As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Superior ability to highlight gameplay possibilities in environment concepts while maintaining a ...
As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Superior ability to highlight gameplay possibilities in environment concepts while maintaining a ...
CONTRACT - Environment Artist I (NST)
Redmond, WA · On-site
$31 - $47/hr
As part of the Nintendo family, we're passionate about creating games designed to surprise and ... As an Environment Artist, you will have proven Substance Designer experience and a deep passion for ...
CONTRACT - Environment Artist I (NST)
Redmond, WA · On-site
$31 - $47/hr
As part of the Nintendo family, we're passionate about creating games designed to surprise and ... As an Environment Artist, you will have proven Substance Designer experience and a deep passion for ...
As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Superior ability to highlight gameplay possibilities in environment concepts while maintaining a ...
As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Superior ability to highlight gameplay possibilities in environment concepts while maintaining a ...
Modeling Outsource Artist
Cary, NC · On-site
... environment. Whether it's building award-winning games or crafting engine technology that enables ... ART What We Do Push your artistic talent to the limit on a team of world-class environment ...
Modeling Outsource Artist
Cary, NC · On-site
... environment. Whether it's building award-winning games or crafting engine technology that enables ... ART What We Do Push your artistic talent to the limit on a team of world-class environment ...
Environment Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ...
Environment Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ...
Principal Concept Artist (Environments)
$123K - $182K/yr
As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Superior ability to highlight gameplay possibilities in environment concepts while maintaining a ...
Principal Concept Artist (Environments)
$123K - $182K/yr
As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Superior ability to highlight gameplay possibilities in environment concepts while maintaining a ...
Principal Concept Artist (Environments)
Novato, CA · On-site
$123K - $182K/yr
As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Superior ability to highlight gameplay possibilities in environment concepts while maintaining a ...
Principal Concept Artist (Environments)
Novato, CA · On-site
$123K - $182K/yr
As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Superior ability to highlight gameplay possibilities in environment concepts while maintaining a ...
Expression of Interest - Unreal Environment Artist
Los Angeles, CA · On-site
$136K - $163K/yr
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... or games. * Experience building environments from initial blackout to final polish/ship. * A ...
Expression of Interest - Unreal Environment Artist
Los Angeles, CA · On-site
$136K - $163K/yr
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... or games. * Experience building environments from initial blackout to final polish/ship. * A ...
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... or games. * Experience building environments from initial blackout to final polish/ship. * A ...
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... or games. * Experience building environments from initial blackout to final polish/ship. * A ...
Junior 3D Environment Artist
Herndon, VA · On-site
We are seeking a motivated Junior 3D Environment Artist to support the development of visual ... game or entertainment content. You will work closely with experienced team members and Unity ...
Quick apply
Junior 3D Environment Artist
Herndon, VA · On-site
We are seeking a motivated Junior 3D Environment Artist to support the development of visual ... game or entertainment content. You will work closely with experienced team members and Unity ...
Senior or Principal 3D Environment Artist
Madison, WI · On-site +1
After the release of our flagship title in 2017 we have become one of the highest selling games of ... mentoring artists. * Experience owning environment art quality and direction and meeting ...
Senior or Principal 3D Environment Artist
Madison, WI · On-site +1
After the release of our flagship title in 2017 we have become one of the highest selling games of ... mentoring artists. * Experience owning environment art quality and direction and meeting ...
Real-Time Environment Artist - Expression of Interest - ILM San Francisco (Project Hire) Req ID ... Depending on the project, their work may support interactive gameplay, immersive storytelling ...
Real-Time Environment Artist - Expression of Interest - ILM San Francisco (Project Hire) Req ID ... Depending on the project, their work may support interactive gameplay, immersive storytelling ...
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that ... environments * Work with modelers and texture/shader artists to optimize the visual look and run ...
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that ... environments * Work with modelers and texture/shader artists to optimize the visual look and run ...
Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is ...
Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is ...
Lighting Artist, Environment (Contingent)
Santa Monica, CA · On-site
$57.98 - $72.45/hr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... environments * Work with modelers and texture/shader artists to optimize the visual look and run ...
Lighting Artist, Environment (Contingent)
Santa Monica, CA · On-site
$57.98 - $72.45/hr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... environments * Work with modelers and texture/shader artists to optimize the visual look and run ...
Lighting Artist, Environment (Contingent)
Santa Monica, CA · On-site
$57.98 - $72.45/hr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... environments * Work with modelers and texture/shader artists to optimize the visual look and run ...
Lighting Artist, Environment (Contingent)
Santa Monica, CA · On-site
$57.98 - $72.45/hr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... environments * Work with modelers and texture/shader artists to optimize the visual look and run ...
3D Game Artist - Platform Architecture
$184K - $324K/yr
Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is ...
3D Game Artist - Platform Architecture
$184K - $324K/yr
Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is ...
Lead Environment Concept Artist
Cary, NC · On-site
$117K - $135K/yr
What You'll Do Epic Games is searching for an experienced Lead Environment Concept Artist to support and supervise environment concept content created by external partners as part of our ...
Lead Environment Concept Artist
Cary, NC · On-site
$117K - $135K/yr
What You'll Do Epic Games is searching for an experienced Lead Environment Concept Artist to support and supervise environment concept content created by external partners as part of our ...
Senior Environment Concept Artist
Cary, NC · On-site
$117K - $140K/yr
What You'll Do Epic Games is searching for an experienced Senior Environment Concept Artist to support and supervise environment concept content created by external partners as part of our ...
Senior Environment Concept Artist
Cary, NC · On-site
$117K - $140K/yr
What You'll Do Epic Games is searching for an experienced Senior Environment Concept Artist to support and supervise environment concept content created by external partners as part of our ...
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$24 - $28/hr
Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments * Contribute to the development and documentation of material ...
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$24 - $28/hr
Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments * Contribute to the development and documentation of material ...
Game Environment Artist information
See salary details
$37K - $51.5K
2% of jobs
$51.5K - $65.9K
10% of jobs
$76.8K is the 25th percentile. Wages below this are outliers.
$65.9K - $80.4K
17% of jobs
$80.4K - $94.8K
13% of jobs
$94.8K - $109.3K
5% of jobs
The median wage is $112.4K / yr.
$109.3K - $123.7K
15% of jobs
$123.7K - $138.2K
0% of jobs
$138.2K - $152.6K
4% of jobs
$167.1K is the 75th percentile. Wages above this are outliers.
$152.6K - $167.1K
9% of jobs
$167.1K - $181.5K
13% of jobs
$181.5K - $196K
13% of jobs
$37K
$123.1K
$196K
How much do game environment artist jobs pay per year?
What are the key skills and qualifications needed to thrive in the Game Environment Artist position, and why are they important?
To thrive as a Game Environment Artist, you need strong artistic ability, proficiency in 3D modeling and texturing, and a solid understanding of environmental storytelling, usually backed by a degree in game art or a related field. Expertise with industry-standard tools such as Autodesk Maya, Blender, Substance Painter, and Unreal Engine, as well as knowledge of PBR workflows, is highly regarded. Excellent collaboration skills, creative problem-solving, and attention to detail help artists work effectively within a larger development team. These skills and qualities are crucial for creating immersive, visually compelling game worlds that enhance the player experience.
What is a Game Environment Artist job?
A Game Environment Artist is responsible for creating the visual environments in video games, including landscapes, buildings, and props. They use 3D modeling, texturing, and lighting techniques to bring immersive worlds to life. This role requires artistic skills, technical proficiency in software like Blender, Maya, or Unreal Engine, and an understanding of game design principles. Environment Artists collaborate closely with level designers and other artists to ensure a cohesive and visually appealing game world.
What are the typical challenges a Game Environment Artist faces on a day-to-day basis?
Game Environment Artists often face the challenge of balancing high-quality visuals with strict technical constraints, such as polygon budgets and performance optimization for different platforms. They must frequently iterate on their work based on feedback from art directors, level designers, and technical artists to ensure that environments not only look impressive but also support gameplay mechanics and narrative. Time management is important, as development timelines can be tight, and collaboration with other team members is essential for cohesive world-building. Developing strong communication skills and an adaptable workflow will help you overcome these challenges and contribute effectively to the team's creative vision.

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Re-posted 10 days ago
Job description
As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development team to help shape the foundational visual DNA of our project. You will collaborate with a passionate group of game developers and be responsible for crafting high-fidelity environment concepts that support deep systems architecture and breathtaking aesthetics, ultimately bringing the richly imagined world of BioShock to life.
What You'll Do:
- Set the visual benchmark and North Star for environment art, ensuring the most challenging spaces meet the project's high-fidelity goals.
- Deliver high-fidelity concept art, with sufficient detail and clarity, that will serve as the definitive reference for the Environment team to execute upon, without ambiguity, and build gameplay spaces.Â
- Proactively identify and resolve complex visual or pipeline bottlenecks before they impact production.
- Bridge the gap between Art, Narrative, and Design to ensure environmental concepts support deep systems architecture and gameplay.
- Act as a Force Multiplier by coaching Senior and Mid-level artists, fostering a culture of furthering education and craftsmanship, giving and receiving constructive feedback in an empathetic way.Â
- Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.
- Continuously explore and propose visual innovations that evolve the Art Direction while staying within the established project constraints.
- Brainstorm ideas for gameplay locations with Design and Art teams.
- Visualize possibilities for environmental storytelling.
- Storyboard as needed to clarify concepts and pitches.
- Create key marketing art and assets.
What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across Design, Art, Narrative, and Engineering teams to ensure environmental concepts support both the narrative "look and feel" and functional gameplay requirements. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles, bridging the gap between artistic vision and technical constraints.
Skills & Experiences:
- 7+ years of experience in game development.
- Degree in Fine Art or related experience.
- Shipped at least one, full cycle, AAA title in the role of concept artist.Â
- Superior ability to highlight gameplay possibilities in environment concepts while maintaining a sense of architectural coherence and adherence to traditional rules of city planning and layout.Â
- Able to quickly iterate on ideas visually, graciously give and receive constructive feedback, and take direction well.
- Stylistically versatile, able to faithfully recreate elements of popular and commercial art from multiple eras, and innovate on new ideas.Â
- Fluent in 2D editing/illustration packages such as Illustrator, Photoshop.
- BONUS: Fluent with 3D modeling and animation packages such as Maya, 3ds Max, etc
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- A persistent and self-motivated person with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
#LI-Hybrid
The pay range for this position in California at the start of employment is expected to be between $123,200 and $182,360 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.