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Home Based Serious Game Developer Jobs in Washington

An Unannounced Game Studio based in Fairfax, VA and led by industry veterans is searching for Jr-Mid Programmers to join a talented team in creating amazing games. Responsibilities Write portable ...

RF Engineer

Washington, DC

$88K - $163K/yr

  • Medical

  • Retirement

  • PTO

Overview i3 has an exciting opportunity for a RF Engineer to support the Naval Research Laboratory ... serious game development and implementation. We have established a broad offering of products and ...

RF Engineer

Washington, DC · On-site

$88K - $163K/yr

  • Medical

  • Retirement

  • PTO

Overview i3 has an exciting opportunity for a RF Engineer to support the Naval Research Laboratory ... serious game development and implementation. We have established a broad offering of products and ...

New

Radar Systems Engineer

Washington, DC

$127K - $250K/yr

  • Medical

  • Retirement

  • PTO

Overview i3 is seeking an experienced Radar Systems Engineer to design, develop, and optimize ... serious game development and implementation. We have established a broad offering of products and ...

Senior RF Engineer

Washington, DC

$130K - $225K/yr

  • Medical

  • Retirement

  • PTO

The RF Engineer will design RF subsystems for threat simulators, as well as serve as a subject ... serious game development and implementation. We have established a broad offering of products and ...

Senior RF Engineer

Washington, DC · On-site

$130K - $225K/yr

  • Medical

  • Retirement

  • PTO

The RF Engineer will design RF subsystems for threat simulators, as well as serve as a subject ... serious game development and implementation. We have established a broad offering of products and ...

New

Senior RF Engineer

Washington, DC

$130K - $225K/yr

  • Medical

  • Retirement

  • PTO

The RF Engineer will design RF subsystems for threat simulators, as well as serve as a subject ... serious game development and implementation. We have established a broad offering of products and ...

Software Engineer

Washington, DC · On-site

$122K - $204K/yr

  • Medical

  • Retirement

  • PTO

Overview i3 has an exciting opportunity for a Software Engineer to support the Naval Research ... serious game development and implementation. We have established a broad offering of products and ...

GNC Engineer

Washington, DC · On-site

$125K - $203K/yr

  • Medical

  • Retirement

  • PTO

General knowledge of physics-based simulation and numerical methods. * Working knowledge of Linux ... serious game development and implementation. We have established a broad offering of products and ...

New

GNC Engineer

Washington, DC

$125K - $203K/yr

  • Medical

  • Retirement

  • PTO

General knowledge of physics-based simulation and numerical methods. * Working knowledge of Linux ... serious game development and implementation. We have established a broad offering of products and ...

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Showing results 1-20

Home Based Serious Game Developer information

How does a home based serious game developer typically collaborate with remote teams and clients?

As a home-based serious game developer, effective collaboration with remote teams and clients is crucial. You'll often use tools like Slack, Zoom, and project management platforms (e.g., Trello or Jira) to communicate progress, share assets, and receive feedback. Regular virtual meetings and clear documentation are standard practices to ensure everyone is aligned, especially since serious games often require input from subject matter experts, designers, and educators. Building strong digital communication skills and being proactive in seeking clarification or proposing solutions will help you thrive in this distributed work environment.

What is a home based serious game developer?

Home Based Serious Game Developers are professionals who design, create, and program serious games—games intended for purposes beyond entertainment, such as education, training, or healthcare—while working remotely from their homes. They use their skills in game design, coding, and user experience to develop interactive applications that can teach, train, or solve real-world problems. Working from home allows them to collaborate with teams online, manage their own schedules, and contribute to projects for clients or organizations worldwide.

What are the key skills and qualifications needed to thrive as a home based serious game developer, and why are they important?

To thrive as a Home Based Serious Game Developer, you need strong programming skills (such as C# or JavaScript), knowledge of game design principles, and experience with educational or training content. Familiarity with game engines like Unity or Unreal Engine, as well as version control systems like Git, is typically required, and certifications in game development or instructional design can be beneficial. Creativity, self-motivation, and effective remote communication skills help individuals excel in this independent and collaborative role. These skills ensure the creation of engaging, effective serious games that meet client objectives and learning outcomes while maintaining productivity in a remote setting.

What are the most commonly searched types of Serious Game Developer jobs in Washington?

The most popular types of Serious Game Developer jobs in Washington are:

What are popular job titles related to Home Based Serious Game Developer jobs in Washington?

For Home Based Serious Game Developer jobs in Washington, the most frequently searched job titles are:

What job categories do people searching Home Based Serious Game Developer jobs in Washington look for?

The top searched job categories for Home Based Serious Game Developer jobs in Washington are:

Infographic showing various Home Based Serious Game Developer job openings in Washington as of August 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% In-person job distribution.

Instructor or Assistant Professor of Game Design

George Mason University

Fairfax, VA • On-site

Other

Re-posted 21 days ago


George Mason University rating

8.3

Company rating: 8.3 out of 10

Based on 19 frontline employees who took The Breakroom Quiz

126th of 618 rated colleges and universities


Job description

Instructor or Assistant Professor of Game Design
  • 10003050
  • Fairfax, VA
  • Instructional Faculty
  • Opening on: Aug 29 2025
  • Closing at: Aug 29 2026 - 23:55 EDT
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Department: Col of Visual and Performing Arts

Classification: 9-month Instructional Faculty

Job Category: Instructional Faculty

Job Type: Full-Time

Work Schedule: N/A - I/R Faculty

Location: Fairfax, VA

Workplace Type: Hybrid Eligible

Salary: Salary commensurate with education and experience

Criminal Background Check: Yes

About the Department:

1. Offers undergraduate game design courses leading to a BFA in Computer Game Design;
2. Provides mentorship and guidance in game production to students pursuing majors and minors in Computer Game Design; and
3. Supports a cohesive faculty and staff to carry out objectives 1 and 2.

About the Position:

Teaches undergraduate Game Design, 3D Modeling, and Animation courses and helps develop this future track in the Computer Game Design Program. Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Responsibilities:

  • Teaches undergraduate Game Design, 3D Modeling, and Animation courses;
  • Helps develop this future track in the Computer Game Design Program; and
  • Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Required Qualifications:

  • Bachelor's degree in related field;
  • 5+ years experience in Game Design or related industry, or Master's degree in related field;
  • Experienced in all facets of 3D Modeling and Animation for game design and development, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;
  • Extensive experience working with all primary game design, production, and management software applications, engines, and tools, as well as related hardware;
  • Applicable experience (minimum of five years is desired) in the industry; and expertise using current professional game engines, editors and project management software;
  • Knowledgeable about all facets of 3D Modeling and Animation for game design and development, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;
  • Extensive knowledge working with all primary game design, game programming, and management software applications, engines, and tools, as well as related hardware;
  • Knowledge of 3D Modeling and animation software utilized in the industry;
  • Knowledge of workflow in multi-platform game production and publication;
  • Excellent interpersonal and presentation skills;
  • Proven critical thinking, problem-solving, and judgment skills;
  • Ability to successfully interact with the industry business and governmental communities;
  • Has a demonstrated commitment and ability to work collaboratively within a complex work environment; and
  • Possesses an approach that fosters a respectful, nonthreatening workplace environment.

Preferred Qualifications:

  • Master's degree in related field;
  • 5+ years experience in the Game Design industry and publication of major entertainment or serious games, or Terminal degree in Game related discipline; and
  • Demonstrated ability working with a diverse population of artists, students, faculty, staff, and community members.

Instructions to Applicants:

For full consideration, applicants must apply for Instructor or Assistant Professor of Game Design at https://jobs.gmu.edu/. Complete and submit the online application to include three professional references with contact information, and provide a Cover Letter/Letter of Intent with Resume for review.

Posting Open Date: August 29, 2025

For Full Consideration, Apply by: September 12, 2025

Open Until Filled: Yes


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