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Seasonal Game Motion Capture Jobs (NOW HIRING)

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Background in robot teleoperation, motion-capture data collection, or similar work ... Familiarity with VR interfaces, game controllers, haptic devices, or motion-tracking systems

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

... game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and ...

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

... game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and ...

Cinematic Animator

Los Angeles, CA · On-site

$70K - $110K/yr

As an individual contributor, you will create high-quality in-game cinematics and narrative gameplay experiences using motion capture, performance capture, and hand-keyed animation. Working closely ...

Willingness to work on-site in Corvallis, OR Experience with motion capture systems or 3D tracking technologies. Knowledge of machine learning or artificial intelligence. Familiarity with game ...

Experience with motion capture systems or 3D tracking technologies. * Knowledge of machine learning or artificial intelligence. * Familiarity with game engines such as Unreal Engine, Unity, or others.

... motion capture systems for a wide range of applications including virtual production, biomechanics, robotics, and game development. Our technology powers innovation at some of the world's leading ...

Leverage experience from the film and game industries to optimize motion capture and keyframe animation pipelines, solve technical challenges, and enhance the overall quality and expressiveness of ...

Capture clear HD/4K footage suitable for coaching evaluation * Arrive early enough to set up and ... Position: Seasonal / Game Day Contract Season: 2026 Amphi Varsity Football Location: Tucson ...

... motion capture systems for a wide range of applications including virtual production, biomechanics, robotics, and game development. Our technology powers innovation at some of the world's leading ...

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Seasonal Game Motion Capture information

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$61.5K

$127K

How much do seasonal game motion capture jobs pay per year?

As of Sep 7, 2026, the average yearly pay for seasonal game motion capture in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.

What cities are hiring for Seasonal Game Motion Capture jobs?

Cities with the most Seasonal Game Motion Capture job openings:

What are the most commonly searched types of Game Motion Capture jobs?

The most popular types of Game Motion Capture jobs are:

What states have the most Seasonal Game Motion Capture jobs?

States with the most job openings for Seasonal Game Motion Capture jobs include:

Infographic showing various Seasonal Game Motion Capture job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 18% Part Time, and 3% Contract. Highlights an 83% Physical, 3% Hybrid, and 14% Remote job distribution, with an average salary of $123,552 per year, or $59.4 per hour.

Senior Motion Capture Technician

Virtual Producer

Orlando, FL • On-site

$70 - $100/hr

Other

PTO

Posted 5 days ago


Job description

Based in the Orlando, Florida studio, you will report to the Sr Acquisition Manager and provide high-quality body, face, and camera motion performances and 3D likeness capture for in‑game, cinematic, and narrative sequences. You will maintain and operate motion capture and 3D scanning systems to capture assets for 3D scanning, animation, VR and virtual production out of the Tiburon studio.

Responsibilities
  • Provide leadership to the development teams in the acquisition of motion capture assets during performance sessions.
  • Lead the entire production process, including preparation, setup, operation, and maintenance of motion capture systems and associated hardware.
  • Lead the maintenance, operation, and troubleshooting of multiple motion capture systems, including optical (Vicon), inertial (Xsens), and markerless technologies as well as the integration of facial capture systems.
  • Oversee real‑time animation retargeting using industry‑standard software like Motion Builder or game engines such as Unreal.
  • Track, solve, retarget, and clean motion capture animation assets to ensure results.
  • Use and develop proprietary tools associated with motion capture operations.
  • Capture cinematic animation sequences involving characters, props, and cameras.
  • Collaborate with animation leads and directors to develop motion capture visual targets and develop pipelines.
  • Provide support for performer motion capture wardrobe fitting and marker application.
  • Document workflows and pipelines to maintain a comprehensive knowledge base.
Qualifications
  • You are experienced in motion capture production related to video games, television, film, or other related industry.
  • You have knowledge of industry‑standard processes, protocols, and best practices related to motion capture, animation, and visual effects; Vicon, Xsens, Motion Builder, Unreal Engine, and other relevant tools.
  • Three or more years of experience with virtual cameras, virtual reality, and virtual production techniques, including proficiency in cinematic language, camera terminology, and knowledge of real‑world cameras of multiple types.
  • You have demonstrated capability to work as part of a team, collaborate with animation leads and directors, and with performers and other production personnel.
  • You have experience maintaining motion capture hardware, including cameras, suits, markers, and facial capture systems.
  • You have an understanding of programming languages commonly used for motion capture pipelines, such as Python or C++.
  • You are willing to travel periodically to support production demand.
Benefits

We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. We also support physical, emotional, financial, career, and community wellness through our benefits program.

Equal Opportunity Employer

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment‑qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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