2

Entry Level Video Game Admin Jobs (NOW HIRING)

This is an entry-level role, so we don't specify a degree, your age, or your background. We care ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...

Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and production, starting at $20 per hour. This position is open to YouthBeat alumni. Duration: 2 years ...

Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and production, starting at $20 per hour. This position is open to YouthBeat alumni. Duration: 2 years ...

Position Summary Foundation Software is seeking a detail-oriented and proactive Operations Admin to ... and video game systems. Also, some comforts of home, there is a full kitchen, free coffee and ...

Position Summary Foundation Software is seeking a detail-oriented and proactive Operations Admin to ... and video game systems. Also, some comforts of home, there is a full kitchen, free coffee and ...

Legal Counsel

Sunnyvale, CA · On-site

$105 - $140/hr

Arc Games, Inc. is a video game publisher based in the Bay Area, with titles including Star Trek ... * Entry-level candidates are welcome to apply - prior in-house experience is a plus but not ...

New

Game Technician

Orlando, FL · On-site

$16.50 - $18/hr

Possess comfort with AV systems including movie sound, mobile video, projectors and control systems ... We are DRIVEN to develop, train and promote from our entry level positions! * We offer support for ...

next page

Showing results 1-20

Entry Level Video Game Admin information

See salary details

$11

$19

$30

How much do entry level video game admin jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for entry level video game admin in the United States is $19.94, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $22.36 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an entry level video game admin?

To thrive as an Entry Level Video Game Admin, you need a basic understanding of gaming platforms, community guidelines, and conflict resolution, often supported by experience in online gaming communities or customer service. Familiarity with moderation tools, ticketing systems, and chat management software is typically required. Strong communication, patience, and problem-solving abilities help you interact effectively with players and resolve issues professionally. These skills are crucial for maintaining a positive gaming environment and ensuring fair play within the community.

What does an entry level video game admin do?

An Entry Level Video Game Admin typically helps manage the day-to-day operations of online video games, such as monitoring player activity, enforcing community guidelines, assisting with technical issues, and reporting bugs to developers. They may also help moderate forums or in-game chat to ensure a positive experience for players. This role often serves as a starting point in the gaming industry, providing valuable experience in customer service, problem-solving, and basic technical skills.

What are some typical challenges faced by entry level video game admins when supporting online gaming communities?

Entry-level video game admins often encounter challenges such as managing disruptive player behavior, resolving in-game disputes, and ensuring a positive environment for all users. Balancing the enforcement of rules while maintaining fair and enjoyable gameplay can be demanding, especially during peak hours or special events. Admins also need to communicate effectively with both players and development teams to report bugs or suggest improvements, making strong interpersonal skills and adaptability crucial for success.
More about Entry Level Video Game Admin jobs
What are the most commonly searched types of Video Game Admin jobs? The most popular types of Video Game Admin jobs are:
Infographic showing various Entry Level Video Game Admin job openings in the United States as of August 2026, with employment types broken down into 77% Full Time, 18% Part Time, 1% Temporary, and 4% Contract. Highlights an 84% Physical, 2% Hybrid, and 14% Remote job distribution, with an average salary of $41,474 per year, or $19.9 per hour.

Full-time

Posted 21 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see