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Assistant Game Environment Artist Jobs (NOW HIRING)

As part of the Nintendo family, we're passionate about creating games designed to surprise and ... As an Environment Artist, you will have proven Substance Designer experience and a deep passion for ...

... environment. Whether it's building award-winning games or crafting engine technology that enables ... ART What We Do Push your artistic talent to the limit on a team of world-class environment ...

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Superior ability to highlight gameplay possibilities in environment concepts while maintaining a ...

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Superior ability to highlight gameplay possibilities in environment concepts while maintaining a ...

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Assistant Game Environment Artist information

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$37K

$123.1K

$196K

How much do assistant game environment artist jobs pay per year?

As of Jul 15, 2026, the average yearly pay for assistant game environment artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Assistant Game Environment Artist vs Environment Artist?

AspectAssistant Game Environment ArtistEnvironment Artist
Required CredentialsDiploma or degree in art, design, or related field; basic knowledge of 3D softwareSimilar educational background; more advanced skills and experience
Work EnvironmentSupportive team, often in a game development studio; collaborative settingSimilar studio environment; responsible for creating detailed environments
Job ResponsibilitiesAssist in creating environment assets, learn workflows, support senior artistsDesign and develop complete environment assets, oversee quality and detail

Assistant Game Environment Artists typically support senior artists by creating assets and learning workflows, while Environment Artists are responsible for designing and developing detailed game environments. The roles share similar educational backgrounds and work environments but differ in experience level and scope of responsibilities.

More about Assistant Game Environment Artist jobs
What cities are hiring for Assistant Game Environment Artist jobs? Cities with the most Assistant Game Environment Artist job openings:
What are the most commonly searched types of Game Environment Artist jobs? The most popular types of Game Environment Artist jobs are:
What states have the most Assistant Game Environment Artist jobs? States with the most job openings for Assistant Game Environment Artist jobs include:
What job categories do people searching Assistant Game Environment Artist jobs look for? The top searched job categories for Assistant Game Environment Artist jobs are:
Infographic showing various Assistant Game Environment Artist job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
CONTRACT - Environment Artist I (NST)

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site

$31 - $47/hr

Contractor

Medical

Posted 8 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

Nintendo of America
About Nintendo of America: From the launch of the Nintendo Entertainment System™ more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including Mario™, Donkey Kong™, The Legend of Zelda™, Metroid™, Animal Crossing™, Pikmin™ and Splatoon™ across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,
Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.
As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!
SUMMARY:
  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES
  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS
  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay range:
$31-$47 USD

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