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Home Based Serious Game Developer Jobs in Washington

An Unannounced Game Studio based in Fairfax, VA and led by industry veterans is searching for Jr-Mid Programmers to join a talented team in creating amazing games. Responsibilities Write portable ...

Overview i3 has an exciting opportunity for a RF Engineer to support the Naval Research Laboratory ... serious game development and implementation. We have established a broad offering of products and ...

Radar Systems Engineer

Washington, DC · On-site

$127K - $250K/yr

Overview i3 is seeking an experienced Radar Systems Engineer to design, develop, and optimize ... serious game development and implementation. We have established a broad offering of products and ...

Digital Hardware Engineer

Washington, DC · On-site

$115K - $189K/yr

Design, implement, analyze and test FPGA-based digital systems. * Develop HDL and block designs for ... serious game development and implementation. We have established a broad offering of products and ...

Senior RF Engineer

Washington, DC · On-site

$130K - $225K/yr

The RF Engineer will design RF subsystems for threat simulators, as well as serve as a subject ... serious game development and implementation. We have established a broad offering of products and ...

The RF Engineer will design RF subsystems for threat simulators, as well as serve as a subject ... serious game development and implementation. We have established a broad offering of products and ...

General knowledge of physics-based simulation and numerical methods. * Working knowledge of Linux ... serious game development and implementation. We have established a broad offering of products and ...

You will reverse engineer and analyze software and build purpose-driven tools that help teams test ... serious game development and implementation. We have established a broad offering of products and ...

DevOps Engineer

Hanover, MD

$52.50 - $72/hr

... based training, serious gaming, technical services, training and other support in live, virtual ... Ensure the DevOps environment facilitates designing, implementing, deploying, and executing ...

DevOps Engineer

Hanover, MD · On-site

$115K - $135K/yr

... based training, serious gaming, technical services, training and other support in live, virtual ... Ensure the DevOps environment facilitates designing, implementing, deploying, and executing ...

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Home Based Serious Game Developer information

How does a home-based serious game developer typically collaborate with remote teams and clients?

As a home-based serious game developer, effective collaboration with remote teams and clients is crucial. You'll often use tools like Slack, Zoom, and project management platforms (e.g., Trello or Jira) to communicate progress, share assets, and receive feedback. Regular virtual meetings and clear documentation are standard practices to ensure everyone is aligned, especially since serious games often require input from subject matter experts, designers, and educators. Building strong digital communication skills and being proactive in seeking clarification or proposing solutions will help you thrive in this distributed work environment.

What are Home Based Serious Game Developers?

Home Based Serious Game Developers are professionals who design, create, and program serious games—games intended for purposes beyond entertainment, such as education, training, or healthcare—while working remotely from their homes. They use their skills in game design, coding, and user experience to develop interactive applications that can teach, train, or solve real-world problems. Working from home allows them to collaborate with teams online, manage their own schedules, and contribute to projects for clients or organizations worldwide.

What are the key skills and qualifications needed to thrive as a Home Based Serious Game Developer, and why are they important?

To thrive as a Home Based Serious Game Developer, you need strong programming skills (such as C# or JavaScript), knowledge of game design principles, and experience with educational or training content. Familiarity with game engines like Unity or Unreal Engine, as well as version control systems like Git, is typically required, and certifications in game development or instructional design can be beneficial. Creativity, self-motivation, and effective remote communication skills help individuals excel in this independent and collaborative role. These skills ensure the creation of engaging, effective serious games that meet client objectives and learning outcomes while maintaining productivity in a remote setting.
What are the most commonly searched types of Serious Game Developer jobs in Washington? The most popular types of Serious Game Developer jobs in Washington are:
What are popular job titles related to Home Based Serious Game Developer jobs in Washington? For Home Based Serious Game Developer jobs in Washington, the most frequently searched job titles are:
What job categories do people searching Home Based Serious Game Developer jobs in Washington look for? The top searched job categories for Home Based Serious Game Developer jobs in Washington are:
Infographic showing various Home Based Serious Game Developer job openings in Washington as of July 2026, with employment types broken down into 70% Full Time, and 30% Part Time. Highlights an 100% In-person job distribution.

Instructor or Assistant Professor of Game Design - Sound

George Mason University

Fairfax, VA • On-site

Other

Re-posted 4 days ago


George Mason University rating

8.3

Company rating: 8.3 out of 10

Based on 19 frontline employees who took The Breakroom Quiz

122nd of 614 rated colleges and universities


Job description

Instructor or Assistant Professor of Game Design - Sound
  • 10003051
  • Fairfax, VA
  • Instructional Faculty
  • Opening on: Nov 1 2025
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Department: Col of Visual and Performing Arts

Classification: 9-month Instructional Faculty

Job Category: Instructional Faculty

Job Type: Full-Time

Work Schedule: Full-time (1.0 FTE, 40 hrs/wk)

Location: Fairfax, VA

Workplace Type: Hybrid Eligible

Salary: Salary commensurate with education and experience

Criminal Background Check: Yes

About the Department:

The Computer Game Design Program, within the College of Visual and Performing Arts, provides the following:

  1. Undergraduate game design and development courses in sound design and game music composition, leading to a BFA in Computer Game Design;
  2. Provides mentorship and guidance in sound design and game music composition to students pursuing majors and minors in Computer Game Design; and
  3. Supports a cohesive faculty and staff to carry out objectives 1 and 2.

About the Position:

The Instructor or Assistant Professor teaches undergraduate Game Design, Sound Design, Game Music Composition courses and helps develop the future track in the Computer Game Design Program. Also, pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Responsibilities:

  • Teaches undergraduate Game Design courses and helps develop the future track in the Computer Game Design Program; and
  • Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Required Qualifications:

  • Bachelor's degree in related field, or equivalent combination of education and experience;
  • Master's degree in related field, or 5+ years experience in Game Design or related industry;
  • Experienced in all facets of Sound Design and/or Game Music Composition for game design and development, including technical, managerial, and artistic advances, current research (traditional and applied), and industry developments;
  • Extensive experience working with all primary game sound design, production, and game music composition software applications, as well as related hardware;
  • Applicable experience (minimum of 5 years desired) in the industry, and expertise using current professional game engines, editors, and project management software;
  • Knowledgeable about all facets of Sound Design and/or Game Music Composition for game design and development, including technical, managerial, and artistic advances, current research (traditional and applied), and industry developments;
  • Extensive knowledge working with all primary game design, game programming, and management software applications, engines, and tools, as well as related hardware;
  • Knowledge of sound design and game music composition software utilized in the industry;
  • Knowledge of workflow in multi-platform game production and publication;
  • Excellent interpersonal and presentation skills;
  • Proven critical thinking, problem-solving, and judgment skills;
  • Ability to successfully interact with the industry business and governmental communities;
  • Demonstrated commitment and ability to work collaboratively within a complex work environment; and
  • Possesses an approach that fosters a respectful, nonthreatening workplace environment.

Preferred Qualifications:

  • Terminal degree in game related discipline, or 5+ years experience in the Game Design industry and publication of major entertainment or serious games; and
  • Demonstrated ability working with a diverse population of artists, students, faculty, staff, and community members.

Instructions to Applicants:

For full consideration, applicants must apply for the Instructor or Assistant Professor of Game Design - Sound at https://jobs.gmu.edu/. Complete and submit the online application to include three professional references with contact information, and provide a cover letter and resume for review.

Posting Open Date: November 1, 2025

For Full Consideration, Apply by: January 31, 2026

Open Until Filled: Yes


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