Faculty Full Time Location: Savannah Categories: Interactive Design/Game Development As an ... motion-capture, and more. As part of the ITGM department, you'll join a supportive team of ...
Faculty Full Time Location: Savannah Categories: Interactive Design/Game Development As an ... motion-capture, and more. As part of the ITGM department, you'll join a supportive team of ...
Senior Robot Animator
$120K - $137K/yr
Author robot motion in Maya (or Blender) using keyframe, procedural, and capture-based techniques ... VFX, games, or robotics, or equivalent senior-level experience - demo reel required * Expert ...
Senior Robot Animator
$120K - $137K/yr
Author robot motion in Maya (or Blender) using keyframe, procedural, and capture-based techniques ... VFX, games, or robotics, or equivalent senior-level experience - demo reel required * Expert ...
Associate Assembly Technician
Corvallis, OR · On-site
$16.25 - $19.25/hr
... full-time OptiTrack employee. Responsibilities * Perform assembly and testing of OptiTrack motion capture systems according to established standards and procedures. * Troubleshoot and repair ...
Quick apply
Associate Assembly Technician
Corvallis, OR · On-site
$16.25 - $19.25/hr
... full-time OptiTrack employee. Responsibilities * Perform assembly and testing of OptiTrack motion capture systems according to established standards and procedures. * Troubleshoot and repair ...
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for ... motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative ...
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for ... motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative ...
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for ... motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative ...
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for ... motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative ...
Associate Assembly Technician
Corvallis, OR · On-site
$16.25 - $19.25/hr
... full-time OptiTrack employee. Responsibilities * Perform assembly and testing of OptiTrack motion capture systems according to established standards and procedures. * Troubleshoot and repair ...
Associate Assembly Technician
Corvallis, OR · On-site
$16.25 - $19.25/hr
... full-time OptiTrack employee. Responsibilities * Perform assembly and testing of OptiTrack motion capture systems according to established standards and procedures. * Troubleshoot and repair ...
You will work with motion capture, hand animation, and procedural techniques to build a library of ... games, or themed entertainment where animation drives character personality Amazon is an equal ...
You will work with motion capture, hand animation, and procedural techniques to build a library of ... games, or themed entertainment where animation drives character personality Amazon is an equal ...
Associate Assembly Technician
$16.25 - $19.25/hr
... full-time OptiTrack employee. Responsibilities * Perform assembly and testing of OptiTrack motion capture systems according to established standards and procedures. * Troubleshoot and repair ...
Associate Assembly Technician
$16.25 - $19.25/hr
... full-time OptiTrack employee. Responsibilities * Perform assembly and testing of OptiTrack motion capture systems according to established standards and procedures. * Troubleshoot and repair ...
Job Title: Motion Graphic Designer Department: Game Presentation Job Reports To: VP, Game ... In addition to medical, dental, vision, and life insurance, all full-time employees of the ...
Job Title: Motion Graphic Designer Department: Game Presentation Job Reports To: VP, Game ... In addition to medical, dental, vision, and life insurance, all full-time employees of the ...
Job Title: Motion Graphic Designer Department: Game Presentation Job Reports To: VP, Game ... In addition to medical, dental, vision, and life insurance, all full-time employees of the ...
Job Title: Motion Graphic Designer Department: Game Presentation Job Reports To: VP, Game ... In addition to medical, dental, vision, and life insurance, all full-time employees of the ...
Character Animator - Generative AI Experiences SW
Cupertino, CA · On-site
$150K - $277K/yr
... Motion capture cleanup and performance enhancement experience Experience with real-time game engines (Unity, Unreal, or proprietary engines) Experience with non-linear animation systems, animation ...
Character Animator - Generative AI Experiences SW
Cupertino, CA · On-site
$150K - $277K/yr
... Motion capture cleanup and performance enhancement experience Experience with real-time game engines (Unity, Unreal, or proprietary engines) Experience with non-linear animation systems, animation ...
Senior Gameplay Animator (CONTRACT)
$76.92 - $86.06/hr
Ability to utilize motion capture data and hand key animation to create believable characters. * Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography ...
Senior Gameplay Animator (CONTRACT)
$76.92 - $86.06/hr
Ability to utilize motion capture data and hand key animation to create believable characters. * Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography ...
Helix Data Creator
San Jose, CA · On-site
$33/hr
This is a full-time 6 month fixed-term position, paid hourly. It's a strong entry point into ... Prior robotics or motion-capture exposure * Military background * A genuine passion for robotics ...
Helix Data Creator
San Jose, CA · On-site
$33/hr
This is a full-time 6 month fixed-term position, paid hourly. It's a strong entry point into ... Prior robotics or motion-capture exposure * Military background * A genuine passion for robotics ...
Helix Data Creator
San Jose, CA · On-site
$33/hr
This is a full-time 6 month fixed-term position, paid hourly. It's a strong entry point into ... Prior robotics or motion-capture exposure * Military background * A genuine passion for robotics ...
Helix Data Creator
San Jose, CA · On-site
$33/hr
This is a full-time 6 month fixed-term position, paid hourly. It's a strong entry point into ... Prior robotics or motion-capture exposure * Military background * A genuine passion for robotics ...
... Motion capture cleanup and performance enhancement experience Experience with real-time game engines (Unity, Unreal, or proprietary engines) Experience with non-linear animation systems, animation ...
... Motion capture cleanup and performance enhancement experience Experience with real-time game engines (Unity, Unreal, or proprietary engines) Experience with non-linear animation systems, animation ...
Be Seen First
Boston Dynamics Robot Pilot (Need VR experience)!!!!
Waltham, MA · On-site
$28 - $32.20/hr
... motion capture and VR systems. Skills & Attributes · Strong computer proficiency; experience with PC gaming, VR systems, or Linux environments is a plus. · Ability to work effectively in ambiguous ...
New
Quick apply
Be Seen First
Boston Dynamics Robot Pilot (Need VR experience)!!!!
Waltham, MA · On-site
$28 - $32.20/hr
... motion capture and VR systems. Skills & Attributes · Strong computer proficiency; experience with PC gaming, VR systems, or Linux environments is a plus. · Ability to work effectively in ambiguous ...
New
This is a full-time, in-office position based out of Rockstar's new state-of-the-art game ... Experience or knowledge of Motion Capture/Film Production. * Passion for Rockstar Games and our ...
This is a full-time, in-office position based out of Rockstar's new state-of-the-art game ... Experience or knowledge of Motion Capture/Film Production. * Passion for Rockstar Games and our ...
... game development leaders at SCAD. You'll prepare them for careers across disciplines including ... motion-capture, and more. As part of the ITGM department, you'll join a supportive team of ...
... game development leaders at SCAD. You'll prepare them for careers across disciplines including ... motion-capture, and more. As part of the ITGM department, you'll join a supportive team of ...
Senior Robot Animator
San Mateo, CA · On-site
$100K - $300K/yr
Author robot motion in Maya (or Blender) using keyframe, procedural, and capture-based techniques ... VFX, games, or robotics, or equivalent senior-level experience - demo reel required * Expert ...
Senior Robot Animator
San Mateo, CA · On-site
$100K - $300K/yr
Author robot motion in Maya (or Blender) using keyframe, procedural, and capture-based techniques ... VFX, games, or robotics, or equivalent senior-level experience - demo reel required * Expert ...
Research Specialist I-II AS6480 & AS6479
Stillwater, OK · On-site
$20.25 - $27/hr
Staff Full-time Location: Stillwater Categories: Research Campus OSU-Stillwater Contact Name ... to, force plates, motion capture systems, EMG, wearables, and validated survey instruments ...
Research Specialist I-II AS6480 & AS6479
Stillwater, OK · On-site
$20.25 - $27/hr
Staff Full-time Location: Stillwater Categories: Research Campus OSU-Stillwater Contact Name ... to, force plates, motion capture systems, EMG, wearables, and validated survey instruments ...
Full Time Game Motion Capture information
See salary details
$61.5K - $67.5K
0% of jobs
$67.5K - $73.4K
0% of jobs
$73.4K - $79.4K
0% of jobs
$79.4K - $85.3K
0% of jobs
$85.3K - $91.3K
0% of jobs
$91.3K - $97.2K
0% of jobs
$97.2K - $103.2K
0% of jobs
$103.2K - $109.1K
0% of jobs
$109.1K - $115.1K
0% of jobs
$115.1K - $121K
0% of jobs
$122.5K is the 25th percentile. Wages below this are outliers.
$121K - $127K
100% of jobs
$61.5K
$127K
How much do full time game motion capture jobs pay per year?
What is the difference between Full Time Game Motion Capture vs Full Time Character Animator?
| Aspect | Full Time Game Motion Capture | Full Time Character Animator |
|---|---|---|
| Required Credentials | Experience with motion capture technology, animation software, and sometimes a background in acting or movement training | Proficiency in animation software (e.g., Maya, Blender), artistic skills, and understanding of character design |
| Work Environment | Motion capture studios, game development companies, often involving performance capture sessions | Animation studios, game studios, working in digital art and design environments |
| Industry Usage | Commonly used in game development, film, and VR projects for realistic character movements | Used across gaming, film, and advertising for creating animated characters and scenes |
Full Time Game Motion Capture specialists focus on capturing real human movements using specialized equipment, often working in performance capture sessions. In contrast, Full Time Character Animators create animated characters from scratch using software. Both roles require strong artistic and technical skills but differ in their methods and tools used.
What cities are hiring for Full Time Game Motion Capture jobs?
Cities with the most Full Time Game Motion Capture job openings:
What are the most commonly searched types of Game Motion Capture jobs?
The most popular types of Game Motion Capture jobs are:
What states have the most Full Time Game Motion Capture jobs?
States with the most job openings for Full Time Game Motion Capture jobs include:

Full-time
Re-posted 14 days ago
Savannah College of Art and Design rating
5.9
Based on 11 frontline employees who took The Breakroom Quiz
584th of 631 rated colleges and universities
Job description
Apply now Job no: 502482
Work type: Faculty Full Time
Location: Savannah
Categories: Interactive Design/Game Development
As an innovative designer, developer, or creative technologist, you'll guide the next generation of interactive design and game development leaders at SCAD. You'll prepare them for careers across disciplines including interactive design, real-time development, emerging technology, product design, experience design, and beyond, as they build the systems, products, and experiences that redefine how people interact with the world. Lauded by The Princeton Review and Animation Career Review, SCAD offers exceptional opportunities to instruct students on industry-leading equipment, including stop-motion sets, AR/VR resources, a green-screen stage, motion-capture, and more.
As part of the ITGM department, you'll join a supportive team of educators and connected professionals who use cutting-edge technology and collaborate in advanced studio environments with a commitment to helping the university's diverse student body develop technically accomplished, visually compelling, inclusive, and relevant work. SCAD is consistently ranked No. 1 in the Red Dot Design Awards for shaping the future of design, recognized for an array of the university's top-ranked disciplines including ITGM.
A strong understanding of how interaction, user experience, interface, and product design practices inform the development of meaningful real-time experiences is required. You should demonstrate an active interest in emerging technologies, including generative artificial intelligence and intelligent interactive systems, as well as fluency in collaborating across design and technology disciplines to help students move beyond static prototypes to build functional, testable, and deployable experiences.
As an ITGM professor, you will:
Teach courses in real-time engines, interactive systems, mobile and desktop development, immersive experience design, and emerging technologies.
Guide students from research and early-stage concepts through functional prototypes, user testing, iteration, and deployment.
Help students apply interaction design, UX, UI, product design, and systems-thinking principles in real-time environments, prioritizing accessibility, usability, performance, platform requirements, and audience needs.
As a creative technologist, you must also effectively:
Support students with diverse design and technical backgrounds as they build confidence in programming, scripting, and real-time development.
Introduce responsible and purposeful uses of generative AI across creative, technical, and product development workflows to explore how AI can support ideation, rapid prototyping, content creation, procedural experiences, adaptive interaction, conversational systems, intelligent agents, and real-time behavior.
Encourage experimentation with real-time engines beyond traditional gaming, including applications in healthcare, education, enterprise, simulation, training, automotive, and other sectors
To support SCAD's deep professional focus and industry connections, you will also:
Provide constructive critique and mentorship to support student learning, portfolio development, professional readiness, and career growth.
Collaborate with faculty across interactive design, game development, UX, product design, technology, and related disciplines.
Maintain current knowledge of professional practices, emerging technologies, and evolving real-time production workflows.
Strong candidates will demonstrate the ability to:
Help students understand how logic, data, interaction, and system behavior are implemented in real-time environments.
Confidently use programming and scripting to create interactive systems and real-time behavior.
Communicate technical and design concepts clearly to students with varied levels of experience.
Be committed to inclusive design, accessibility, creative problem-solving, and user-centered development.
Demonstrate strong collaborative, communication, and mentorship skills.
Candidates should ideally demonstrate:
Familiarity with real-time engine applications beyond traditional gaming, including simulations, training, digital twins, product visualization, and interactive storytelling.
Experience in product strategy, UX research, usability testing, or human-centered design.
Understanding of APIs, cloud-connected applications, data-driven experiences, or live systems.
Experience in C#, C++, Python, JavaScript, visual scripting, or related programming environments.
Understanding of Git, version control, and collaborative production pipelines capabilities.
Background in collegiate teaching, professional training, mentorship, or curriculum development.
Minimum qualifications:
Terminal degree in interactive design and game development or a relevant field
Professional experience in interactive design, real-time development, product development, game development, creative technology, or a related field
Proficient in programming and scripting
Preferred qualifications:
Background in spatial interaction and immersive experience design
Experience with Unity and real-time game engines to build engaging, interactive products, including games, simulations, or immersive environments
Experience in mobile game or interactive application development for iOS and Android, including augmented, virtual, or mixed reality
Experience applying generative AI, machine learning, intelligent agents, or conversational systems to games, simulations, interactive products, creative workflows, or real-time environments
Experience collaborating with product designers, interaction designers, artists, developers, engineers, stakeholders, and subject-matter experts
Travel required:
Less than 10%
Required application documents:
Current resume and/or CV
Cover letter
Portfolio demonstrating technical execution and design thinking
Unofficial academic transcripts
Work hours: As noted in the Employment Agreement.
ADA tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements and minimum qualifications listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions and/or meet the minimum qualifications.
Advertised: 24 Jul 2026 Eastern Daylight Time
Applications close:
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What Savannah College of Art and Design employees say
Pay
Benefits
Hours and flexibility
Workplace
Get the full story on Breakroom
About Savannah College of Art and Design
Sourced by ZipRecruiter
Industry
Colleges, universities, and professional schools
Company size
1,001 - 5,000 Employees
Headquarters location
Savannah, GA, US
Year founded
1978