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Seasonal Game Motion Capture Jobs (NOW HIRING)

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. * Strong practical skill in hand-key facial ...

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

Ability to utilize motion capture data and hand key animation to create believable characters. * Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography ...

... game logic. * US work authorization. We are unable to sponsor visas for this role. Helpful But Not Required Experience with Unity, Unreal, CoreML, TFLite, MediaPipe, AR, or motion capture systems.

Lead Animator

Novato, CA

$123K - $182K/yr

Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. * Strong practical skill in hand-key facial ...

Lead Animator

Novato, CA · Remote

$123K - $182K/yr

Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. * Strong practical skill in hand-key facial ...

Lead Animator

Novato, CA · On-site

$123 - $182/hr

Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. * Strong practical skill in hand-key facial ...

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. * Strong practical skill in hand-key facial ...

Cinematic Layout Artist

Los Angeles, CA · On-site

$70K - $110K/yr

Process and stage motion capture data for integration into animation sequences, placing 3D ... Ensure smooth transitions between cinematics and gameplay * Maintain scene quality through regular ...

Animate using both hand-key techniques and motion capture data. * Collaborate with Tech Art ... A passion for games, animation, and storytelling. About Us Everforth Apex is a world-class ...

Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of ... We love the art and technology of motion capture and have a lot of fun, all while having a true ...

Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of ... We love the art and technology of motion capture and have a lot of fun, all while having a true ...

$70 - $110/hr

Animate using both hand-key techniques and motion capture data. * Collaborate with Tech Art ... A passion for games, animation, and storytelling. About Us Everforth Apex is a world-class ...

Capture high-octane gameplay, dynamic "freecam" cinematics, environmental coverage, and key art ... motion pacing) adapted for 3D digital environments. * Engine & Tool Master: Deeply comfortable ...

Capture high-octane gameplay, dynamic "freecam" cinematics, environmental coverage, and key art ... motion pacing) adapted for 3D digital environments. * Engine & Tool Master: Deeply comfortable ...

Showing results 21-40

Seasonal Game Motion Capture information

See salary details

$61.5K

$127K

How much do seasonal game motion capture jobs pay per year?

As of Sep 7, 2026, the average yearly pay for seasonal game motion capture in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.

What cities are hiring for Seasonal Game Motion Capture jobs?

Cities with the most Seasonal Game Motion Capture job openings:

What are the most commonly searched types of Game Motion Capture jobs?

The most popular types of Game Motion Capture jobs are:

What states have the most Seasonal Game Motion Capture jobs?

States with the most job openings for Seasonal Game Motion Capture jobs include:

Infographic showing various Seasonal Game Motion Capture job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 18% Part Time, and 3% Contract. Highlights an 83% Physical, 3% Hybrid, and 14% Remote job distribution, with an average salary of $123,552 per year, or $59.4 per hour.

Senior Gameplay Animator

Half Mermaid Productions

Brooklyn, NY • On-site, Remote

$80K - $100K/yr

Contractor

Re-posted 15 days ago


Job description

Work With Us on Project D████
Job Description
We are looking for an experienced and talented Senior Gameplay Animator to join the development effort on our exciting new game "Project D."
The project is a third person horror game with experimental narrative, a return to the genre that our director, Sam Barlow, previously explored with Silent Hill: Shattered Memories. Candidates with experience of shipping a third person Unreal title on console are preferred. We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen.
This is a long term contract position on a remote team. Candidates in European timezones are preferred. Our studio is based in Brooklyn, NY and occasional travel to New York City may be required.
Applicants from traditionally marginalized identities within the game industry are highly encouraged to apply. Half Mermaid Productions does not discriminate on the basis of race, color, religion, gender, gender expression, age, national origin, disability, marital status, sexual orientation, or military status.
To apply, please use our Job Application form. Do not email your application, it will not be reviewed if it is not submitted using the Job Application form.
If you have any questions or encounter any issues using our job application form, please email jobs@halfmermaid.co.
Responsibilities
  • Create animations for both grounded, real world human characters and inhuman characters alike
  • Take animations from design spec through key pose to finished animation, creating responsive but authentic motion
  • Collaborate with other departments to implement animations in engine

Skills
Required Skills:
  • Have shipped a character-based game on console
  • High level understanding of combat and grapple animations
  • Fluency in Maya and Unreal Engine 5
  • Strong communication skills, contributing to the productivity and success of working in a remote team environment
  • An appreciation for narrative and psychological horror

Nice-to-Have Skills:
  • Experience working with MGear
  • Proficiency in body and facial rigging
  • Experience with motion capture pipelines and interest in cutting edge technologies to reduce cost and effort for performance capture