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Entry Level Game Environment Artist Jobs (NOW HIRING)

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Motive Studio, part of Electronic Arts, is dedicated to creating a safe and fair gaming environment. As a Game Integrity Analyst, you will monitor and investigate player behaviors, collaborate with ...

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Entry Level Game Environment Artist information

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$37K

$123.1K

$196K

How much do entry level game environment artist jobs pay per year?

As of Jun 1, 2026, the average yearly pay for entry level game environment artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Entry Level Game Environment Artist, and why are they important?

To thrive as an Entry Level Game Environment Artist, you need a solid understanding of 3D modeling, texturing, and digital art fundamentals, typically supported by a portfolio and a relevant degree or coursework. Familiarity with industry-standard software such as Autodesk Maya, Blender, Substance Painter, and game engines like Unreal Engine or Unity is commonly expected. Attention to detail, creativity, and the ability to collaborate effectively with team members are crucial soft skills. These competencies ensure you can produce visually compelling environments that enhance gameplay and meet project standards in a collaborative development setting.

What are some typical challenges faced by entry level game environment artists when working on large projects?

Entry level game environment artists often encounter challenges such as adapting to established workflows, managing tight deadlines, and maintaining consistency with the overall visual style set by senior artists. Collaborating with other departments, like level design and technical art, can also require strong communication skills to ensure assets integrate smoothly into the game. Additionally, learning to optimize assets for performance while preserving visual quality is a common learning curve for newcomers in the industry.

What does an Entry Level Game Environment Artist do?

An Entry Level Game Environment Artist creates the visual backgrounds and settings for video games, such as landscapes, buildings, and props. They work closely with other artists and designers to ensure the environment fits the game’s style and story. Their tasks often involve modeling, texturing, and lighting 3D assets using software like Maya, Blender, or Unreal Engine. Entry-level artists are typically responsible for simpler assets and may assist with polishing or optimizing environments created by senior team members.

What is the difference between Entry Level Game Environment Artist vs Junior 3D Environment Artist?

AspectEntry Level Game Environment ArtistJunior 3D Environment Artist
Required SkillsBasic 3D modeling, texturing, knowledge of game enginesFundamental 3D modeling, environment creation, software proficiency
ExperienceLimited professional experience or internshipsSimilar entry-level experience, internships preferred
Work EnvironmentGame studios, indie developers, educational projectsGame development teams, freelance projects, internships
Common UsageEntry-level position for aspiring environment artistsInitial role for those starting in environment art

Both roles are entry-level positions focused on environment creation for games, requiring foundational skills in 3D modeling and texturing. The terms are often used interchangeably, with slight variations depending on the employer. They serve as starting points for careers in game environment art, offering opportunities to develop skills and gain industry experience.

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What job categories do people searching Entry Level Game Environment Artist jobs look for? The top searched job categories for Entry Level Game Environment Artist jobs are:
CONTRACT - Associate Environment Artist I (NST)

CONTRACT - Associate Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 5 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

92nd of 184 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.