for a Technical Animator who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great storytelling that defines ILM Immersive.

ILM Immersive Technical Animators help to bring characters to life by identifying, creating, and maintaining animation systems. These systems will range from gameplay movement to menu functionality, to facial animation setup. You will work with the Lead Animator to identify needs, create systems & tools, and work with other animators and engineers to implement them. The ability to work well alone as well as with others is crucial to this role.

What You’ll Do
  • Look for opportunities to improve our animation pipeline and provide solutions for technical animation problems
  • Author and maintain various animation tools
  • Establish workflow processes to setup our world‑class Animators for success
  • Create and provide support for animation rigs in Maya and Unreal Engine
  • Partner with artists to help create characters, weapons and props that meet technical and animation requirements
  • Help problem‑solve in‑game animation implementation issues
  • Develop new techniques and processes to solve animation production issues
  • Using various scripting languages (e.g. Python), you will create and maintain animation related tools
  • Research latest applicable technologies and 3rd party software packages
  • Be involved with the Motion Capture pipeline and contribute to its efficiency
What We’re Looking For
  • 4+ years of experience in the game industry with 2+ years as a Technical Animator
  • Great eye for animation is a must
  • Excellent technical knowledge of how games work
  • In‑engine animation layering knowledge
  • Familiar with animation systems, such as: Unreal, Unity, Morpheme, Havok, etc.
  • Proficiency with Maya layers, trax editor, and mocap tools
  • Strong Scripting experience (e.g. Python, etc.)
  • Deep knowledge of both figure and facial anatomy
  • Experience with Motion Capture workflows and pipelines
  • Highly motivated and proactive with a focus on identifying solutions to hard problems
  • Bonus points for experience with character rigging, setting up physics assets, and/or the development of tools

The hiring range for this position in San Franciscois $101,300 to $126,600 per year. The basepayactually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job‑related knowledge, skills, and experience among other factors.A bonus and/or long‑term incentive units may be provided as part of thecompensationpackage, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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