1

Flexible Video Game Admin Jobs (NOW HIRING)

Over 1 million players played the browser version; we've rebuilt the entire game for PC - new ... Flexible hours that fit around your studies or other commitments * Work remotely from anywhere in ...

Our specialized gaming practice has helped leading video game studios launch and support over 3,000 ... Be flexible and agile as necessary to adapt to changes in a quickly evolving environment ...

Qualifications: * 7+ years of experience in Video Game Production, preferably in both Publishing ... Full-time salaried employees are immediately entitled to flexible time off. See more details about ...

Qualifications: * 7+ years of experience in Video Game Production, preferably in both Publishing ... Full-time salaried employees are immediately entitled to flexible time off. See more details about ...

Senior Game Producer - Party & Puzzle Games

OR · On-site +1

$170K - $250K/yr

Qualifications: 7+ years of experience in Video Game Production, preferably in both Publishing and ... Full-time salaried employees are immediately entitled to flexible time off. See more details about ...

Game Master

Brookfield, WI · On-site

$12 - $13/hr

Flexible schedule * Training & development We're hiring!! Game Masters are the face of our company ... You and your group enter inside a video game experience and become the players to actively and ...

Game Master

Oklahoma City, OK · On-site

$12 - $13/hr

Flexible schedule * Training & development We're hiring!! Game Masters are the face of our company ... You and your group enter inside a video game experience and become the players to actively and ...

Game Master

Urbandale, IA · On-site

$12 - $13/hr

Flexible schedule * Free uniforms We're hiring!! Game Masters are the face of our company ... You and your group enter inside a video game experience and become the players to actively and ...

Showrunner

Austin, TX · On-site

$122K - $124K/yr

You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Flexible time off * Lunch, snacks and drinks provided in the office * Pets in the office once a ...

Showrunner

Austin, TX · On-site

$80K - $87K/yr

You'll own the creative vision and execution of our gameplay content, ensuring every video hooks ... Flexible time off * Lunch, snacks and drinks provided in the office * Pets in the office once a ...

Game Master

Des Moines, IA · On-site

$12 - $13/hr

Flexible schedule * Free uniforms We're hiring!! Game Masters are the face of our company ... You and your group enter inside a video game experience and become the players to actively and ...

You and your group enter inside a video game experience and become the players to actively and ... Must be flexible and available to work evenings and weekends until 1:00am * Some troubleshooting ...

Game Producer

Los Angeles, CA · On-site

$90K - $115K/yr

TapBlaze is a 15 person independent game studio in Los Angeles. We make Good Pizza, Great Pizza ... Deep working knowledge of Jira as an admin, not just a user. You have built workflows, not just ...

New

next page

Showing results 1-20

Flexible Video Game Admin information

See salary details

$5

$15

$28

How much do flexible video game admin jobs pay per hour?

As of Jul 27, 2026, the average hourly pay for flexible video game admin in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What is the difference between Flexible Video Game Admin vs Customer Support Specialist?

AspectFlexible Video Game AdminCustomer Support Specialist
Required CredentialsBasic computer skills, gaming knowledgeCustomer service experience, communication skills
Work EnvironmentRemote, gaming platforms, flexible hoursRemote or on-site, call centers, flexible hours
Employer & Industry UsageGaming companies, online platformsRetail, tech companies, service industries
Search & Comparison IntentRoles involving game management and moderationCustomer service roles in tech or retail

The Flexible Video Game Admin primarily manages gaming platforms, moderates content, and supports players, often working remotely with flexible hours. In contrast, a Customer Support Specialist handles customer inquiries, troubleshooting, and support across various industries. While both roles require communication skills and some technical knowledge, the admin role is specific to gaming environments, whereas customer support spans multiple sectors.

More about Flexible Video Game Admin jobs
What cities are hiring for Flexible Video Game Admin jobs? Cities with the most Flexible Video Game Admin job openings:
What are the most commonly searched types of Video Game Admin jobs? The most popular types of Video Game Admin jobs are:
What states have the most Flexible Video Game Admin jobs? States with the most job openings for Flexible Video Game Admin jobs include:
Infographic showing various Flexible Video Game Admin job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 80% Full Time, 13% Part Time, 1% Temporary, and 5% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $31,769 per year, or $15.3 per hour.

Full-time

Posted 10 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see