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Full Time Game Motion Capture Jobs (NOW HIRING)

Laboratory Technician

Northampton, MA · On-site

$47K - $64K/yr

... plates, motion capture systems, surface electromyography) Participant Coordination: Manage ... less than full-time. Position Type Fixed Term Please attach BOTH a current resume and a cover ...

Laboratory Technician

Northampton, MA · On-site

$47K - $64K/yr

... plates, motion capture systems, surface electromyography) Participant Coordination: Manage ... less than full-time. Position Type Fixed Term Please attach BOTH a current resume and a cover ...

Scanning Specialist

Boston, MA · Hybrid

$78K - $130K/yr

Additionally, you'll collaborate with the Boston Motion Capture team, providing on-site support ... Working mode: in-office in a full-time capacity. As part of our pre-employment process, candidates ...

Scanning Specialist

Boston, MA · On-site

$78K - $130K/yr

Additionally, you'll collaborate with the Boston Motion Capture team, providing on-site support ... Working mode: in-office in a full-time capacity. As part of our pre-employment process, candidates ...

The game that connected you with friends, and made you feel like you belonged? If a game has ever ... Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe ...

The game that connected you with friends, and made you feel like you belonged? If a game has ever ... Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe ...

Senior Biomechanist Job Status: Full-time, Exempt Description: Built upon our storied legacy, the ... Oversee timely and rigorous processing of motion capture data Laboratory Maintenance * Ensure that ...

Showing results 41-60

Full Time Game Motion Capture information

See salary details

$61.5K

$127K

How much do full time game motion capture jobs pay per year?

As of Sep 7, 2026, the average yearly pay for full time game motion capture in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.

What is the difference between Full Time Game Motion Capture vs Full Time Character Animator?

AspectFull Time Game Motion CaptureFull Time Character Animator
Required CredentialsExperience with motion capture technology, animation software, and sometimes a background in acting or movement trainingProficiency in animation software (e.g., Maya, Blender), artistic skills, and understanding of character design
Work EnvironmentMotion capture studios, game development companies, often involving performance capture sessionsAnimation studios, game studios, working in digital art and design environments
Industry UsageCommonly used in game development, film, and VR projects for realistic character movementsUsed across gaming, film, and advertising for creating animated characters and scenes

Full Time Game Motion Capture specialists focus on capturing real human movements using specialized equipment, often working in performance capture sessions. In contrast, Full Time Character Animators create animated characters from scratch using software. Both roles require strong artistic and technical skills but differ in their methods and tools used.

What cities are hiring for Full Time Game Motion Capture jobs?

Cities with the most Full Time Game Motion Capture job openings:

What are the most commonly searched types of Game Motion Capture jobs?

The most popular types of Game Motion Capture jobs are:

What states have the most Full Time Game Motion Capture jobs?

States with the most job openings for Full Time Game Motion Capture jobs include:

Infographic showing various Full Time Game Motion Capture job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 22% Part Time, 2% Temporary, and 9% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $123,552 per year, or $59.4 per hour.

Senior Cinematics Animator - Treyarch - Los Angeles, CA

Activision Blizzard, Inc.

Los Angeles, CA • On-site

$114K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 2 days ago

New


Activision Blizzard rating

8.3

Company rating: 8.3 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

16th of 78 rated media


Job description

Job Title:Senior Cinematics Animator - Treyarch - Los Angeles, CARequisition ID:R028107Job Description:

Treyarch is looking for a world-class, industry-leading Senior Animator for our future projects. In this role, you will help inspire the team by creating the highest quality animations while pushing the boundaries of gameplay, storytelling, and technology. The ideal candidate is passionate about animation and has a strong understanding of animation principles, body mechanics, Cinematography, Maya, and motion-capture editing techniques.

A successful Senior Animator will bridge animation, engineering, and design to identify potential issues and deploy correct solutions. You must be highly organized and have outstanding communication skills. While working with a Lead Animator, you will champion the animation vision and become an essential pillar of the animation team. Additionally, a Senior Animator will provide relevant input that will influence animation technology development, resources, and tool development.

This role can be based in either our Playa Vista, CA or our Vancouver, BC office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.

What you'll do...

  • Produce high-quality animations using the tools at your disposal, with a focus on character performances and gameplay.
  • Collaborate with animators, designers, artists, and software engineers to identify and address areas of need or concern.
  • Contribute to the development of new techniques and processes involved in the implementation and creation of animations.
  • Participate in the planning and directing process of motion capture shoots.
  • Identify potential areas of risk, create/implement mitigation plans before issues happen, and keep yourself operating at a high level of productivity.

To succeed you should have...

  • A great understanding of realistic body mechanics as well as animation principles.
  • Mentorship skills.
  • Facial animation experience.
  • Expert knowledge of Maya.
  • Expert knowledge of animation implementation and debugging techniques.
  • Excellent organizational, communication and interpersonal skills, and be a self-starter and problem solver.
  • 8+ years of proven experience in the game industry, with experience shipping AAA titles, ideally at least one as a Senior Animator.

We'd love it if you also have...

  • Creature animation experience.
  • Storyboard skills.
  • Mentorship skills.
  • Strong film language, composition, and camera animation skills.
  • Experience working with outsourcing.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

About Treyarch

Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.

At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.

Studio culture and development, we believe it's a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.

These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.

We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to candidate-accommodations@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.

PS, we've also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information: https://www.benefitsforeveryworld.com

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $82,240.00 - $152,160.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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About Activision Blizzard

Sourced by ZipRecruiter

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Santa Monica, CA, US

Year founded

2008

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