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Flight Simulator Engineer Jobs in Kansas (NOW HIRING)

$150 - $210/hr

Technical Expert, Engineering, Flight Control Laws Design, Development Job Location : Any of below ... You must be proficient in using Matlab and Simulink as a simulation, aircraft/system modeling and ...

Its products include Hivemind autonomy software, V-BAT and X-BAT aircraft, and Aechelon simulation ... Shield AI is seeking an experienced Flight Test Engineer to plan, execute, analyze, and improve ...

Lenexa, KS (On-site) As a Modeling, Simulation, and GNC Engineer, you'll develop high-fidelity ... Develop high-fidelity models and simulations for aerospace vehicle dynamics and flight control ...

Lenexa, KS (On-site) As a Modeling, Simulation, and GNC Engineer, you'll develop high-fidelity ... Develop high-fidelity models and simulations for aerospace vehicle dynamics and flight control ...

Lenexa, KS (On-site) As a Modeling, Simulation, and GNC Engineer, you'll develop high-fidelity ... Develop high-fidelity models and simulations for aerospace vehicle dynamics and flight control ...

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Flight Simulator Engineer information

See Kansas salary details

$41.5K

$105.7K

$232.3K

How much do flight simulator engineer jobs pay per year?

As of Sep 1, 2026, the average yearly pay for flight simulator engineer in Kansas is $105,695.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,700.00 and $102,600.00 per year, depending on experience, location, and employer.

What is a flight simulator engineer?

A Flight Simulator Engineer is responsible for developing, maintaining, and troubleshooting flight simulation systems used for pilot training and aircraft testing. They work with hardware and software to ensure the simulator accurately replicates real-world flight conditions. Their role involves programming, integrating avionics systems, and performing regular maintenance to ensure reliability. These engineers collaborate with pilots, instructors, and aeronautical engineers to enhance training effectiveness.

What does a flight simulator engineer do?

A typical day for a Flight Simulator Engineer involves developing, testing, and maintaining advanced simulation software and hardware to ensure realistic and reliable flight training experiences. You’ll often collaborate with other engineers, pilots, and instructors to address technical issues, implement software updates, and fine-tune system performance. Routine tasks may include troubleshooting simulator malfunctions, integrating new aircraft models, and documenting system changes for compliance and future reference. The work environment is dynamic and multidisciplinary, offering the chance to use both technical expertise and teamwork to support critical training operations.

What are the key skills and qualifications needed to thrive as a flight simulator engineer?

To thrive as a Flight Simulator Engineer, you need a strong background in computer engineering, software development, systems integration, and a relevant degree in engineering or computer science. Familiarity with simulation platforms (such as X-Plane, FlightGear, or CAE platforms), programming languages (like C++ or Python), and knowledge of avionics systems are highly valuable, along with certifications such as CompTIA or manufacturer-specific quals. Strong troubleshooting abilities, attention to detail, and effective communication are critical soft skills for collaborating with pilots, engineers, and training staff. These skills and qualities are essential for ensuring simulators accurately replicate flight conditions, support pilot training, and meet strict safety and regulatory standards.

Are flight simulator engineers in demand?

Flight simulator engineers are in steady demand due to the aviation industry's need for advanced training tools and simulation technology. They typically require skills in software development, systems integration, and familiarity with simulation hardware, with employment opportunities available in aerospace, defense, and training organizations.

How much do flight simulator engineers make?

Flight simulator engineers typically earn between $70,000 and $120,000 annually, depending on experience, location, and employer. Senior engineers or those with specialized skills in simulation software and hardware may earn higher salaries, especially in aerospace or defense industries.

How to become a flight simulator engineer?

To become a flight simulator engineer, typically a bachelor's degree in aerospace engineering, computer science, or a related field is required. Relevant skills include programming, systems integration, and knowledge of flight dynamics, with experience in simulation software and hardware being advantageous. Certifications in aviation or engineering can also enhance job prospects.

What are the most commonly searched types of Flight Simulator Engineer jobs in Kansas?

The most popular types of Flight Simulator Engineer jobs in Kansas are:

What are popular job titles related to Flight Simulator Engineer jobs in Kansas?

For Flight Simulator Engineer jobs in Kansas, the most frequently searched job titles are:

What job categories do people searching Flight Simulator Engineer jobs in Kansas look for?

The top searched job categories for Flight Simulator Engineer jobs in Kansas are:

Infographic showing various Flight Simulator Engineer job openings in Kansas as of August 2026, with employment types broken down into 90% Full Time, 5% Part Time, 1% Temporary, and 4% Contract. Highlights an 85% Physical, 6% Hybrid, and 9% Remote job distribution, with an average salary of $105,695 per year, or $50.8 per hour.

Flight Control Design/Development Engineer

INFOSYS NOVA HOLDINGS LLC

On-site

$150 - $210/hr

Other

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Fort Worth, TX, US

"We are unable to sponsor or take over sponsorship of an employment visa at this time."

Job Title : Technical Expert, Engineering, Flight Control Laws Design, Development

Job Location : Any of below location

  • Montreal or Toronto (Canada) or
What are your contributions to the team?
  • Develop and improve both new and existing CLaws design as well the corresponding assessment tools using Matlab and C++ programming
  • Support CLaws, autopilot, and navigation design development for R&D projects
  • Develop CLaws and systems requirements
  • Perform CLaws requirements validation and verification (V&V) for any Claws updates and/or new Claws designs
  • Verify and deliver the CLaws in accordance with the DO-178B standard and SAE ARP 4754
  • Design and develop pilot in the loop CLaws based on handling quality requirements, flight and structural envelope protection requirements, performance requirements, test pilot assessments and aircraft level requirements
  • Evaluate CLaws and FBW system failures, system stability and performance with analytical methods, desktop simulations, pilot in the loop simulator tests and flight test data
  • Support integration of CLAWS into various test rigs and supplier hardware (i.e. integrate into PFCC for Collins, Thales, NRC, CMC, etc)
How to thrive in this role?
  • You hold a bachelor’s or master’s degree in Aerospace Engineering, PhD degree is preferred in Aerospace Engineering
  • You must have a minimum of 10 years of pertinent experience in the development of Flight Control Laws for FBW (Fly-By-Wire) aircraft
  • You must be versed in aircraft flight dynamics with an in depth understanding of aerodynamics
  • You must be versed in "classical" and “modern” control systems design techniques for SISO and MIMO systems and be familiar with advanced control laws techniques and methods
  • 24
  • You must have good understanding of control law evaluation techniques, linear and non-linear and testing procedures
  • You must have a good understanding of aircraft stability, handling qualities, and control with a pilot-in-the-loop
  • You should have a good understanding of DO-178B standards, system requirements verification and validation methods and certification of complex software
  • You must be proficient in using Matlab and Simulink as a simulation, aircraft/system modeling and control law development tool
  • You should possess a good understanding of state estimation or Kalman filtering
  • You should be proficient in programming Matlab scripts and C++ programming
  • You must be fluent in written and spoken French and English
  • You must be a team player with an innovative spirit, motivated and be able to work independently

Please note: You don’t need all the skills, knowledge, and experience listed to apply for this position. We’re not looking for the perfect candidate, we’re looking for great talent and passionate individuals.

Kaleidoscope, an Infosys Company, is an equal opportunity employer, and all qualified applicants will receive consideration without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, protected veteran status, spouse of protected veteran, or disability.

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