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Assistant Game Environment Artist Jobs (NOW HIRING)

Artist: Environment

Andover, MA

$128.60K - $154K/yr

At Rockstar Games, we create world-class entertainment experiences. Become part of a team working ... Rockstar is on the lookout for a talented Environment Artist with a passion for game development.

Artist: Environment

Andover, MA · On-site

$68K - $85K/yr

At Rockstar Games, we create world-class entertainment experiences. Become part of a team working ... Rockstar is on the lookout for a talented Environment Artist with a passion for game development.

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Familiarity with our games and visual style * Ability to concept * Love and affinity for video ...

$60K/yr

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Familiarity with our games and visual style * Ability to concept * Love and affinity for video ...

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Assistant Game Environment Artist information

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$37K

$123.1K

$196K

How much do assistant game environment artist jobs pay per year?

As of Jun 1, 2026, the average yearly pay for assistant game environment artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Assistant Game Environment Artist vs Environment Artist?

AspectAssistant Game Environment ArtistEnvironment Artist
Required CredentialsDiploma or degree in art, design, or related field; basic knowledge of 3D softwareSimilar educational background; more advanced skills and experience
Work EnvironmentSupportive team, often in a game development studio; collaborative settingSimilar studio environment; responsible for creating detailed environments
Job ResponsibilitiesAssist in creating environment assets, learn workflows, support senior artistsDesign and develop complete environment assets, oversee quality and detail

Assistant Game Environment Artists typically support senior artists by creating assets and learning workflows, while Environment Artists are responsible for designing and developing detailed game environments. The roles share similar educational backgrounds and work environments but differ in experience level and scope of responsibilities.

More about Assistant Game Environment Artist jobs
What cities are hiring for Assistant Game Environment Artist jobs? Cities with the most Assistant Game Environment Artist job openings:
What are the most commonly searched types of Game Environment Artist jobs? The most popular types of Game Environment Artist jobs are:
What states have the most Assistant Game Environment Artist jobs? States with the most job openings for Assistant Game Environment Artist jobs include:
Environment Artist (Senior/Principal)

Environment Artist (Senior/Principal)

Bonfire Studios

Irvine, CA • On-site, Remote

Full-time

Posted 15 days ago


Job description

What's the one game you couldn't put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we're chasing. Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.
Great games begin with people who dare to dream big. If that sounds exciting, you might be exactly who we're looking for.
Bonfire is a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower. In a world built from memories, you will loot powerful items to create and adapt a unique build-out that will change your strategy and combat experience with every Ascension.
The best way to understand our Art team is in their own words - here's how they describe their work.
Our goal is to immerse players in an extraordinary and haunting realm. From initial concept art to final in-game elements, we are crafting a compelling aesthetic experience that seamlessly blends with and brings to life the game's narrative, level design, combat and audio. We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and unforgettable atmosphere of the Arkheron's world.
We are looking for a Senior/Principal Environment Artist with the technical grit to turn surreal concepts into high-fidelity, AAA landscapes. You aren't just an asset creator here - you are a primary architect. You will elevate the visual language of our first IP, translating our established world into immersive environments where every vista serves the story and every layout is purpose-built for competitive gameplay.
YOU'LL CONTRIBUTE BY:
  • Building high-quality, in-game environment art that brings the world of Arkheron to life-architecture, materials, props, vistas, and set dressing.
  • Owning environment assets end-to-end, from concept or blockout through final in-engine implementation.
  • Creating fully realized architectural kits, ensuring they are visually cohesive, performant, and flexible for level design.
  • Partnering closely with design, lighting, engineering, and other art disciplines to ensure environments support gameplay, readability, and visual storytelling.
  • Balancing artistic fidelity with gameplay and technical needs, making smart tradeoffs that serve player experience.
  • Conducting research and gathering reference to push quality, authenticity, and cohesion across the world.
  • Contributing ideas early and often, helping shape the visual language and identity of a new IP.
  • Operating with a high degree of autonomy, pushing work forward in a small, evolving team without needing rigid structure.
  • Wearing multiple hats, using your experience to contribute beyond pure asset creation when it benefits the game.
  • Collaborate with downstream departments to proactively follow your environmental work through production and into final implementation.
  • Helping shape the game and studio culture, bringing thoughtfulness, curiosity, and craftsmanship to how we build together.

WE'RE EXCITED ABOUT YOU BECAUSE YOU:
  • Are a strong, self-directed world builder who can take an idea from a rough sketch to a polished, in-game environment.
  • Have deep experience creating AAA-quality environment art, ideally with at least one shipped AAA title.
  • Bring a sharp eye for organic forms, architecture, materials, color, composition, and spatial storytelling.
  • Are proficient with industry-standard tools (Maya or equivalent, ZBrush, Photoshop, Substance, and real-time engines).
  • Understand the realities of game development pipelines, including optimization, lighting, PBR materials, UVs, and engine constraints.
  • Think developer- and product-first, caring about how environments affect gameplay, flow, and player experience.
  • Thrive in highly collaborative, cross-disciplinary teams, and communicate clearly with partners across the studio.
  • Are comfortable working through ambiguity and taking initiative without waiting for perfect direction.
  • Value trust, openness, and diverse perspectives.
  • Have a growth mindset and enjoy learning, experimenting, and refining your craft.
  • Want to make a meaningful impact in a tight-knit studio where your work visibly shapes the game.

THIS MIGHT NOT BE THE ROLE FOR YOU IF:
  • You prefer working in large, highly specialized teams with narrow ownership and rigid pipelines.
  • You need extremely detailed direction for every task and are uncomfortable navigating ambiguity.
  • You're most excited by standalone asset creation rather than holistic world building.
  • You're not interested in collaborating closely with design, lighting, and engineering.
  • You're looking for a role where responsibilities are strictly defined and don't evolve over time.
  • You're uninterested in contributing beyond your immediate discipline or shaping a new IP.

YOU'LL LOVE WORKING AT BONFIRE BECAUSE WE:
  • Embrace bold challenges with creativity and courage, making the tough calls to build a game we're proud to play every day.
  • Keep fun at the core: we play Arkheron daily, staying grounded as players. If it's not more fun than yesterday, we fix it. We don't chase trends; we listen by playing.
  • Stay truly independent, with decisions driven by the team - not by investors or a board.
  • Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don't.

The base salary range for this role is $174,800 - $221,817. Depending on your experience and level (whether you're closer to mid-level or principal), your offer may land above or below that range. We don't just look at years on a résumé - we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better. When we connect, we'll happily walk you through the full details.
Want to get a feel for what it's like to work here? You can check out more about our culture, team, benefits, and perks at www.bonfirestudios.com. And don't worry - anything you share with us in the application process is just for recruiting and won't be shared. You can read more in our privacy policy.