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Day Shift Indie Game Jobs (NOW HIRING)

You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the ... When someone shows you a better way, you use it the same day. What You'll Actually Do * Playtest ...

Security Officer (Day Shift)

King Of Prussia, PA · On-site

$15.75 - $18.50/hr

Company Description Boyd Gaming Corporation has been successful in gaming jurisdiction in which we ... Day shift is 7am-3pm Responsible for providing for the safety and security of guests, employees ...

Security Officer (Day Shift)

King Of Prussia, PA · On-site

$15.75 - $18.50/hr

Company Description Boyd Gaming Corporation has been successful in gaming jurisdiction in which we ... Day shift is 7am-3pm Responsible for providing for the safety and security of guests, employees ...

ABOUT US Indie Campers is Europe's leading road trip provider, offering customers the freedom to ... Able to perform active physical tasks throughout the shift: standing, walking, bending, lifting ...

Company Description Boyd Gaming Corporation has been successful in gaming jurisdiction in which we ... Must be able to stand and/or walk for duration of shift. * Must be able to reach, grasp, bend ...

Company Description Boyd Gaming Corporation has been successful in gaming jurisdiction in which we ... Must be able to stand and/or walk for duration of shift. * Must be able to reach, grasp, bend ...

Performs duties in compliance with the Colorado Limited Gaming Act, Internal Control Minimum ... Essential duties include working any day of the week and any shift of the day. COMPENSATION AND ...

Game Designer, Casual F2P

Los Angeles, CA · On-site

$167K/yr

Play and deeply analyze casual games across genres, Match-3, Time Management, Simulation, Indie ... Royal Match, Hay Day, Stardew Valley mobile, and similar titles. Do not apply if you don't ...

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Day Shift Indie Game information

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$37

How much do day shift indie game jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for day shift indie game in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What is the difference between Day Shift Indie Game vs Day Shift Game Designer?

AspectDay Shift Indie GameDay Shift Game Designer
CredentialsPortfolio, relevant education (e.g., game design, computer science)Degree in game design, computer science, or related field; portfolio
Work EnvironmentIndependent studios, small teams, remote or office-basedGame studios, large or small, often collaborative teams
Industry UsageCommon in indie game development communityStandard role in game development companies
Work FocusCreating and developing indie games, often with limited resourcesDesigning game mechanics, levels, and user experience

Both roles involve game development but differ mainly in scope and environment. Day Shift Indie Game developers focus on creating indie titles often independently or in small teams, while Day Shift Game Designers work within larger studios designing game features and mechanics. Understanding these differences helps clarify career paths and job expectations in the gaming industry.

More about Day Shift Indie Game jobs

What cities are hiring for Day Shift Indie Game jobs?

Cities with the most Day Shift Indie Game job openings:

What states have the most Day Shift Indie Game jobs?

States with the most job openings for Day Shift Indie Game jobs include:

What job categories do people searching Day Shift Indie Game jobs look for?

The top searched job categories for Day Shift Indie Game jobs are:

Infographic showing various Day Shift Indie Game job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 67% Full Time, 27% Part Time, and 5% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.

Full-time

Re-posted 9 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see