2

Full Time Game Motion Capture Jobs (NOW HIRING)

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site +1

$115K - $131K/yr

Curate motion capture shot list and provide performance direction, preparing locomotion patterns ... Working mode: in-office in a hybrid or full-time capacity. Health & Well-being * Company paid ...

Analyze and interpret biomechanics data from motion capture data collections * Write biomechanics reports based on data collected in the lab and in games to develop player development goals for ...

Software Engineer - Human Motion Data

Austin, TX ยท On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. โ€ข Implement and optimize ...

Software Engineer - Human Motion Data

Austin, TX ยท On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. โ€ข Implement and optimize ...

About OptiTrack OptiTrack is a global leader in motion capture technology, delivering precision tracking solutions for industries ranging from animation and gaming to biomechanics, robotics, virtual ...

Software Engineer - Human Motion Data

Austin, TX ยท On-site

$113K - $136K/yr

... motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. * Implement and optimize kinematic and ...

Software Engineer - Human Motion Data

Austin, TX ยท On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation and gaming engines , to support humanoid robot development. * Implement and optimize ...

Senior Gaming Animator

Redwood City, CA ยท On-site

$129K - $148K/yr

... game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and ...

Senior Gaming Animator

Redwood City, CA ยท On-site

$129K - $148K/yr

... game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and ...

... game dev, etc) in a dailies-style critique environment, find optimal solutions, and address issues as they arise. * Direct and work with motion capture data as a core part of the layout process.

Sr. Quality Engineer

Corvallis, OR ยท On-site

$91K - $124K/yr

... motion capture systems for a wide range of applications including virtual production, biomechanics, robotics, and game development. Our technology powers innovation at some of the world's leading ...

Sr. Quality Engineer

Corvallis, OR ยท On-site

$86K - $117K/yr

... motion capture systems for a wide range of applications including virtual production, biomechanics, robotics, and game development. Our technology powers innovation at some of the world's leading ...

Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of ... We love the art and technology of motion capture and have a lot of fun, all while having a true ...

next page

Showing results 1-20

Full Time Game Motion Capture information

See salary details

$61.5K

$127K

How much do full time game motion capture jobs pay per year?

As of Jun 5, 2026, the average yearly pay for full time game motion capture in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.

What is the difference between Full Time Game Motion Capture vs Full Time Character Animator?

AspectFull Time Game Motion CaptureFull Time Character Animator
Required CredentialsExperience with motion capture technology, animation software, and sometimes a background in acting or movement trainingProficiency in animation software (e.g., Maya, Blender), artistic skills, and understanding of character design
Work EnvironmentMotion capture studios, game development companies, often involving performance capture sessionsAnimation studios, game studios, working in digital art and design environments
Industry UsageCommonly used in game development, film, and VR projects for realistic character movementsUsed across gaming, film, and advertising for creating animated characters and scenes

Full Time Game Motion Capture specialists focus on capturing real human movements using specialized equipment, often working in performance capture sessions. In contrast, Full Time Character Animators create animated characters from scratch using software. Both roles require strong artistic and technical skills but differ in their methods and tools used.

What cities are hiring for Full Time Game Motion Capture jobs? Cities with the most Full Time Game Motion Capture job openings:
What are the most commonly searched types of Game Motion Capture jobs? The most popular types of Game Motion Capture jobs are:
What states have the most Full Time Game Motion Capture jobs? States with the most job openings for Full Time Game Motion Capture jobs include:
Infographic showing various Full Time Game Motion Capture job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 94% Full Time, 1% Part Time, and 4% Contract. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $123,552 per year, or $59.4 per hour.

Senior Gameplay Animator (Locomotion)

CD PROJEKT RED

Boston, MA โ€ข On-site, Remote

$115K - $131K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 20 days ago


Job description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out ourย YouTube channelย andย Beyond the Game Blogย where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion-from grounded movement to cybernetically motivated actions-for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay.

Daily Responsibilities:

  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project's aesthetic goals, gameplay pillars, and overall player experience.
  • Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre-visualizations and prototypes to assist in communication and development.
  • Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay.
  • Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
  • Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary.
  • Provide clear feedback and animation insight during reviews and collaborations, helping raise quality.
  • Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.
Qualifications
  • 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3Cs mechanics.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
  • Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools.
  • Solid animation fundamentals, including weight, timing, posing, and clarity.
  • Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
  • Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion.
  • Ability to deliver work in accordance with the artistic direction of the project.

Nice to Have:

  • Experience directing motion capture, particularly for motion matching.
  • Experience developing motion-matching locomotion systems.

Candidates should include a portfolio in their application.ย 

Additional Information

The application window for this position will close by 07/30/2026.

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being

  • Company paid medical healthcare (dental vision & mental health included).
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • No dress-code - we like to keep it casual.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual Leave.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
  • Merch - regular chances to nab some cool swag!
  • Access to the cafeteria platform.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.

This position is a new role.

Estimated pay range for this position:ย $95,000 - $174,000ย USD annually

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers areย dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please clickย hereย to report them anonymously.

#LI-Hybrid