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Full Time 3D Technical Artist Jobs (NOW HIRING)

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ...

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation ...

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits, 401K with matching, paid time off (PTO) and additional benefits upon one year of employment such ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits, 401K with matching, paid time off (PTO) and additional benefits upon one year of employment such ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.

The artist develops 2D drawings along with 3D visualizations that inform customers in technical documentation, digital marketing, and other interactive applications. Reports To: VP Marketing Work ...

Showing results 21-40

Full Time 3D Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do full time 3d technical artist jobs pay per year?

As of Aug 9, 2026, the average yearly pay for full time 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are some common challenges full time 3D technical artists face when collaborating with developers and designers?

Full Time 3D Technical Artists often act as a bridge between the creative vision of designers and the technical requirements of developers. A common challenge is ensuring that assets are both visually appealing and optimized for performance, which can require balancing artistic goals with technical constraints such as polygon count or shader complexity. Effective communication and problem-solving skills are essential, as the role frequently involves troubleshooting pipeline issues and adapting assets to fit evolving project needs. Being proactive in learning new tools and workflows can also help overcome these challenges and lead to smoother collaboration.

What are the key skills and qualifications needed to thrive as a full time 3D technical artist, and why are they important?

To thrive as a Full Time 3D Technical Artist, you need expertise in 3D modeling, texturing, shading, and a strong understanding of computer graphics principles, usually backed by a degree in digital art, computer graphics, or a related field. Proficiency with industry-standard tools such as Maya, Blender, 3ds Max, Substance Painter, and game engines like Unreal Engine or Unity is typically required, and knowledge of scripting languages (e.g., Python, MEL) is often advantageous. Strong problem-solving skills, creativity, and effective communication help you collaborate with multidisciplinary teams and translate artistic vision into technical solutions. These skills ensure the creation of visually compelling and technically optimized assets that meet both artistic and production requirements.

What is the difference between Full Time 3D Technical Artist vs 3D Artist?

AspectFull Time 3D Technical Artist3D Artist
CredentialsTypically requires a degree in computer graphics, animation, or related fieldOften requires a degree or portfolio demonstrating artistic skills
Work EnvironmentWorks closely with programmers, engineers, and artists in a collaborative environmentPrimarily focuses on creating visual assets, often independently or with a team of artists
Industry UsageCommon in gaming, film, and interactive media companiesUsed across entertainment, advertising, and design industries

The Full Time 3D Technical Artist combines technical skills with artistic ability, focusing on integrating art assets into projects and optimizing workflows. In contrast, a 3D Artist primarily concentrates on creating visual content. Both roles require strong skills but differ in technical involvement and collaboration focus.

What is a full time 3D technical artist?

A Full Time 3D Technical Artist is a professional who bridges the gap between art and technology in fields like video games, film, and animation. They are responsible for creating and optimizing 3D assets, developing tools and shaders, and ensuring that visual elements run efficiently within a project's technical constraints. Their work often involves collaborating with artists and programmers to implement art assets in interactive environments. Technical artists need both artistic skills and technical knowledge, including proficiency in 3D modeling software and scripting languages.
More about Full Time 3D Technical Artist jobs
What cities are hiring for Full Time 3D Technical Artist jobs? Cities with the most Full Time 3D Technical Artist job openings:
What are the most commonly searched types of 3D Technical Artist jobs? The most popular types of 3D Technical Artist jobs are:
What states have the most Full Time 3D Technical Artist jobs? States with the most job openings for Full Time 3D Technical Artist jobs include:
Infographic showing various Full Time 3D Technical Artist job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 7% Part Time, 4% Contract, and 1% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Roblox 3D Artist

Sawhorse Productions

Los Angeles, CA • On-site, Remote

$30 - $45/hr

Contractor

Posted 6 days ago


Job description

Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content. At Sawhorse, we believe in fostering a culture of collaboration, creativity, and relentless excellence while shaping the future of digital storytelling.
Our releases include: [Roblox, Fortnite, Rec Room, ZEPETO]
  • Roblox: How To Train Your Dragon
  • Roblox: Wicked RP
  • Roblox: Walmart Discovered - 2024 ADDY Winner
  • Roblox: Fenty - 2024 Webby winner
  • Roblox: Alo Sanctuary
  • Roblox: Beetlejuice Escape the Afterlife
  • Roblox: Lamborghini Lanzador Lab - 2024 Telly Winner
  • Roblox: Elton John's 'Beyond The Yellow Brick Road'
  • Roblox: Olivia Rodrigo
  • Roblox: Fashion Klossette
  • Gen AI applet: Coca - Cola Cappy
  • And numerous digital fashion releases on UGC Gaming platforms - Sawhorse Productions

We're looking for a versatile, self-sufficient, and highly capable 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and vehicles to props and full environments, for platform-leading UGC games and branded experiences. This freelance role is built for a well-rounded modeler who moves fluidly between realistic and stylized work, thrives on variety, and can carry an asset from concept through to final in-engine delivery. We need a confident self-starter, ready to hit the ground running and keep things moving at pace.
This is an hourly freelance position, with expected availability during PST core hours M-F 9:00 AM - 6:00 PM.
Requirements
  • Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and full environments, across both realistic and stylized art directions.
  • End-to-End Asset Creation: Take models from concept and blockout through to final, game-ready delivery, with clean topology, UVs, and textures optimized for Roblox.
  • Optimization: Ensure all assets are performance-friendly and optimized for streaming and gameplay efficiency across a range of devices.
  • Self-Sufficient Delivery: Own your workload and deliver quality assets at a strong pace with minimal oversight, keeping projects moving without hand-holding.
  • Creative Collaboration: Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in style, tone, and quality across a project.
  • Client-Facing Communication: Engage with clients and stakeholders to interpret briefs and incorporate feedback directly into your work.
  • Feedback & Iteration: Participate in reviews, contribute to brainstorming sessions, and iterate quickly based on team and client feedback.
  • Trend Awareness: Stay ahead of modeling techniques, tools, and styles across UGC gaming to keep Sawhorse's output fresh and competitive.

Qualifications
A strong candidate for this position should have the following qualities:
  • Experience: 3+ years in 3D modeling for games, interactive media, or real-time production environments.
  • Versatile Portfolio: A strong portfolio showing both realistic and stylized work, covering at least two of the following: characters, vehicles, or environments.
  • Roblox Studio Expertise: Proficient with Roblox Studio and building workflows. Familiarity with optimization techniques (StreamingEnabled, low-poly design, etc.).
  • 3D Software Proficiency: Skilled in tools like Blender, Maya, or equivalent software, and able to export FBX files compatible with Roblox.
  • Technical Understanding: Solid grasp of topology, UVs, lighting, composition, and layout, with the ability to troubleshoot integration and performance issues.
  • Gameplay Mindset: Understands how visual design impacts player experience and gameplay flow.
  • Self-Direction: Able to manage your own workload, prioritize effectively, and deliver quality work at a strong pace with minimal supervision.
  • Communication: Strong verbal and written communicator, comfortable with presenting in meetings and collaborating in cross-functional teams.

Nice To Have's
  • Experience with Substance Painter or Designer for texture work
  • Familiarity with lighting techniques for cinematic environments
  • Knowledge of avatar rigging or custom character controllers in Roblox
  • Prior experience creating plugins or custom tools for Roblox development
  • Understanding of additional engines like Unity or Unreal

Benefits
$30 - $45 per hour
EEO Statement
Sawhorse Productions is an equal employment opportunity employer. All employees and applicants are evaluated on the basis of their qualifications, consistent with applicable state and federal laws. In addition, Sawhorse Productions will provide reasonable accommodations for qualified individuals with disabilities. Sawhorse Productions will consider for employment qualified applicants with criminal histories in a manner consistent with the requirements of applicable state and federal law.