Strong 3D art skills with experience and deep understanding of optimizing and constructing modeling ... Technical Artist - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San ...
Strong 3D art skills with experience and deep understanding of optimizing and constructing modeling ... Technical Artist - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San ...
Blending artistic expertise and technical ability, the 3D Artist will create visually stimulating content that will enhance game playability and showcase original experiences to a wide player ...
Blending artistic expertise and technical ability, the 3D Artist will create visually stimulating content that will enhance game playability and showcase original experiences to a wide player ...
Technical Artist, Assets/Materials
Raleigh, NC · On-site
$123K - $147K/yr
Position Summary: AGBO is looking for a Technical Artist, Assets/Materials to serve as a key ... Employment Type: FULL_TIME
Technical Artist, Assets/Materials
Raleigh, NC · On-site
$123K - $147K/yr
Position Summary: AGBO is looking for a Technical Artist, Assets/Materials to serve as a key ... Employment Type: FULL_TIME
Technical Artist (Virtual Art Department)
Los Angeles, CA · On-site
$3.5K - $6.1K/wk
Provide technical expertise, advice, and solutions to artists, animators, and riggers as required ... 3D assets specifically for high-end realtime environments. * Proficiency in Unreal Engine ...
Technical Artist (Virtual Art Department)
Los Angeles, CA · On-site
$3.5K - $6.1K/wk
Provide technical expertise, advice, and solutions to artists, animators, and riggers as required ... 3D assets specifically for high-end realtime environments. * Proficiency in Unreal Engine ...
Technical Artist, Assets/Materials
$90K - $110K/yr
Position Summary: AGBO is looking for a Technical Artist, Assets/Materials to serve as a key ... Employment Type: FULL_TIME
Technical Artist, Assets/Materials
$90K - $110K/yr
Position Summary: AGBO is looking for a Technical Artist, Assets/Materials to serve as a key ... Employment Type: FULL_TIME
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits, 401K with matching, paid time off (PTO) and additional benefits upon one year of employment such ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits, 401K with matching, paid time off (PTO) and additional benefits upon one year of employment such ...
Required : • Experience as a 3D, Technical or VFX Artist or Compositor in games, film or digital production • Experience with Unreal Engine, Unity & Houdini, Maya / Blender / Cinema4D and similar ...
Required : • Experience as a 3D, Technical or VFX Artist or Compositor in games, film or digital production • Experience with Unreal Engine, Unity & Houdini, Maya / Blender / Cinema4D and similar ...
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits, 401K with matching, paid time off (PTO) and additional benefits upon one year of employment such ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits, 401K with matching, paid time off (PTO) and additional benefits upon one year of employment such ...
3D Artist (Remote)
San Francisco, CA · Remote
$110K - $140K/yr
As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
Quick apply
3D Artist (Remote)
San Francisco, CA · Remote
$110K - $140K/yr
As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
3D Artist and Designer
Houston, TX · On-site
The artist develops 2D drawings along with 3D visualizations that inform customers in technical documentation, digital marketing, and other interactive applications. Reports To: VP Marketing Work ...
3D Artist and Designer
Houston, TX · On-site
The artist develops 2D drawings along with 3D visualizations that inform customers in technical documentation, digital marketing, and other interactive applications. Reports To: VP Marketing Work ...
Principal Technical VFX Artist
Cary, NC · On-site
$117K - $140K/yr
What You'll Do Epic is looking for a Principal Technical FX Artist to join Rocket League, a live ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...
Principal Technical VFX Artist
Cary, NC · On-site
$117K - $140K/yr
What You'll Do Epic is looking for a Principal Technical FX Artist to join Rocket League, a live ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...
Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop ... Lighting Entertainment - Studios Employment Type: Full time Primary City, State, Region, Postal ...
Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop ... Lighting Entertainment - Studios Employment Type: Full time Primary City, State, Region, Postal ...
Creature Technical Director (Character Technical Artist / Rigger) - Expression of Interest - ILM ...
$94K - $120K/yr
Creature Technical Director (Character Technical Artist / Rigger) - Expression of Interest - ILM ... Modeling - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San ...
Creature Technical Director (Character Technical Artist / Rigger) - Expression of Interest - ILM ...
$94K - $120K/yr
Creature Technical Director (Character Technical Artist / Rigger) - Expression of Interest - ILM ... Modeling - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San ...
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA · On-site +1
$134K - $171K/yr
Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop ... Lighting Entertainment - Studios Employment Type: Full time Primary City, State, Region, Postal ...
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA · On-site +1
$134K - $171K/yr
Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop ... Lighting Entertainment - Studios Employment Type: Full time Primary City, State, Region, Postal ...
3D Tracking Artist
New Orleans, LA · On-site
The 3D Tracking / Matchmove Artist will focus on tracking environments and character features (such ... Technical Directors to evolve tools that enhance production efficiency. This is a studio-based role ...
3D Tracking Artist
New Orleans, LA · On-site
The 3D Tracking / Matchmove Artist will focus on tracking environments and character features (such ... Technical Directors to evolve tools that enhance production efficiency. This is a studio-based role ...
THE JOB The 3D Visualization Concept Artist is a key creative contributor within the Concept Studio ... Visualization & Technical Skills * Produce high-quality renderings, presentations, and visual ...
THE JOB The 3D Visualization Concept Artist is a key creative contributor within the Concept Studio ... Visualization & Technical Skills * Produce high-quality renderings, presentations, and visual ...
Sr 3D Artist / Art Director
Midvale, UT · On-site
The ideal candidate brings both technical mastery and an artist's eye, thrives in a fast-paced ... Work with 3D team, photo/video teammates, designers and others to complete work successfully.
Sr 3D Artist / Art Director
Midvale, UT · On-site
The ideal candidate brings both technical mastery and an artist's eye, thrives in a fast-paced ... Work with 3D team, photo/video teammates, designers and others to complete work successfully.
The CGI / 3D Artist is responsible for creating high-impact, AI-enhanced visual content that brings ... This role combines technical expertise with creative storytelling to transform CAD data into ...
The CGI / 3D Artist is responsible for creating high-impact, AI-enhanced visual content that brings ... This role combines technical expertise with creative storytelling to transform CAD data into ...
The CGI / 3D Artist is responsible for creating high-impact, AI-enhanced visual content that brings ... This role combines technical expertise with creative storytelling to transform CAD data into ...
The CGI / 3D Artist is responsible for creating high-impact, AI-enhanced visual content that brings ... This role combines technical expertise with creative storytelling to transform CAD data into ...
Real-Time 3D Asset Engineer
Laurel, MD · On-site
Have experience as a technical artist, environment artist, hard-surface artist, material artist, real-time 3D artist, or in a related capacity on shipped games, AAA productions, training systems ...
Real-Time 3D Asset Engineer
Laurel, MD · On-site
Have experience as a technical artist, environment artist, hard-surface artist, material artist, real-time 3D artist, or in a related capacity on shipped games, AAA productions, training systems ...
Full Time 3D Technical Artist information
See salary details
$95.5K - $100.8K
0% of jobs
$100.8K - $106K
0% of jobs
$106K - $111.3K
0% of jobs
$111.3K - $116.6K
0% of jobs
$116.6K - $121.9K
0% of jobs
$121.9K - $127.1K
22% of jobs
$127.7K is the 25th percentile. Wages below this are outliers.
$127.1K - $132.4K
33% of jobs
$132.4K - $137.7K
0% of jobs
$137.7K - $143K
0% of jobs
$143K - $148.2K
0% of jobs
$150.6K is the 75th percentile. Wages above this are outliers.
$148.2K - $153.5K
45% of jobs
$95.5K
$138.7K
$153.5K
How much do full time 3d technical artist jobs pay per year?
What are some common challenges full time 3D technical artists face when collaborating with developers and designers?
What are the key skills and qualifications needed to thrive as a full time 3D technical artist, and why are they important?
What is the difference between Full Time 3D Technical Artist vs 3D Artist?
| Aspect | Full Time 3D Technical Artist | 3D Artist |
|---|---|---|
| Credentials | Typically requires a degree in computer graphics, animation, or related field | Often requires a degree or portfolio demonstrating artistic skills |
| Work Environment | Works closely with programmers, engineers, and artists in a collaborative environment | Primarily focuses on creating visual assets, often independently or with a team of artists |
| Industry Usage | Common in gaming, film, and interactive media companies | Used across entertainment, advertising, and design industries |
The Full Time 3D Technical Artist combines technical skills with artistic ability, focusing on integrating art assets into projects and optimizing workflows. In contrast, a 3D Artist primarily concentrates on creating visual content. Both roles require strong skills but differ in technical involvement and collaboration focus.
What is a full time 3D technical artist?

Senior Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)
San Francisco, CA
$149K - $179K/yr
Full-time
Re-posted 24 days ago
Walt Disney Company rating
7.7
Based on 128 frontline employees who took The Breakroom Quiz
5th of 51 rated entertainment
Job description
Job Posting Title:
Senior Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)Req ID:
10153466Job Description:
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
We are seeking a Senior Technical Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.
The Senior Technical Artist is instrumental in creating, building, and delivering key content and workflows contributing with artists, designers, and engineers to achieve both artistic and optimization goals in the creation of next-generation immersive experiences. This role acts as a key liaison between the content and engineering teams and facilitates problem solving, strategies, and implementations between departments.
We are looking for a creative technologist who is passionate about bringing the latest technical trends in real-time development to their craft, and who reflects the innovative spirit and immersive storytelling that defines ILM Immersive.
What You'll DoConceive, prototype, implement technically advanced visuals and procedural systems.
Contribute to look development of the highest-caliber real-time art by creating shaders, lighting and particle effects, and partnering with character and environment artists on asset lookdev.
Partner with the art and engineering teams to understand, define and manage project technical requirements and project asset production.
Assist artists and designers via tool development, and in concept testing of new ideas, and building of rapid prototypes.
Look/dev passes of environmental supporting elements, atmospherics, lighting, post-processes and other VFX for scene / level. Actively participate in optimizations, identify, triage, and fix bugs as required.
Explore and implement new tools and techniques to continuously push the visual bar to the leading edge using scripting (Blueprints, Python) and rapid prototypes.
Mentor and collaborate with other Technical Artists to improve studio tools and pipelines.
Proactively identify problems, propose solutions, and seek out buy-in from the team regarding implementation strategy.
Provide hands-on support to the development team for asset performance profiling and optimization. Identify, triage, and fix bugs as required.
Standardize and improve best practices for production of assets, materials, shaders, LODs, asset streaming, collisions, and interactions.
Innovate discipline workflows and keep up to date on new tools/applications/trends in the industry.
5+ years experience in games, film, television, AR/VR or related fields.
Experience with programming/scripting languages such as Python, C++, C#, Java, VEX, or MEL and a proficiency with linear algebra.
Strong 3D art skills with experience and deep understanding of optimizing and constructing modeling, texturing, uv mapping, animation, shading, lighting and particle effects for real-time workflows.
Proficient in Maya, Houdini, Blender, Substance Designer, Substance Painter, and/or Photoshop.
Unreal Engine: extensive experience working with UE workflows: Blueprints, material networks, real-time lighting and simulations, post processing.
Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines and subsurface shaders.
Materials: extensive experience in the development, authoring & organization of efficient node-based materials, hierarchies, material functions, and custom shaders via the UE4 material editor.
Familiarity with profiling tools in the examination & diagnosis of performance issues.
Team-player mindset: open & receptive to ideas, constructive feedback, direction and changes.
Ability to work independently and efficiently under tight deadlines. Works well with direction, but also is self-motivated and will seek out or devise solutions to unexpected challenges.
Passion for playing and making games, experience or interest in VR and AR.
Visual Effects production / pipeline experience.
Interest and capacity to work with proprietary toolsets.
* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications
JoinILM
The hiring range for this position in San Francisco is $134,300 to $171,800 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.Job Posting Segment:
ILM San FranciscoJob Posting Primary Business:
ILM San FranciscoPrimary Job Posting Category:
Technical Artist - StudiosEmployment Type:
Full timePrimary City, State, Region, Postal Code:
San Francisco, CA, USAAlternate City, State, Region, Postal Code:
Date Posted:
2026-06-09What Walt Disney Company employees say
Pay
Benefits
Hours and flexibility
Workplace
Get the full story on Breakroom
About Walt Disney
Sourced by ZipRecruiter
At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!
Industry
Amusement, gambling, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US