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Game Motion Capture Jobs (NOW HIRING)

Analyze and interpret biomechanics data from motion capture data collections * Write biomechanics reports based on data collected in the lab and in games to develop player development goals for ...

Senior Gameplay Animator (Locomotion)

Boston, MA · On-site +1

$115K - $131K/yr

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... Curate motion capture shot list and provide performance direction, preparing locomotion patterns ...

Analyze and interpret biomechanics data from motion capture data collections * Write biomechanics reports based on data collected in the lab and in games to develop player development goals for ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation and gaming engines , to support humanoid robot development. * Implement and optimize ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...

About OptiTrack OptiTrack is a global leader in motion capture technology, delivering precision tracking solutions for industries ranging from animation and gaming to biomechanics, robotics, virtual ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. * Implement and optimize kinematic and ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation and gaming engines , to support humanoid robot development. * Implement and optimize ...

OR · On-site

$120K - $145K/yr

Create and integrate AAA quality animations for scripted moments within the game using Unreal Engine 5 * Use motion capture optimally and hand-key appropriately * Support the creation and maintenance ...

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

... game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and ...

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

... game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and ...

... game dev, etc) in a dailies-style critique environment, find optimal solutions, and address issues as they arise. * Direct and work with motion capture data as a core part of the layout process.

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How much do game motion capture jobs pay per year?

As of Jun 5, 2026, the average yearly pay for game motion capture in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.

What is a Game Motion Capture job?

A Game Motion Capture job involves recording the movements of actors or stunt performers using specialized motion capture (mocap) technology. This data is then used to create realistic character animations in video games. Professionals in this field work closely with animators and game developers to ensure accurate and expressive character movements. They may also help set up mocap suits, work with tracking software, and refine captured data for use in the game engine.

What are the key skills and qualifications needed to thrive in the Game Motion Capture position, and why are they important?

To thrive in Game Motion Capture, you need a background in movement or performance arts—such as acting, dance, or athletics—combined with an understanding of anatomy and body mechanics. Familiarity with motion capture suits, marker placement, and industry-standard software like Vicon or OptiTrack is highly valuable. Strong collaboration skills, adaptability, and the ability to take direction well will set you apart in a studio environment. These skills ensure accurate, expressive performances that translate effectively into digital characters, meeting the creative and technical demands of game development.

What does a typical workday look like for someone in a Game Motion Capture role?

A typical workday for a Game Motion Capture professional often starts with technical setup, including suit fitting and marker placement, followed by rehearsals and recording sessions in a studio with a multidisciplinary team. You’ll perform a wide range of physical actions based on direction from animators, directors, and game designers, sometimes repeating movements for technical accuracy or different creative needs. Collaboration is key, as you may interact with other performers, camera operators, and technical staff to ensure high-quality data capture. Motion capture work can also involve problem-solving on the spot to adjust to new choreography or technical challenges. The dynamic studio environment requires both physical stamina and teamwork, making each day varied and engaging.

More about Game Motion Capture jobs
What cities are hiring for Game Motion Capture jobs? Cities with the most Game Motion Capture job openings:
What are the most commonly searched types of Game Motion Capture jobs? The most popular types of Game Motion Capture jobs are:
What job categories do people searching Game Motion Capture jobs look for? The top searched job categories for Game Motion Capture jobs are:
Capture Production Assistant

Capture Production Assistant

Electronic Arts Inc.

Los Angeles, CA • On-site

$33 - $55/hr

Temporary

Medical, Dental, Vision, Life, Retirement, PTO

Posted 9 days ago


Job description

General Information
Locations: Los Angeles - Chatsworth, California, United States of America
Role ID
214243
Worker Type
Temporary Employee
Studio/Department
EA Studios - EA Create
Work Model
On Site
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA Create Capture is a highly engaged content creation team within EA Studios. Our content is generated through multiple services which encompass motion capture, performance capture, 3D head scanning and body scanning for videogame titles developed by Electronic Arts (EA). We are adventurous and creative. We are courageous and we take chances. We are excited by pioneers who cut new paths and take on challenges with determination. We are a diverse team, unified through collaboration, culture and craft. We look for the best in everyone.
The EA Create Capture team provides high-quality body and facial motion performances and character scanning for in-game, cinematic and narrative sequences. Our Los Angeles-based Motion Capture Studio serves the motion capture needs for all of EA's game development teams worldwide.
Role overview:
Reporting to the Studio Manager, the Production Assistant supports EA Create Capture services with fast and organized production planning and resource coordination for Motion Capture and Character Scanning.
You have live production on-set experience with knowledge of entertainment industry practices and protocols. You will support a team of project managers, Mocap Leads, and the Studio Manager to accomplish recording activity for game development teams.
This is a 12-month contract, based onsite at the Canoga Park studio.
Your Qualities:
You're a people-person; organized and flexible, with a desire to get things right. You excel in a creative environment, and enjoy working within a team.
Administrative Role and Responsibilities:
  • Provide support within the Create Capture team, with a specific focus on the Los Angeles studio team.
  • Create and distribute production paperwork, like Call Sheets, Production Summaries, Timesheets, Insurance Forms, Shotlists, and Schedules.
  • Coordinate on-site and virtual meetings between the Create Capture teams within the Production Assistant remit.
  • Coordinate catering requests for shoots and team lunches.
  • Reconcile PCard statements and create PO's.
  • Acquire vendor estimates and invoices.
  • Help maintain the office environment and studio inventory.
  • Help track project expenditures and budgets.
  • Organize events for local Capture/Create celebrations and team activities.
  • Book crew travel for on-location shoots.

Shoot Day Role and Responsibilities:
  • Ensure the Capture studio and studio facilities are prepared and maintained throughout the shoot day (e.g. prepping talent areas and disposing of documents securely).
  • Greet visitors as they arrive on-site and provide additional support to them.
  • Manage shoot communication channels between on-set and remote crew.
  • Receive and distribute catering orders.
  • Ensure any shoot day specific paperwork is completed (e.g. Performer timesheets).

Requirements:
  • You have 1+ year professional experience working on a live production set alongside performers and crew.
  • You have 3+ years experience in an administrative or production office environment found in film, TV, VFX or video games.
  • You have a University Bachelor's degree or equivalent professional experience.
  • You are proficient in standard software tools and can use custom software such as Monday.com, Shotgrid, and iExpense.

Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$33 - $55 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work 40 hours a week.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.