1

Game Capture Artist Jobs (NOW HIRING)

$117K - $140K/yr

You will advocate for clear communication, lightweight workflows, game performance, and solutions ... Deep knowledge of character rigging, facial rigs, animation workflows, and motion capture. * Strong ...

Color Artist

Burbank, CA · On-site

$40 - $50/hr

COMPANY OVERVIEW At Imagine we go beyond print to help our clients deliver game-changing visual ... clients capture the heart, minds, and loyalty of their customers. For more than 30 years, The ...

next page

Showing results 1-20

Game Capture Artist information

See salary details

$37K

$123.1K

$196K

How much do game capture artist jobs pay per year?

As of Jun 6, 2026, the average yearly pay for game capture artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a Game Capture Artist job?

A Game Capture Artist is responsible for recording high-quality gameplay footage for use in promotional materials, such as trailers, advertisements, and social media content. They use in-game tools and cinematic techniques to capture visually compelling moments that showcase the best aspects of a game. This role requires a strong understanding of camera composition, storytelling, and video editing fundamentals. Game Capture Artists often collaborate with marketing teams, video editors, and developers to create engaging content that excites players and enhances a game's brand presence.

What are the key skills and qualifications needed to thrive in the Game Capture Artist position, and why are they important?

To thrive as a Game Capture Artist, you need a deep understanding of gameplay mechanics, strong visual composition skills, and proficiency in real-time game engines, often supported by relevant creative or digital media education. Familiarity with capture software such as OBS, NVIDIA ShadowPlay, or in-game camera tools, as well as editing suites like Adobe Premiere or After Effects, is essential. Attention to detail, creativity, and the ability to collaborate and communicate effectively with cross-functional teams are important soft skills. These qualities ensure you can deliver high-quality, engaging game footage that meets project goals and marketing needs in a fast-paced production environment.

What kinds of projects and responsibilities can I expect as a Game Capture Artist?

As a Game Capture Artist, you’ll work on projects ranging from gameplay trailers and marketing materials to in-game cinematics and social media content. Your daily tasks will often include planning and executing complex game captures, troubleshooting technical challenges, and collaborating closely with marketing, development, and creative teams to ensure footage meets visual and narrative goals. You may also be responsible for organizing and cataloging assets, making quick creative decisions on the fly, and sometimes working under tight deadlines. This role offers opportunities to develop your portfolio, gain exposure to different aspects of game production, and advance into roles like Lead Capture Artist or Video Producer.

What cities are hiring for Game Capture Artist jobs? Cities with the most Game Capture Artist job openings:
What are the most commonly searched types of Game Capture Artist jobs? The most popular types of Game Capture Artist jobs are:
What states have the most Game Capture Artist jobs? States with the most job openings for Game Capture Artist jobs include:
What job categories do people searching Game Capture Artist jobs look for? The top searched job categories for Game Capture Artist jobs are:
Infographic showing various Game Capture Artist job openings in the United States as of May 2026, with employment types broken down into 33% Full Time, 33% Part Time, and 34% Contract. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
Senior Real-Time Cinematic Artist - Art Center Cinematics Team

Senior Real-Time Cinematic Artist - Art Center Cinematics Team

Snail Games USA

Beverly Hills, CA • On-site, Remote

$90K - $120K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 10 days ago


Job description

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Real-Time Cinematic Artist to join the Art Center Cinematics team. This role is centered on cinematic camera work, shot layout, Unreal Sequencer execution, and previs, working closely with the Cinematic Director to turn rough creative direction, storyboards, references, and editorial beats into clear, reviewable in-engine sequences for game trailers, in-game cinematics, and cinematic gameplay moments.

You will collaborate with dedicated lighting, VFX, mocap, and animation partners, while your primary ownership remains building strong, feasible cinematic sequences directly in Unreal Engine. The ideal candidate has a strong cinematic eye, moves quickly from rough direction to usable shot passes, and understands how to balance creative ambition with real production constraints.

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming. Los Angeles area preferred.

Responsibilities
  • Block and refine cinematic shots directly in Unreal Engine with the Cinematic Director.

  • Create camera animation and shot layouts in Unreal Sequencer.

  • Turn storyboards, references, and rough direction into reviewable in-engine sequences.

  • Build fast previs/layout passes using available environments, temp assets, and placeholder animation.

  • Explore camera language, staging, timing, scale, and shot feasibility.

  • Identify which shots are production-safe, technically feasible, or reference-only.

  • Export rough cuts, playblasts, and review passes for creative feedback.

  • Keep shots, versions, Sequencer files, naming conventions, and review exports organized.

  • Track shot status, dependencies, blockers, and follow-ups so cinematic work stays visible and actionable.

  • Partner with animation, VFX, lighting, design, technical art, and production to flag dependencies and risks.

  • Help establish practical cinematic workflows and reusable Unreal setups.

Minimum Requirements
  • Shipped at least one video game title

  • Professional experience creating real-time cinematics, previs, cinematic layout, or game trailers.

  • Strong Unreal Engine experience, especially Unreal Sequencer.

  • Experience with Maya/Motionbuilder

  • Strong cinematic eye for camera, staging, timing, scale, composition, and continuity.

  • Ability to turn rough direction into clear, reviewable in-engine shot passes.

  • Experience building shots with existing assets, temp animation, and unfinished environments.

  • Ability to evaluate shot feasibility and communicate dependencies clearly.

  • Strong organization across shot lists, sequences, versions, exports, review notes, dependencies, and follow-ups.

  • Portfolio or reel showing cinematic camera work, layout, previs, or real-time sequence construction.

Nice to Have
  • Experience creating game trailers or promotional cinematics.

  • Experience with in-game cinematics or cinematic gameplay sequences.

  • Background in cinematic layout, previs, animation layout, trailer capture, or virtual production.

  • Experience with Movie Render Queue, virtual cameras, mocap, or performance capture workflows.

  • Experience helping establish cinematic pipelines, shot conventions, or reusable Unreal setups.

  • Familiarity with short-form vertical video or social-first cinematic content.

Salary Range

$90,000 - $120,000 Annually

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.