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Flight Simulator Engineer Jobs (NOW HIRING)

Simulator Technician III

Honolulu, HI · On-site

$84.60K - $126.90K/yr

Role Summary The Simulator Technician III maintains the flight simulator and support engineering staff with software and hardware updates to ensure the training devices are appropriately configured ...

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Flight Simulator Engineer information

See salary details

$46.5K

$118.5K

$260.5K

How much do flight simulator engineer jobs pay per year?

As of Jun 1, 2026, the average yearly pay for flight simulator engineer in the United States is $118,512.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,000.00 and $115,000.00 per year, depending on experience, location, and employer.

What is a Flight Simulator Engineer job?

A Flight Simulator Engineer is responsible for developing, maintaining, and troubleshooting flight simulation systems used for pilot training and aircraft testing. They work with hardware and software to ensure the simulator accurately replicates real-world flight conditions. Their role involves programming, integrating avionics systems, and performing regular maintenance to ensure reliability. These engineers collaborate with pilots, instructors, and aeronautical engineers to enhance training effectiveness.

What are the key skills and qualifications needed to thrive in the Flight Simulator Engineer position, and why are they important?

To thrive as a Flight Simulator Engineer, you need a strong background in computer engineering, software development, systems integration, and a relevant degree in engineering or computer science. Familiarity with simulation platforms (such as X-Plane, FlightGear, or CAE platforms), programming languages (like C++ or Python), and knowledge of avionics systems are highly valuable, along with certifications such as CompTIA or manufacturer-specific quals. Strong troubleshooting abilities, attention to detail, and effective communication are critical soft skills for collaborating with pilots, engineers, and training staff. These skills and qualities are essential for ensuring simulators accurately replicate flight conditions, support pilot training, and meet strict safety and regulatory standards.

What does a typical day look like for a Flight Simulator Engineer?

A typical day for a Flight Simulator Engineer involves developing, testing, and maintaining advanced simulation software and hardware to ensure realistic and reliable flight training experiences. You’ll often collaborate with other engineers, pilots, and instructors to address technical issues, implement software updates, and fine-tune system performance. Routine tasks may include troubleshooting simulator malfunctions, integrating new aircraft models, and documenting system changes for compliance and future reference. The work environment is dynamic and multidisciplinary, offering the chance to use both technical expertise and teamwork to support critical training operations.
What cities are hiring for Flight Simulator Engineer jobs? Cities with the most Flight Simulator Engineer job openings:
What are the most commonly searched types of Flight Simulator Engineer jobs? The most popular types of Flight Simulator Engineer jobs are:
What states have the most Flight Simulator Engineer jobs? States with the most job openings for Flight Simulator Engineer jobs include:
Infographic showing various Flight Simulator Engineer job openings in the United States as of May 2026, with employment types broken down into 99% Full Time, and 1% Part Time. Highlights an 67% Physical, 10% Hybrid, and 23% Remote job distribution, with an average salary of $118,512 per year, or $57 per hour.

Other

Posted 29 days ago


Job description

Staff Engineer in Flight Sciences
Support on-going projects in aerodynamics, aeroelasticity, flight vehicle analysis.
Modeling of flight vehicle aeromechanics, support of flight simulation, and method development for analysis of air vehicles in complex flow environments
PhD in a related field, preferably including independent research or work experience performed in this area, though a MS/MEng and sufficient experience may be considered.
Computer programming experience, numerical methods development and /or interface development in legacy and modern programming languages (e.g. FORTRAN, C and C++) is required
Experience developing software for High Performance Computing environments, GPUs or real-time applications is desirable.