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Entry Level Game Environment Artist Jobs (NOW HIRING)

Optimize textures and livery assets to meet simulator standards and maintain efficient in-game ... Organized, self-motivated, and capable of managing deadlines independently in a remote environment.

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ... or environment creation for games, simulation, visualization, or digital media. * Modern 3D ...

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... or environment creation for games, simulation, visualization, or digital media. * Modern 3D ...

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Entry Level Game Environment Artist information

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$37K

$123.1K

$196K

How much do entry level game environment artist jobs pay per year?

As of Aug 26, 2026, the average yearly pay for entry level game environment artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What does an entry level game environment artist do?

An Entry Level Game Environment Artist creates the visual backgrounds and settings for video games, such as landscapes, buildings, and props. They work closely with other artists and designers to ensure the environment fits the game’s style and story. Their tasks often involve modeling, texturing, and lighting 3D assets using software like Maya, Blender, or Unreal Engine. Entry-level artists are typically responsible for simpler assets and may assist with polishing or optimizing environments created by senior team members.

What are the key skills and qualifications needed to thrive as an entry level game environment artist?

To thrive as an Entry Level Game Environment Artist, you need a solid understanding of 3D modeling, texturing, and digital art fundamentals, typically supported by a portfolio and a relevant degree or coursework. Familiarity with industry-standard software such as Autodesk Maya, Blender, Substance Painter, and game engines like Unreal Engine or Unity is commonly expected. Attention to detail, creativity, and the ability to collaborate effectively with team members are crucial soft skills. These competencies ensure you can produce visually compelling environments that enhance gameplay and meet project standards in a collaborative development setting.

What are some typical challenges faced by entry level game environment artists when working on large projects?

Entry level game environment artists often encounter challenges such as adapting to established workflows, managing tight deadlines, and maintaining consistency with the overall visual style set by senior artists. Collaborating with other departments, like level design and technical art, can also require strong communication skills to ensure assets integrate smoothly into the game. Additionally, learning to optimize assets for performance while preserving visual quality is a common learning curve for newcomers in the industry.

What is the difference between Entry Level Game Environment Artist vs Junior 3D Environment Artist?

AspectEntry Level Game Environment ArtistJunior 3D Environment Artist
Required SkillsBasic 3D modeling, texturing, knowledge of game enginesFundamental 3D modeling, environment creation, software proficiency
ExperienceLimited professional experience or internshipsSimilar entry-level experience, internships preferred
Work EnvironmentGame studios, indie developers, educational projectsGame development teams, freelance projects, internships
Common UsageEntry-level position for aspiring environment artistsInitial role for those starting in environment art

Both roles are entry-level positions focused on environment creation for games, requiring foundational skills in 3D modeling and texturing. The terms are often used interchangeably, with slight variations depending on the employer. They serve as starting points for careers in game environment art, offering opportunities to develop skills and gain industry experience.

More about Entry Level Game Environment Artist jobs

What cities are hiring for Entry Level Game Environment Artist jobs?

Cities with the most Entry Level Game Environment Artist job openings:

What are the most commonly searched types of Game Environment Artist jobs?

The most popular types of Game Environment Artist jobs are:

What states have the most Entry Level Game Environment Artist jobs?

States with the most job openings for Entry Level Game Environment Artist jobs include:

What job categories do people searching Entry Level Game Environment Artist jobs look for?

The top searched job categories for Entry Level Game Environment Artist jobs are:

Infographic showing various Entry Level Game Environment Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 17% Part Time, 2% Contract, and 1% Nights. Highlights an 89% Physical, 2% Hybrid, and 9% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Environment Artist - GameSim - Talent Pipeline

New Orleans, LA • On-site, Remote


Keywords Studios
Arts, Entertainment, and Recreation • 10K+ employees

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media

Good employer

Learn new skills


Full-time

Re-posted 23 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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