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Freelance 3D Texture Artist Jobs (NOW HIRING)

3D Render Artist

Bohemia, NY · On-site

$65K - $75K/yr

The Render Artist is responsible for creating high-quality in-house 3D renderings that support the ... Modelling, UV Map, Texturing & Rendering * Composite render elements/passes collaborate with ...

Midvale, Utah (onsite) Sr 3D Artist / Art DirectorAbout Us At ZAGG Brands, we're at the forefront ... Light, texture, position, compose and render photorealistic, premium-quality images that ...

Full Texturing ability (Diffuse, Normal, Displacement etc). * Able to work effectively and ... Unreal Engine 4 ( * 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid ...

Arthrex is actively searching for a 3D Artist to collaborate in the production process of ... Create and edit technically accurate medical 3D models and textures. These will be used in Medical ...

... Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas ... We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for ...

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...

... Technical Artist Proficiency in industry standard 3D software for animation and modeling ... Include examples of animation, animatics, storyboarding, 3D modeling (UV, wireframes, and texture ...

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How much do freelance 3d texture artist jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for freelance 3d texture artist in the United States is $22.97, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $18.75 per hour, depending on experience, location, and employer.
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Full-time

Re-posted 13 days ago


Job description

Who are we hiring?

We are seeking an experienced 3D Generalist with passion for creating content for the largest screen in the world.

This 3D generalist role requires experience across every aspect of 3D: camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering, with expert level skills in one or more of those areas. 

Expected to work closely with leadership in creative development, production, post-production, and playback, this position is ideal for good communicators with a positive attitude and experience at creative problem solving.  This role is part of a production artist group exploring and developing a unique visual and technical language for Sphere, in collaboration with the creative development team.  

What will you do?

  • Work through the lifecycle of the content, advise on where efficiencies can be gained via current and advancing toolsets.
  • Collaborate in a production artist group exploring and developing a unique language for Sphere, in collaboration with a creative development team. 
  • Provide technical and artistic solutions to fulfill creative requirements, collaborating cross-department to achieve deliverable goals to studio standards. 
  • Utilize 3D capabilities to solve technical problems and create new workflows to fulfill creative needs. 
  • Stay up-to-date with trends in art, design, and advancing technology.
  • Work with supervisors to address notes from clients or creative teams to create content.
  • Document tools and techniques for departmental reference.
  • Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development to compositing.
  • Additional responsibilities as assigned by the supervisor.
  • Provide exceptional experiences for our guests, partners, and team members, including by adhering to our appearance and presentation guidelines while on-site.  

QUALIFICATIONS:   

  • Proficiency equivalence to 5+ years of experience working as 3D/CG generalist. 
  • Proficient user of Cinema 4D and After Effects, plus working knowledge of other 3D software and tools. 
  • Knowledge of lighting and rendering, with experience in Redshift is desirable
  • Experience with Motion Graphics and Animation for events, commercials, or advertising. 
  • Working knowledge of real-time software toolsets, creation, and rendering of that content in those DCCs (Unreal Engine) is desirable.
  • Understanding and experience within 3D Pipeline from visualization to final render. 
  • Positive attitude and proven track record in creative problem solving with expressed interest in new technology and processes. 
  • Software agnosticism a plus; adaptability to new pipelines and utilization of provided tools is critical.  
  • Exceptional problem-solving skills and the ability to think creatively under pressure.
  • Strong communication and interpersonal skills, with the ability to collaborate effectively with other departments and stakeholders.
  • Passion for innovation and a commitment to staying at the forefront of industry trends and technologies.
  • Ability to manage multiple projects simultaneously, balancing creative and technical demands.

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