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Seasonal Game Motion Capture Jobs (NOW HIRING)

Analyze and interpret biomechanics data from motion capture data collections * Write biomechanics reports based on data collected in the lab and in games to develop player development goals for ...

Senior Gameplay Animator (Locomotion)

Boston, MA · On-site +1

$115K - $131K/yr

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... Curate motion capture shot list and provide performance direction, preparing locomotion patterns ...

Analyze and interpret biomechanics data from motion capture data collections * Write biomechanics reports based on data collected in the lab and in games to develop player development goals for ...

... such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation and gaming engines , to support humanoid robot development. * Implement and optimize ...

OR · On-site

$120K - $145K/yr

Create and integrate AAA quality animations for scripted moments within the game using Unreal Engine 5 * Use motion capture optimally and hand-key appropriately * Support the creation and maintenance ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation and gaming engines , to support humanoid robot development. * Implement and optimize ...

... such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation and gaming engines , to support humanoid robot development. * Implement and optimize ...

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

... game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and ...

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

... game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and ...

Senior Unreal Animator

Alameda, CA · Remote

$40 - $65/hr

Minimum 5 years of professional experience in Animation, Games or Visual Effects * Experience keyframing character animation and working with motion capture data * Ability to collaborate and take ...

Minimum 5 years of professional experience in Animation, Games or Visual Effects * Experience keyframing character animation and working with motion capture data * Ability to collaborate and take ...

Senior Unreal Animator

Sonoma, CA · Remote

$40 - $65/hr

Minimum 5 years of professional experience in Animation, Games or Visual Effects * Experience keyframing character animation and working with motion capture data * Ability to collaborate and take ...

Minimum 5 years of professional experience in Animation, Games or Visual Effects * Experience keyframing character animation and working with motion capture data * Ability to collaborate and take ...

Minimum 5 years of professional experience in Animation, Games or Visual Effects * Experience keyframing character animation and working with motion capture data * Ability to collaborate and take ...

Senior Unreal Animator

Hayward, CA · Remote

$40 - $65/hr

Minimum 5 years of professional experience in Animation, Games or Visual Effects * Experience keyframing character animation and working with motion capture data * Ability to collaborate and take ...

Senior Unreal Animator

Fremont, CA · Remote

$40 - $65/hr

Minimum 5 years of professional experience in Animation, Games or Visual Effects * Experience keyframing character animation and working with motion capture data * Ability to collaborate and take ...

Minimum 5 years of professional experience in Animation, Games or Visual Effects * Experience keyframing character animation and working with motion capture data * Ability to collaborate and take ...

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Seasonal Game Motion Capture information

See salary details

$61.5K

$127K

How much do seasonal game motion capture jobs pay per year?

As of Jun 14, 2026, the average yearly pay for seasonal game motion capture in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.
What are the most commonly searched types of Game Motion Capture jobs? The most popular types of Game Motion Capture jobs are:
Biomechanist

Other

Posted 27 days ago


Job description

JOB TITLE: Biomechanist 

LOCATION: Sarasota, FL 

DEPARTMENT: Player Development - Strength & Performance 

JOB SUMMARY: The Baltimore Orioles are seeking a Biomechanist for the 2026 Major League Baseball Championship season. This person will be responsible for ensuring high quality data acquisition and practices at our motion capture lab in Sarasota, FL. They will also interpret collected data from motion capture technology, force plates, etc. and report findings. They will assist in collaborative efforts to create development goals. They will aid in ensuring high quality data acquisition and practices at our lab in Sarasota, FL, while directly assisting player development across the entire organization. 

REPORTS TO: Head of Strength and Performance 

PRIMARY RESPONSIBILITIES:  

Primary duties to include, but not limited to the following: 

  • Data Collection and Processing 
  • Schedule motion captures with appropriate staff on site 
  • Manage motion capture data collection sessions in the lab 
  • Clean, tag, process, and upload all motion capture data 
  • Motion Capture Lab Maintenance 
  • Ensure that all equipment is fully operational at all times 
  • Troubleshoot hardware and software issues with vendors to ensure all equipment runs optimally 
  • Reporting and Player Development 
  • Analyze and interpret biomechanics data from motion capture data collections 
  • Write biomechanics reports based on data collected in the lab and in games to develop player development goals for performance and injury risk 
  • Create visual reports to effectively communicate findings to appropriate staff (e.g. biomechanics, sports science, pitching, hitting, S&C, Medical, etc.) 
  • Monitor biomechanical changes for athletes during the season (across games, within games, across lab sessions, within lab sessions, rehab progressions, etc.) 
  • Research and Development 
  • Develop new metrics and tools for biomechanics analysis 
  • Develop new reporting media for communicating biomechanics analysis 
  • Perform research connecting data across departments (eg. biomech, pitching, hitting, S&C, Medical, etc.) to on field performance and injury risk 
  • Document all communications and research to maintain reproducibility 
  • Collaboration and Communication 
  • Communicate biomechanics findings from research and motion capture data collections with appropriate staff 
  • Collaborate with appropriate staff to help create player development plans based on biomechanics findings and relevant information from other departments (eg. Biomechanics, sports science, pitching, hitting, S&C, Medical, etc.) 

QUALIFICATIONS: 

Required: 

  • BS/MS/PhD - Biomechanics, Kinesiology, Engineering, or related technology field 
  • Previous experience with motion capture technology (hardware and software) 
  • Experience with Visual3D and/or OpenSim 
  • Proficient in at least two (2) of the following: Matlab, Python, R, SQL 
  • Strong communication and presentation skills (graphical, written, and verbal) 
  • Desire to work with the Sports Performance department to help build a collaborative, organized system 
  • Exercises high quality and ethics in the obtainment and use of data 
  • Wants to work in a baseball setting 
  • Ability and willingness to work extended hours/holidays as needed 

Preferred: 

  • Certified Performance and Sports Scientist (CPSS) through the National Strength and Conditioning Association (NSCA)  
  • Data science capabilities 
  • Bilingual