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Senior Game Motion Capture Jobs (NOW HIRING)

Motion Capture Producer

Petaluma, CA · On-site

$85K - $126K/yr

Who We Are At 2K, we create some of the most iconic and culture-shaping video games in ... They will work closely with and report into the Sr. Studio Manager, collaborating with them on ways ...

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... CD PROJEKT RED is looking for a Junior Motion Capture Specialist to join our team in the Boston hub ...

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... CD PROJEKT RED is looking for a Junior Motion Capture Specialist to join our team in the Boston hub ...

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... CD PROJEKT RED is looking for a Junior Motion Capture Specialist to join our team in the Boston hub ...

Senior Gameplay Animator (Locomotion)

Boston, MA · On-site +1

$115K - $131K/yr

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... Curate motion capture shot list and provide performance direction, preparing locomotion patterns ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in ... game engines as they pertain to video game animation. * Experience structuring & maintaining ...

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in ... game engines as they pertain to video game animation. * Experience structuring & maintaining ...

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in ... game engines as they pertain to video game animation. * Experience structuring & maintaining ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in ... game engines as they pertain to video game animation. * Experience structuring & maintaining ...

$100K - $125K/yr

Senior Game Producer Level Ex Games (Powered by Relevate Health) is a fast-growing game studio that ... motion graphics, print, or music producer. Duties / Responsibilities * Own internal game ...

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

... game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and ...

Senior Gaming Animator

Redwood City, CA

$129K - $148K/yr

... game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and ...

Principal Animator

San Diego, CA · On-site +1

$160K - $180K/yr

... gameplay Work with both hand-keyed and motion capture animation pipelines, ensuring seamless ... and senior animators, providing constructive feedback and fostering professional growth Lead ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...

... such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation and gaming engines , to support humanoid robot development. * Implement and optimize ...

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Senior Game Motion Capture information

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$77K

$112.7K

$122K

How much do senior game motion capture jobs pay per year?

As of Jul 27, 2026, the average yearly pay for senior game motion capture in the United States is $112,707.00, according to ZipRecruiter salary data. Most workers in this role earn between $106,000.00 and $121,000.00 per year, depending on experience, location, and employer.

What is the difference between Senior Game Motion Capture vs Motion Capture Technician?

AspectSenior Game Motion CaptureMotion Capture Technician
CredentialsBachelor's degree in animation, film, or related field; experience in motion captureTechnical diploma or associate degree; specialized training in motion capture setup
Work EnvironmentCollaborates with game developers, animators, and VFX teams in studio settingsOperates motion capture equipment, often in studio or on-location setups
Industry UsageUsed in AAA and indie game development for character animationPrimarily supports motion capture shoots and equipment maintenance

Senior Game Motion Capture professionals oversee motion capture sessions, interpret data, and collaborate with creative teams, while Motion Capture Technicians focus on operating equipment and ensuring technical accuracy. Both roles are essential in game development but differ in responsibilities and experience levels.

What cities are hiring for Senior Game Motion Capture jobs? Cities with the most Senior Game Motion Capture job openings:
What are the most commonly searched types of Game Motion Capture jobs? The most popular types of Game Motion Capture jobs are:
What states have the most Senior Game Motion Capture jobs? States with the most job openings for Senior Game Motion Capture jobs include:
What job categories do people searching Senior Game Motion Capture jobs look for? The top searched job categories for Senior Game Motion Capture jobs are:
Infographic showing various Senior Game Motion Capture job openings in the United States as of July 2026, with employment types broken down into 33% Full Time, 33% Part Time, and 34% Contract. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $112,707 per year, or $54.2 per hour.
Motion Capture Coordinator

$25/hr

Other

Posted 20 days ago


Job description

Title:
Motion Capture Coordinator
Department:
Hillier College of Arch & Design
Reports To:
Assistant Professor, School of Art and Design
Position Type:
Staff
Position Summary:
The Strengthening American Infrastructure (SAI) project seeks to improve the usability of public transportation hubs for all Americans, regardless of ability. Using Virtual Reality (VR) simulations, we are studying how people with varying mobility and perceptual abilities navigate public spaces. This research will inform the design of more efficient and accessible public transportation hubs, expanding opportunities for all. We are in collaboration with the Rutgers University Dept. Of Psychology. Rutgers will be performing the human subject studies. At NJIT, we will be recording motion capture data of people that can be used for game design.
We are seeking a highly motivated and detail-oriented recent graduate to assist with the motion capture component of this research project. You will play a crucial role in supporting the development and implementation of the motion capture data collection process. This position will provide valuable experience in research methodology, data collection, and project management.
Essential Functions:
Recruitment:
- Assist with the recruitment and screening of participants for motion capture sessions.
- Manage participant scheduling and communication.
- Ensure adherence to all ethical guidelines and informed consent procedures.
Motion Capture Sessions:
- Assist with preparing the motion capture studio and equipment.
- Provide guidance and support to participants during motion capture sessions.
- Accurately capture motion data using specialized software and equipment.
- Ensure data quality and integrity throughout the collection process.
Data Management:
- Organize and manage motion capture data, ensuring proper labeling and storage.
- Assist with data preprocessing and basic analysis.
Collaboration:
- Collaborate with the research team on data collection protocols and procedures.
- Contribute to the development and improvement of data collection processes.
Additional Functions:
- Assist with project-related tasks as assigned.
- Participate in team meetings and contribute to project discussions.
Prerequisite Qualifications:
- Bachelor's degree in a relevant field (e.g., Human-Computer Interaction, Psychology, Human Factors, Computer Science).
- Strong interest in human movement, human-computer interaction, and/or accessibility research.
- Excellent communication and interpersonal skills.
- Ability to work effectively independently and as part of a team.
- Strong organizational and time management skills.
- Experience with motion capture technology and software (e.g., Vicon, MotionBuilder) is a plus.
- Familiarity with data analysis software (e.g., MATLAB, Python) is desirable.
- Commitment to ethical research practices.
- At the university's discretion, the education and experience prerequisites may be exempted where the candidate can demonstrate to the satisfaction of the university, an equivalent combination of education and experience specifically preparing the candidate for success in the position.
Salary Information:
In compliance with the NJ Pay Transparency Law, the hourly rate/range for this position is $25.00 (USD). NJIT considers factors such as (but not limited to) scope and responsibilities of the position, candidate's work experience, education/training, key skills, internal peer equity, as well as, market and organizational considerations when extending an offer. This pay range represents base pay only and excludes any additional items such as incentives, bonuses or other items.
FLSA:
Non-Exempt
Part-Time
Special Instructions to Applicants:
Benefits:
- Gain hands-on research experience in a cutting-edge virtual reality lab.
- Contribute to a project with real-world impact on accessibility and public transportation design.
- Develop valuable skills in motion capture technology, data analysis, and project management.
- Work alongside experienced researchers and learn about the field of human-computer interaction.

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