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Full Time 3D Technical Artist Jobs (NOW HIRING)

Shader Technical Artist

San Mateo, CA ยท On-site

$85K - $126K/yr

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ... Regular, full-time employees are also eligible for a range of benefi ts at the Company, including ...

Blending artistic expertise and technical ability, the 3D Artist will create visually stimulating content that will enhance game playability and showcase original experiences to a wide player ...

Shader Technical Artist

San Mateo, CA ยท On-site

$85K - $126K/yr

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ... Regular, full-time employees are also eligible for a range of benefi ts at the Company, including ...

Shader Technical Artist

San Mateo, CA ยท On-site

$85K - $126K/yr

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ... Regular, full-time employees are also eligible for a range of benefi ts at the Company, including ...

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ... Regular, full-time employees are also eligible for a range of benefi ts at the Company, including ...

3D Artist

New York, NY ยท Remote

$55/hr

About the Role We are looking for a talented and creative 3D Artist to join our team. The ... Ensure all final work meets quality, technical, and creative standards. Requirements * Strong ...

3D Artist

San Francisco, CA ยท On-site +1

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.

3D Artist

Dallas, TX ยท On-site

$50K - $65K/yr

The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits, 401K with matching, paid time off (PTO) and additional benefits upon one year of employment such ...

3D Artist

Dallas, TX ยท On-site

$50K - $65K/yr

The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits, 401K with matching, paid time off (PTO) and additional benefits upon one year of employment such ...

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.

Principal Technical VFX Artist

Cary, NC ยท On-site

$117K - $140K/yr

What You'll Do Epic is looking for a Principal Technical FX Artist to join Rocket League, a live ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

Showing results 41-60

Full Time 3D Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do full time 3d technical artist jobs pay per year?

As of Sep 3, 2026, the average yearly pay for full time 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a full time 3D technical artist?

A Full Time 3D Technical Artist is a professional who bridges the gap between art and technology in fields like video games, film, and animation. They are responsible for creating and optimizing 3D assets, developing tools and shaders, and ensuring that visual elements run efficiently within a project's technical constraints. Their work often involves collaborating with artists and programmers to implement art assets in interactive environments. Technical artists need both artistic skills and technical knowledge, including proficiency in 3D modeling software and scripting languages.

What are some common challenges full time 3D technical artists face when collaborating with developers and designers?

Full Time 3D Technical Artists often act as a bridge between the creative vision of designers and the technical requirements of developers. A common challenge is ensuring that assets are both visually appealing and optimized for performance, which can require balancing artistic goals with technical constraints such as polygon count or shader complexity. Effective communication and problem-solving skills are essential, as the role frequently involves troubleshooting pipeline issues and adapting assets to fit evolving project needs. Being proactive in learning new tools and workflows can also help overcome these challenges and lead to smoother collaboration.

What are the key skills and qualifications needed to thrive as a full time 3D technical artist, and why are they important?

To thrive as a Full Time 3D Technical Artist, you need expertise in 3D modeling, texturing, shading, and a strong understanding of computer graphics principles, usually backed by a degree in digital art, computer graphics, or a related field. Proficiency with industry-standard tools such as Maya, Blender, 3ds Max, Substance Painter, and game engines like Unreal Engine or Unity is typically required, and knowledge of scripting languages (e.g., Python, MEL) is often advantageous. Strong problem-solving skills, creativity, and effective communication help you collaborate with multidisciplinary teams and translate artistic vision into technical solutions. These skills ensure the creation of visually compelling and technically optimized assets that meet both artistic and production requirements.

What is the difference between Full Time 3D Technical Artist vs 3D Artist?

AspectFull Time 3D Technical Artist3D Artist
CredentialsTypically requires a degree in computer graphics, animation, or related fieldOften requires a degree or portfolio demonstrating artistic skills
Work EnvironmentWorks closely with programmers, engineers, and artists in a collaborative environmentPrimarily focuses on creating visual assets, often independently or with a team of artists
Industry UsageCommon in gaming, film, and interactive media companiesUsed across entertainment, advertising, and design industries

The Full Time 3D Technical Artist combines technical skills with artistic ability, focusing on integrating art assets into projects and optimizing workflows. In contrast, a 3D Artist primarily concentrates on creating visual content. Both roles require strong skills but differ in technical involvement and collaboration focus.

More about Full Time 3D Technical Artist jobs

What cities are hiring for Full Time 3D Technical Artist jobs?

Cities with the most Full Time 3D Technical Artist job openings:

What are the most commonly searched types of 3D Technical Artist jobs?

The most popular types of 3D Technical Artist jobs are:

What states have the most Full Time 3D Technical Artist jobs?

States with the most job openings for Full Time 3D Technical Artist jobs include:

Infographic showing various Full Time 3D Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Technical Artist: Procedural Art

Rockstar Games

Carlsbad, CA โ€ข On-site

$105K - $140K/yr

Full-time

Re-posted 21 days ago


Job description

At Rockstar Games, we create world-class entertainment experiences.
Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation.
This is a full-time, in-office position based out of Rockstar's new state-of-the-art game development studio in Carlsbad, CA
WHAT WE DO
  • The Rockstar Games Technical Art team creates, maintains and enhances tools and workflows for artists across our Art, Animation, and VFX teams.
  • We create and maintain photogrammetry tools and pipelines, and support live scan sessions.
  • We drive innovation and efficiency in our pipelines by continuously researching and developing new technology.
RESPONSIBILITIES
  • Design, develop, and support tools and pipelines in DCC and standalone contexts.
  • Develop automated solutions for data processing.
  • Stay informed on the latest technology and research related to the art of data pipelines and machine learning.
  • Write clear and detailed documentation for tools and workflows.
  • Diagnose and solve technical issues affecting artists.
REQUIREMENTS
  • 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar.
  • Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape.
  • Experience working through a full game production cycle or long-term project.
  • A strong understanding of Photogrammetry workflows and software.
  • Proficiency in Python.
  • Experience with build systems like Jenkins, Airflow, or Celery.
  • An understanding of a 3D asset pipeline and color management.
  • Ability to think creatively and develop innovative solutions to complex problems.
PLUSES
Please note that these are desirable skills and are not required to apply for the position.
  • A degree in Computer Science or related discipline.
  • C++ programming skills.
  • Experience working with package management and deployment systems like Rez or PyPi.
  • Experience with ML based photogrammetry workflows like Gaussian Splats or Nerfs.
HOW TO APPLY
Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.
Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide accommodations to job applicants with disabilities (or on the basis of any other protected ground under human rights legislation) during the recruitment process, as well as to any Rockstar employees in order for them to perform the essential functions of their roles. Rockstar will comply with its obligations under the Human Rights Code and the Accessibility for Ontarians with Disabilities Act and will provide accommodations as long as such accommodations do not pose an undue hardship on Rockstar. If you need more information about Rockstar's accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process.
If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
#LI-AS1
The pay range for this position in San Diego at the start of employment is expected to be between the range below* per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
*San Diego Base Pay Range
$105,000-$140,000 USD