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Full Time 3D Technical Artist Jobs (NOW HIRING)

Technical Artist III

Las Vegas, NV ยท On-site

$85K - $110K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Technical Artist III

Las Vegas, NV ยท On-site

$116K - $139K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Roblox 3D Artist

Los Angeles, CA ยท Remote

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

What You'll Do Epic is looking for a Technical Artist with a strong focus on material creation to ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

Technical Artist III- UI/UX (REMOTE)

OR ยท Remote

$89K - $170K/yr

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D ...

Showing results 21-40

Full Time 3D Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do full time 3d technical artist jobs pay per year?

As of Sep 3, 2026, the average yearly pay for full time 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a full time 3D technical artist?

A Full Time 3D Technical Artist is a professional who bridges the gap between art and technology in fields like video games, film, and animation. They are responsible for creating and optimizing 3D assets, developing tools and shaders, and ensuring that visual elements run efficiently within a project's technical constraints. Their work often involves collaborating with artists and programmers to implement art assets in interactive environments. Technical artists need both artistic skills and technical knowledge, including proficiency in 3D modeling software and scripting languages.

What are some common challenges full time 3D technical artists face when collaborating with developers and designers?

Full Time 3D Technical Artists often act as a bridge between the creative vision of designers and the technical requirements of developers. A common challenge is ensuring that assets are both visually appealing and optimized for performance, which can require balancing artistic goals with technical constraints such as polygon count or shader complexity. Effective communication and problem-solving skills are essential, as the role frequently involves troubleshooting pipeline issues and adapting assets to fit evolving project needs. Being proactive in learning new tools and workflows can also help overcome these challenges and lead to smoother collaboration.

What are the key skills and qualifications needed to thrive as a full time 3D technical artist, and why are they important?

To thrive as a Full Time 3D Technical Artist, you need expertise in 3D modeling, texturing, shading, and a strong understanding of computer graphics principles, usually backed by a degree in digital art, computer graphics, or a related field. Proficiency with industry-standard tools such as Maya, Blender, 3ds Max, Substance Painter, and game engines like Unreal Engine or Unity is typically required, and knowledge of scripting languages (e.g., Python, MEL) is often advantageous. Strong problem-solving skills, creativity, and effective communication help you collaborate with multidisciplinary teams and translate artistic vision into technical solutions. These skills ensure the creation of visually compelling and technically optimized assets that meet both artistic and production requirements.

What is the difference between Full Time 3D Technical Artist vs 3D Artist?

AspectFull Time 3D Technical Artist3D Artist
CredentialsTypically requires a degree in computer graphics, animation, or related fieldOften requires a degree or portfolio demonstrating artistic skills
Work EnvironmentWorks closely with programmers, engineers, and artists in a collaborative environmentPrimarily focuses on creating visual assets, often independently or with a team of artists
Industry UsageCommon in gaming, film, and interactive media companiesUsed across entertainment, advertising, and design industries

The Full Time 3D Technical Artist combines technical skills with artistic ability, focusing on integrating art assets into projects and optimizing workflows. In contrast, a 3D Artist primarily concentrates on creating visual content. Both roles require strong skills but differ in technical involvement and collaboration focus.

More about Full Time 3D Technical Artist jobs

What cities are hiring for Full Time 3D Technical Artist jobs?

Cities with the most Full Time 3D Technical Artist job openings:

What are the most commonly searched types of 3D Technical Artist jobs?

The most popular types of 3D Technical Artist jobs are:

What states have the most Full Time 3D Technical Artist jobs?

States with the most job openings for Full Time 3D Technical Artist jobs include:

Infographic showing various Full Time 3D Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Technical Artist III

Konami Gaming, Inc

Las Vegas, NV โ€ข On-site

$85K - $110K/yr

Full-time

Medical, Retirement, PTO

Re-posted 26 days ago


Job description

Konami Gaming is looking for a Technical Artist III to join our team!
This in-office position is responsible for assisting artists and developers in their daily duties creating visually stunning, performant games in a Unity platform environment. Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling the highest quality of artwork to be implemented into our games while ensuring technical requirements including overall memory footprint and smooth performance are met. The role works directly and collaboratively with game teams (art and software developers in particular) with direction and guidance from Art Design Management.
What you'll be doing:
  • Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform.
  • Collaborate with artists and engineers to implement assets and presentations effectively.
  • Align each game's asset creation with the functional specification/graphic proposal. Create graphic data focusing on visual reinforcement of game rule and game flow. Applies cost effective, effort-maximizing techniques and tools.
  • Scopes project requirements and timelines with the project team, ensuring the quality and time commitments are kept.
  • Iterates and applies feedback with quick turnaround.
  • Follows company art direction and production pipeline.
  • Supports art production workflow/pipeline by writing scripts/tools to aid artists to create visually stunning work more effectively.
  • Produces particles, shaders, and other VFX for Unity applications.
  • Identifies and applies new techniques and plug-ins/tools to improve efficiency and quality.
  • Identifies, proposes, and implements process improvements.
  • Efficiently solves problems, communicates, and educates other team members as needed.
  • Proactively self-trains to remain at the forefront of Unity engine technology.
  • Analyzes Konami and competitor products and field performance from a player's perspective to find industry trends, consider players in art design, and discern which art approaches are most effective to appeal to gamblers. This includes:
    o Attending field research trips to casinos monthly or as required. Researching via online methods (e.g., YouTube) to build familiarity with the industry. Attends and provides input on follow-up team analysis discussions.
    o Attending G2E and other tradeshows or conferences as required.
    โ€ข Performs other duties as assigned.
  • Konami Offers
    Competitive Wages
    Great 401(k) plan with company match
    Comprehensive health benefits package
    Generous Company paid Holidays and Paid Time Off (PTO)
    Tuition reimbursement program
    About Konami Gaming, Inc.:
    For Players. For Operators. For Each Other.
    Konami Gaming, Inc. entered the US gaming market in the 2000s and we have spent the last two decades moving the industry forward with breakthrough games, head turning cabinets, and a casino management system that brings it all together. Over that time, we have garnered our share of awards and established a corporate culture of success and innovation.
    A world leader in systems and game development, Konami can offer you the best of both worlds - stability within a dynamic, creative environment. We are excited to announce that Konami Gaming Inc. is growing and expanding into new product lines, including premium and standard games, and new market segments. As we enter a new growth period for the Company, we are expanding our reach to attract top talent in game studio operations, technology and product development.

What we'll want you to have:
  • Bachelor's degree in Graphic Design, Game Development, or related field; or equivalent experience.
  • 6+ years of related experience and/or training. Slot gaming experience preferred.
  • 3+ years of experience working with cross functional development teams creating multimedia-rich games.
  • 2+ years experience in Unity game development.
  • Ability to communicate professionally and efficiently, both verbal and written with all levels of the business.
  • Must be able to obtain and maintain Gaming licensure(s).
  • Supports development, maintenance, and improvements to art production workflow/pipeline.
  • Profiling and performance optimization of applications will be required.
  • Strong ability to solve problems.
  • Understanding of interactive game art standards (UI/UX design and appeal).
  • Photoshop, Unity engine, and C# experience required. Spine, Illustrator, and Maya experience desirable.
  • Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.
  • Significant experience using the MS Office suite including Excel is required.

Additional Requirements:
  • Minimal travel necessary. 0-10%, or as business requires. Employee must be flexible to the travel needs of the business. Must possess a valid driver's license.

Work Environment:
  • Full-time / 40+ hours per week. Must be flexible to work overtime, including nights, weekends, and holidays as required.
  • Must be comfortable working in an area with limited working space for long hours with the ability to remain seated at computer terminal for extended periods of time. Extreme repetitive motion using keyboard, mouse, and telephone. Must be able to work at assigned location to enable direct communications and interactions with team members, management, and others as necessary, unless traveling for a business-related purpose.
  • Ability to work effectively and efficiently in a high-stress, fast-paced, and high-pressure environment while maintaining high standards of accuracy, paying attention to detail, and meeting assigned deadlines. Demonstrates high integrity, trust, and strict confidentiality. Ability to maintain excellent communication and a positive, respectful, and professional attitude and relationship with clients, employees, peers, co-workers, all levels of management, and all outside organizations conducting business or otherwise interacting with the company. Ability to always act autonomously while adhering to overall department and company policies and procedures.
  • Position shall work primarily in a smoke free office environment. The noise level is low to moderate. Position shall maintain a cubicle or office in close proximity to other cubicles and offices.
  • Position must attend monthly Field Research trips to casinos, tradeshows, or as needed. Must be able to tolerate areas containing varying noise and temperature levels, illumination, vibration, crowds, and air quality. Must be able to tolerate areas containing secondhand smoke.

Konami Gaming is an Equal Opportunity Employer committed to diversity in the workplace. All qualified employees and applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, age, national origin, disability, marital status, protected veteran status, gender identity or any other factor protected by applicable federal, state, or local laws.
If you need a reasonable accommodation because of a disability for any part of the employment process, please call 702-616-1400 and let us know the nature of your request and your contact information.