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Full Time 3D Technical Artist Jobs (NOW HIRING)

Blending artistic expertise and technical ability, the 3D Artist will create visually stimulating content that will enhance game playability and showcase original experiences to a wide player ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits, 401K with matching, paid time off (PTO) and additional benefits upon one year of employment such ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits, 401K with matching, paid time off (PTO) and additional benefits upon one year of employment such ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.

The artist develops 2D drawings along with 3D visualizations that inform customers in technical documentation, digital marketing, and other interactive applications. Reports To: VP Marketing Work ...

Principal Technical VFX Artist

Cary, NC · On-site

$117K - $140K/yr

What You'll Do Epic is looking for a Principal Technical FX Artist to join Rocket League, a live ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

The 3D Tracking / Matchmove Artist will focus on tracking environments and character features (such ... Technical Directors to evolve tools that enhance production efficiency. This is a studio-based role ...

The ideal candidate brings both technical mastery and an artist's eye, thrives in a fast-paced ... Work with 3D team, photo/video teammates, designers and others to complete work successfully.

Showing results 41-60

Full Time 3D Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do full time 3d technical artist jobs pay per year?

As of Aug 3, 2026, the average yearly pay for full time 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are some common challenges full time 3D technical artists face when collaborating with developers and designers?

Full Time 3D Technical Artists often act as a bridge between the creative vision of designers and the technical requirements of developers. A common challenge is ensuring that assets are both visually appealing and optimized for performance, which can require balancing artistic goals with technical constraints such as polygon count or shader complexity. Effective communication and problem-solving skills are essential, as the role frequently involves troubleshooting pipeline issues and adapting assets to fit evolving project needs. Being proactive in learning new tools and workflows can also help overcome these challenges and lead to smoother collaboration.

What are the key skills and qualifications needed to thrive as a full time 3D technical artist, and why are they important?

To thrive as a Full Time 3D Technical Artist, you need expertise in 3D modeling, texturing, shading, and a strong understanding of computer graphics principles, usually backed by a degree in digital art, computer graphics, or a related field. Proficiency with industry-standard tools such as Maya, Blender, 3ds Max, Substance Painter, and game engines like Unreal Engine or Unity is typically required, and knowledge of scripting languages (e.g., Python, MEL) is often advantageous. Strong problem-solving skills, creativity, and effective communication help you collaborate with multidisciplinary teams and translate artistic vision into technical solutions. These skills ensure the creation of visually compelling and technically optimized assets that meet both artistic and production requirements.

What is the difference between Full Time 3D Technical Artist vs 3D Artist?

AspectFull Time 3D Technical Artist3D Artist
CredentialsTypically requires a degree in computer graphics, animation, or related fieldOften requires a degree or portfolio demonstrating artistic skills
Work EnvironmentWorks closely with programmers, engineers, and artists in a collaborative environmentPrimarily focuses on creating visual assets, often independently or with a team of artists
Industry UsageCommon in gaming, film, and interactive media companiesUsed across entertainment, advertising, and design industries

The Full Time 3D Technical Artist combines technical skills with artistic ability, focusing on integrating art assets into projects and optimizing workflows. In contrast, a 3D Artist primarily concentrates on creating visual content. Both roles require strong skills but differ in technical involvement and collaboration focus.

What is a full time 3D technical artist?

A Full Time 3D Technical Artist is a professional who bridges the gap between art and technology in fields like video games, film, and animation. They are responsible for creating and optimizing 3D assets, developing tools and shaders, and ensuring that visual elements run efficiently within a project's technical constraints. Their work often involves collaborating with artists and programmers to implement art assets in interactive environments. Technical artists need both artistic skills and technical knowledge, including proficiency in 3D modeling software and scripting languages.
More about Full Time 3D Technical Artist jobs
What cities are hiring for Full Time 3D Technical Artist jobs? Cities with the most Full Time 3D Technical Artist job openings:
What are the most commonly searched types of 3D Technical Artist jobs? The most popular types of 3D Technical Artist jobs are:
What states have the most Full Time 3D Technical Artist jobs? States with the most job openings for Full Time 3D Technical Artist jobs include:
Infographic showing various Full Time 3D Technical Artist job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)

The Walt Disney Company

San Francisco, CA

$149K - $179K/yr

Full-time

Re-posted 24 days ago


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 51 rated entertainment


Job description

Job Posting Title:

Senior Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)

Req ID:

10153466

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Senior Technical Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Senior Technical Artist is instrumental in creating, building, and delivering key content and workflows contributing with artists, designers, and engineers to achieve both artistic and optimization goals in the creation of next-generation immersive experiences. This role acts as a key liaison between the content and engineering teams and facilitates problem solving, strategies, and implementations between departments.

We are looking for a creative technologist who is passionate about bringing the latest technical trends in real-time development to their craft, and who reflects the innovative spirit and immersive storytelling that defines ILM Immersive.

What You'll Do
  • Conceive, prototype, implement technically advanced visuals and procedural systems.

  • Contribute to look development of the highest-caliber real-time art by creating shaders, lighting and particle effects, and partnering with character and environment artists on asset lookdev.

  • Partner with the art and engineering teams to understand, define and manage project technical requirements and project asset production.

  • Assist artists and designers via tool development, and in concept testing of new ideas, and building of rapid prototypes.

  • Look/dev passes of environmental supporting elements, atmospherics, lighting, post-processes and other VFX for scene / level. Actively participate in optimizations, identify, triage, and fix bugs as required.

  • Explore and implement new tools and techniques to continuously push the visual bar to the leading edge using scripting (Blueprints, Python) and rapid prototypes.

  • Mentor and collaborate with other Technical Artists to improve studio tools and pipelines.

  • Proactively identify problems, propose solutions, and seek out buy-in from the team regarding implementation strategy.

  • Provide hands-on support to the development team for asset performance profiling and optimization. Identify, triage, and fix bugs as required.

  • Standardize and improve best practices for production of assets, materials, shaders, LODs, asset streaming, collisions, and interactions.

  • Innovate discipline workflows and keep up to date on new tools/applications/trends in the industry.

What You'll Need
  • 5+ years experience in games, film, television, AR/VR or related fields.

  • Experience with programming/scripting languages such as Python, C++, C#, Java, VEX, or MEL and a proficiency with linear algebra.

  • Strong 3D art skills with experience and deep understanding of optimizing and constructing modeling, texturing, uv mapping, animation, shading, lighting and particle effects for real-time workflows.

  • Proficient in Maya, Houdini, Blender, Substance Designer, Substance Painter, and/or Photoshop.

  • Unreal Engine: extensive experience working with UE workflows: Blueprints, material networks, real-time lighting and simulations, post processing.

  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines and subsurface shaders.

  • Materials: extensive experience in the development, authoring & organization of efficient node-based materials, hierarchies, material functions, and custom shaders via the UE4 material editor.

  • Familiarity with profiling tools in the examination & diagnosis of performance issues.

  • Team-player mindset: open & receptive to ideas, constructive feedback, direction and changes.

  • Ability to work independently and efficiently under tight deadlines. Works well with direction, but also is self-motivated and will seek out or devise solutions to unexpected challenges.

Desired skills and experience:
  • Passion for playing and making games, experience or interest in VR and AR.

  • Visual Effects production / pipeline experience.

  • Interest and capacity to work with proprietary toolsets.

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications

JoinILM

The hiring range for this position in San Francisco is $134,300 to $171,800 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Technical Artist - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-09

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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