... 3D artist, or in a related capacity on shipped games, AAA productions, training systems ... capture. * Have experience optimizing meshes, textures, materials, shaders, lighting, memory use ...
... 3D artist, or in a related capacity on shipped games, AAA productions, training systems ... capture. * Have experience optimizing meshes, textures, materials, shaders, lighting, memory use ...
Real-Time 3D Asset Engineer
Laurel, MD · On-site
... 3D artist, or in a related capacity on shipped games, AAA productions, training systems ... capture. * Have experience optimizing meshes, textures, materials, shaders, lighting, memory use ...
New
Real-Time 3D Asset Engineer
Laurel, MD · On-site
... 3D artist, or in a related capacity on shipped games, AAA productions, training systems ... capture. * Have experience optimizing meshes, textures, materials, shaders, lighting, memory use ...
New
Real-Time 3D Asset Engineer
Laurel, MD · On-site
... 3D artist, or in a related capacity on shipped games, AAA productions, training systems ... capture. * Have experience optimizing meshes, textures, materials, shaders, lighting, memory use ...
Real-Time 3D Asset Engineer
Laurel, MD · On-site
... 3D artist, or in a related capacity on shipped games, AAA productions, training systems ... capture. * Have experience optimizing meshes, textures, materials, shaders, lighting, memory use ...
Game Capture Artist information
See Washington salary details
$41.9K - $58.3K
2% of jobs
$58.3K - $74.6K
10% of jobs
$86.9K is the 25th percentile. Wages below this are outliers.
$74.6K - $91K
17% of jobs
$91K - $107.4K
13% of jobs
$107.4K - $123.8K
5% of jobs
The median wage is $127.3K / yr.
$123.8K - $140.1K
15% of jobs
$140.1K - $156.5K
0% of jobs
$156.5K - $172.9K
4% of jobs
$189.2K is the 75th percentile. Wages above this are outliers.
$172.9K - $189.2K
9% of jobs
$189.2K - $205.6K
13% of jobs
$205.6K - $222K
13% of jobs
$41.9K
$139.5K
$222K
How much do game capture artist jobs pay per year?
What is a game capture artist?
A Game Capture Artist is responsible for recording high-quality gameplay footage for use in promotional materials, such as trailers, advertisements, and social media content. They use in-game tools and cinematic techniques to capture visually compelling moments that showcase the best aspects of a game. This role requires a strong understanding of camera composition, storytelling, and video editing fundamentals. Game Capture Artists often collaborate with marketing teams, video editors, and developers to create engaging content that excites players and enhances a game's brand presence.
What kinds of projects and responsibilities can I expect as a game capture artist?
As a Game Capture Artist, you’ll work on projects ranging from gameplay trailers and marketing materials to in-game cinematics and social media content. Your daily tasks will often include planning and executing complex game captures, troubleshooting technical challenges, and collaborating closely with marketing, development, and creative teams to ensure footage meets visual and narrative goals. You may also be responsible for organizing and cataloging assets, making quick creative decisions on the fly, and sometimes working under tight deadlines. This role offers opportunities to develop your portfolio, gain exposure to different aspects of game production, and advance into roles like Lead Capture Artist or Video Producer.
What are the key skills and qualifications needed to thrive as a game capture artist, and why are they important?
To thrive as a Game Capture Artist, you need a deep understanding of gameplay mechanics, strong visual composition skills, and proficiency in real-time game engines, often supported by relevant creative or digital media education. Familiarity with capture software such as OBS, NVIDIA ShadowPlay, or in-game camera tools, as well as editing suites like Adobe Premiere or After Effects, is essential. Attention to detail, creativity, and the ability to collaborate and communicate effectively with cross-functional teams are important soft skills. These qualities ensure you can deliver high-quality, engaging game footage that meets project goals and marketing needs in a fast-paced production environment.
What are the most commonly searched types of Game Capture Artist jobs in Washington?
The most popular types of Game Capture Artist jobs in Washington are:
What are popular job titles related to Game Capture Artist jobs in Washington?
For Game Capture Artist jobs in Washington, the most frequently searched job titles are:
What job categories do people searching Game Capture Artist jobs in Washington look for?
The top searched job categories for Game Capture Artist jobs in Washington are:
What cities in Washington are hiring for Game Capture Artist jobs?
Cities in Washington with the most Game Capture Artist job openings:

Real-Time 3D Asset Engineer with Security Clearance
Laurel, MD • On-site
Other
Medical, Dental, Vision, Life, Retirement, PTO
Posted 22 days ago
Job description
* You will build production-ready models, textures, and materials from reference photos, CAD, 3D scans, photogrammetry, engineering drawings, and other source material, with an emphasis on equipment, environments, facilities, and other hard-surface assets.
* You will optimize 3D assets for real-time performance, including polycount, draw calls, texture memory, levels of detail, colliders, materials, and scene organization.
* You will develop and maintain source-to-engine asset pipelines that help artists and engineers move content from reference material and 3D tools into Unity, Unreal, or other real-time engines.
* You will create tools, scripts, shaders, import/export workflows, and asset-processing utilities that streamline real-time content production.
* You will work with artists, engineers, and software developers to troubleshoot asset, rendering, shader, lighting, source control, and build issues across production pipelines.
* You will help shape practical technical art standards for reference gathering, asset quality, visual accuracy, optimization, source control, and repeatable workflows. Qualifications You meet our minimum qualifications for the job if you... * Have a bachelor's degree in game art, technical art, digital art, computer graphics, game development, engineering, architecture, a related field, or equivalent professional experience.
* Have 3+ years of professional experience creating real-time 3D art for games, AR/VR, training systems, engineering visualization, simulation, or other interactive applications.
* Have a portfolio, demo reel, or project examples that show finished 3D models, textures, materials, or scenes based on real-world source material.
* Have experience with 3D content tools and real-time engine workflows, such as Blender, Maya, 3ds Max, Houdini, Substance tools, Unity, Unreal Engine, proprietary game engines, or similar tools.
* Have used scripting, shader authoring, or programming to solve technical art problems, streamline workflows, improve materials, process assets, or support real-time content production.
* Are able to obtain an Interim Secret level security clearance by your start date and can ultimately obtain Secret level clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship. You'll go above and beyond our minimum requirements if you... * Have experience as a technical artist, environment artist, hard-surface artist, material artist, real-time 3D artist, or in a related capacity on shipped games, AAA productions, training systems, simulations, or real-time visualization products.
* Have experience writing shaders, tools, plugins, asset processors, or pipeline automation with HLSL, Slang, C++, C#, Python, Java, or similar languages.
* Have experience with or interest in, 3D reconstruction, scan cleanup, CAD conversion, computer vision, image processing, procedural workflows, or real-world asset capture.
* Have experience optimizing meshes, textures, materials, shaders, lighting, memory use, draw calls, load times, or frame rate for real-time applications.
* Have experience with Unity, Unreal Engine, Git, GitLab, PlasticSCM, or source-controlled art and build pipelines in a production environment. About Us Why Work at APL? The Johns Hopkins University Applied Physics Laboratory (APL) brings world-class expertise to our nation's most critical defense, security, space and science challenges. While we are dedicated to solving complex challenges and pioneering new technologies, what makes us truly outstanding is our culture. We offer a vibrant, welcoming atmosphere where you can bring your authentic self to work, continue to grow, and build strong connections with inspiring teammates. At APL, we celebrate our differences of perspectives and encourage creativity and bold, new ideas. Our employees enjoy generous benefits, including a robust education assistance program, unparalleled retirement contributions, and a healthy work/life balance. APL's campus is located in the Baltimore-Washington metro area. Learn more about our career opportunities at https://www.jhuapl.edu/careers. All qualified applicants will receive consideration for employment without regard to race, creed, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, physical or mental disability, genetic information, veteran status, occupation, marital or familial status, political opinion, personal appearance, or any other characteristic protected by applicable law. APL is committed to providing reasonable accommodation to individuals of all abilities, including those with disabilities. If you require a reasonable accommodation to participate in any part of the hiring process, please contact . The referenced pay range is based on JHU APL's good faith belief at the time of posting. Actual compensation may vary based on factors such as geographic location, work experience, market conditions, education/training and skill level with consideration for internal parity. For salaried employees scheduled to work less than 40 hours per week, annual salary will be prorated based on the number of hours worked. APL may offer bonuses or other forms of compensation per internal policy and/or contractual designation. Additional compensation may be provided in the form of a sign-on bonus, relocation benefits, locality allowance or discretionary payments for exceptional performance. APL provides eligible staff with a comprehensive benefits package including retirement plans, paid time off, medical, dental, vision, life insurance, short-term disability, long-term disability, flexible spending accounts, education assistance, and training and development. Applications are accepted on a rolling basis. Minimum Rate $100,000 Annually Maximum Rate $245,000 Annually
About Johns Hopkins University Applied Physics Laboratory
Sourced by ZipRecruiter
Industry
Guided missile and space vehicle manufacturing
Company size
5,001 - 10,000 Employees
Headquarters location
Laurel, MD, US
Year founded
1942