1

Freelance Unity Vr Developer Jobs (NOW HIRING)

Software Lead

Redmond, WA · On-site

$131K - $165K/yr

Mandatory Skills: - Extensive experience with Unity and 3D/AR/VR object development - Strong skills in object-oriented programming languages such as C++, C#, and Python - Experience with C or other ...

Prototyper III

Seattle, WA · On-site

$17 - $21/hr

The ideal candidate will have experience in Unity and C# development, with a focus on building ... Programming experience in one or more languages (C#, C/C++, Python, Java). * Experience with AR/VR ...

You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to ... You'll work closely with engineering to carry learnings into shipped experiences, and you'll ...

You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to ... You'll work closely with engineering to carry learnings into shipped experiences, and you'll ...

XR Developer

Mclean, VA · On-site

$77K - $176K/yr

XR Developer The Opportunity: Are you looking for an opportunity to apply your passion ... VR and AR technologies * Experience with 3D game or simulation technologies, including Unity or ...

Senior Software Engineer

San Mateo, CA · Hybrid

$193K - $289K/yr

... VR/AR headset hardware; utilizing modern computer graphics pipelines and frameworks, including ... and Unity to develop 3D CCD content for assets generation; using machine learning frameworks ...

Proficiency with Unity for XR development. Preferred * Experience developing for standalone VR/AR ... Department Biomedical Engineering Compensation Range In compliance with the New Jersey Wage ...

next page

Showing results 1-20

Freelance Unity Vr Developer information

See salary details

$9

$22

$68

How much do freelance unity vr developer jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for freelance unity vr developer in the United States is $22.97, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $18.75 per hour, depending on experience, location, and employer.

What is the difference between Freelance Unity Vr Developer vs Freelance Unreal Engine Developer?

AspectFreelance Unity Vr DeveloperFreelance Unreal Engine Developer
Required SkillsUnity, C#, VR SDKsUnreal Engine, C++, VR SDKs
Work EnvironmentProject-based, remote or on-siteProject-based, remote or on-site
Industry UsageVR applications, games, trainingVR applications, high-end games, simulations
Common Search IntentFinding VR development projects in UnityFinding VR development projects in Unreal Engine

Both roles involve creating VR experiences but differ mainly in the game engine used. Unity VR developers focus on Unity and C#, while Unreal Engine developers work with Unreal and C++. Your choice depends on the project requirements and your expertise in either engine.

More about Freelance Unity Vr Developer jobs
What cities are hiring for Freelance Unity Vr Developer jobs? Cities with the most Freelance Unity Vr Developer job openings:
What are the most commonly searched types of Unity Vr Developer jobs? The most popular types of Unity Vr Developer jobs are:
What states have the most Freelance Unity Vr Developer jobs? States with the most job openings for Freelance Unity Vr Developer jobs include:
Infographic showing various Freelance Unity Vr Developer job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $47,772 per year, or $23 per hour.

Software Engineer, XR Platform

Rivet Industries

Bellevue, WA • On-site

Full-time

Re-posted 7 days ago


Job description

Job Summary:
Rivet Industries is an American company building integrated task systems for industrial workforces and defense personnel. They are seeking a Software Engineer for their XR Platform to build real-time spatial UIs across AR, VR, and MR on embedded Linux and Android devices.
Responsibilities:
• Build XR interfaces in Unity or StereoKit for AR, VR, and MR.
• Write the C# behind real-time UI, rendering, and interaction.
• Integrate with OpenXR and platform XR runtimes.
• Profile and tune rendering and input latency on device.
• Work with the content team on asset pipeline and on-device optimization.
• Depending on the project, you may also:
• Build companion apps for Android devices, or wire up peripheral hardware (sensors, Bluetooth tools).
• Write native C++ for performance-critical paths or platform integration.
• Build real-time media capture and streaming pipelines.
• Write Python for test harnesses, scripts, or CI tooling.
• Work with backend (ASP.NET / .NET), firmware, and design on features that span device and server.
Qualifications:
Required:
• 5+ years building XR, real-time 3D, or spatial computing applications, with features that shipped to production.
• BS in CS, CE, or a related field, or equivalent demonstrated experience.
• Proficient in C#. Shipped features in Unity or StereoKit.
• Working knowledge of OpenXR and at least one XR runtime (HoloLens, Quest, Magic Leap, ARCore). 6DOF and spatial input fundamentals.
• 3D math: vectors, matrices, quaternions, transforms.
• Real-time 3D graphics pipeline: draw calls, shaders, render targets, GPU state.
• Android or embedded Linux experience.
• Production performance work: profiling, CPU/GPU/memory tradeoffs.
Preferred:
• C++ at the NDK or vendor-SDK level (camera, sensor, platform).
• Java or Kotlin for Android companion apps.
• Python for scripts, tooling, or test pipelines.
• Computer vision or perception work, classical CV through ML pipelines, applied to AR or spatial computing.
• Unreal Engine, or another 3D engine besides Unity.
• Written your own shaders (HLSL, GLSL, Shader Graph).
Company:
Rivet Industries delivers front line hardware and software to the world's most important workers. Founded in 2024, the company is headquartered in Washington, USA, with a team of 51-200 employees. The company is currently Growth Stage.