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Game Motion Capture Jobs (NOW HIRING)

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

... game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and ...

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

... game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and ...

Cinematic Animator

Los Angeles, CA · On-site

$70K - $110K/yr

As an individual contributor, you will create high-quality in-game cinematics and narrative gameplay experiences using motion capture, performance capture, and hand-keyed animation. Working closely ...

Experience with motion capture systems or 3D tracking technologies. * Knowledge of machine learning or artificial intelligence. * Familiarity with game engines such as Unreal Engine, Unity, or others.

Willingness to work on-site in Corvallis, OR Experience with motion capture systems or 3D tracking technologies. Knowledge of machine learning or artificial intelligence. Familiarity with game ...

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Game Motion Capture information

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$61.5K

$127K

How much do game motion capture jobs pay per year?

As of Sep 7, 2026, the average yearly pay for game motion capture in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.

What is a game motion capture?

A Game Motion Capture job involves recording the movements of actors or stunt performers using specialized motion capture (mocap) technology. This data is then used to create realistic character animations in video games. Professionals in this field work closely with animators and game developers to ensure accurate and expressive character movements. They may also help set up mocap suits, work with tracking software, and refine captured data for use in the game engine.

What does a typical workday look like for someone in a game motion capture role?

A typical workday for a Game Motion Capture professional often starts with technical setup, including suit fitting and marker placement, followed by rehearsals and recording sessions in a studio with a multidisciplinary team. You’ll perform a wide range of physical actions based on direction from animators, directors, and game designers, sometimes repeating movements for technical accuracy or different creative needs. Collaboration is key, as you may interact with other performers, camera operators, and technical staff to ensure high-quality data capture. Motion capture work can also involve problem-solving on the spot to adjust to new choreography or technical challenges. The dynamic studio environment requires both physical stamina and teamwork, making each day varied and engaging.

What are the key skills and qualifications needed to thrive in the game motion capture position, and why are they important?

To thrive in Game Motion Capture, you need a background in movement or performance arts—such as acting, dance, or athletics—combined with an understanding of anatomy and body mechanics. Familiarity with motion capture suits, marker placement, and industry-standard software like Vicon or OptiTrack is highly valuable. Strong collaboration skills, adaptability, and the ability to take direction well will set you apart in a studio environment. These skills ensure accurate, expressive performances that translate effectively into digital characters, meeting the creative and technical demands of game development.

More about Game Motion Capture jobs

What cities are hiring for Game Motion Capture jobs?

Cities with the most Game Motion Capture job openings:

What are the most commonly searched types of Game Motion Capture jobs?

The most popular types of Game Motion Capture jobs are:

Infographic showing various Game Motion Capture job openings in the United States as of August 2026, with employment types broken down into 50% Full Time, 31% Part Time, and 19% Contract. Highlights an 69% In-person, and 31% Remote job distribution, with an average salary of $123,552 per year, or $59.4 per hour.

Senior Motion Capture Technician

Virtual Producer

Orlando, FL • On-site

$70 - $100/hr

Other

PTO

Posted 5 days ago


Job description

Based in the Orlando, Florida studio, you will report to the Sr Acquisition Manager and provide high-quality body, face, and camera motion performances and 3D likeness capture for in‑game, cinematic, and narrative sequences. You will maintain and operate motion capture and 3D scanning systems to capture assets for 3D scanning, animation, VR and virtual production out of the Tiburon studio.

Responsibilities
  • Provide leadership to the development teams in the acquisition of motion capture assets during performance sessions.
  • Lead the entire production process, including preparation, setup, operation, and maintenance of motion capture systems and associated hardware.
  • Lead the maintenance, operation, and troubleshooting of multiple motion capture systems, including optical (Vicon), inertial (Xsens), and markerless technologies as well as the integration of facial capture systems.
  • Oversee real‑time animation retargeting using industry‑standard software like Motion Builder or game engines such as Unreal.
  • Track, solve, retarget, and clean motion capture animation assets to ensure results.
  • Use and develop proprietary tools associated with motion capture operations.
  • Capture cinematic animation sequences involving characters, props, and cameras.
  • Collaborate with animation leads and directors to develop motion capture visual targets and develop pipelines.
  • Provide support for performer motion capture wardrobe fitting and marker application.
  • Document workflows and pipelines to maintain a comprehensive knowledge base.
Qualifications
  • You are experienced in motion capture production related to video games, television, film, or other related industry.
  • You have knowledge of industry‑standard processes, protocols, and best practices related to motion capture, animation, and visual effects; Vicon, Xsens, Motion Builder, Unreal Engine, and other relevant tools.
  • Three or more years of experience with virtual cameras, virtual reality, and virtual production techniques, including proficiency in cinematic language, camera terminology, and knowledge of real‑world cameras of multiple types.
  • You have demonstrated capability to work as part of a team, collaborate with animation leads and directors, and with performers and other production personnel.
  • You have experience maintaining motion capture hardware, including cameras, suits, markers, and facial capture systems.
  • You have an understanding of programming languages commonly used for motion capture pipelines, such as Python or C++.
  • You are willing to travel periodically to support production demand.
Benefits

We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. We also support physical, emotional, financial, career, and community wellness through our benefits program.

Equal Opportunity Employer

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment‑qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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