Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows ... Lead code reviews, mentor engineers, and champion best practices in performance optimization ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows ... Lead code reviews, mentor engineers, and champion best practices in performance optimization ...
... possible Metal developer experience, as well as internal client teams wishing to leverage the ... DirectX, and/or VulkanKnowledge of Operating Systems, Computer Architecture, and CPU/GPU ...
... possible Metal developer experience, as well as internal client teams wishing to leverage the ... DirectX, and/or VulkanKnowledge of Operating Systems, Computer Architecture, and CPU/GPU ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows ... Lead code reviews, mentor engineers, and champion best practices in performance optimization, multi ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows ... Lead code reviews, mentor engineers, and champion best practices in performance optimization, multi ...
Metal Frameworks Engineering Manager
Cupertino, CA · On-site
$180K/yr
Hands-on experience with GPU APIs (Metal, DirectX, Vulkan, CUDA, etc)Solid foundation in systems engineering including OS fundamentals and performance analysisPrior experience as a manager or tech ...
Metal Frameworks Engineering Manager
Cupertino, CA · On-site
$180K/yr
Hands-on experience with GPU APIs (Metal, DirectX, Vulkan, CUDA, etc)Solid foundation in systems engineering including OS fundamentals and performance analysisPrior experience as a manager or tech ...
Senior Rendering Engineer
San Mateo, CA · On-site
$243K - $295K/yr
All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9 ... Work with other engineering and art teams * Take ownership of a project throughout its full ...
Senior Rendering Engineer
San Mateo, CA · On-site
$243K - $295K/yr
All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9 ... Work with other engineering and art teams * Take ownership of a project throughout its full ...
Windows Software Engineer
Alpharetta, GA · On-site
As a Renewed Vision Windows Software Engineer you will develop innovative features and technologies ... Familiarity with video and audio libraries and OpenGL/DirectX rendering
Quick apply
Windows Software Engineer
Alpharetta, GA · On-site
As a Renewed Vision Windows Software Engineer you will develop innovative features and technologies ... Familiarity with video and audio libraries and OpenGL/DirectX rendering
Software Engineer, C++ C# Looking for a talented and self-motivated Software Engineer. The ideal ... Experience developing code using DirectX/2D/3D and/or CUDA/OpenCL. Experience with software ...
Software Engineer, C++ C# Looking for a talented and self-motivated Software Engineer. The ideal ... Experience developing code using DirectX/2D/3D and/or CUDA/OpenCL. Experience with software ...
As a GPU performance modeling engineer, you will be responsible for developing cycle-approximate ... Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU ...
As a GPU performance modeling engineer, you will be responsible for developing cycle-approximate ... Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU ...
Senior 3D Graphics Software Engineer
Overland Park, KS · On-site
$138K - $170K/yr
The Senior 3D Graphics Software Engineer will play a key role in the small core software team ... Experience with next-generation graphics APIs such as Vulkan or DirectX 12 * Experience with multi ...
Senior 3D Graphics Software Engineer
Overland Park, KS · On-site
$138K - $170K/yr
The Senior 3D Graphics Software Engineer will play a key role in the small core software team ... Experience with next-generation graphics APIs such as Vulkan or DirectX 12 * Experience with multi ...
As a GPU performance modeling engineer, you will be responsible for developing cycle-approximate ... Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU ...
As a GPU performance modeling engineer, you will be responsible for developing cycle-approximate ... Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows ... Lead code reviews, mentor engineers, and champion best practices in performance optimization, multi ...
Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows ... Lead code reviews, mentor engineers, and champion best practices in performance optimization, multi ...
... APIs (DirectX, OpenGL, or Vulkan) • Experience working in large codebases to solve complex ... shader programming and multi-threaded rendering pipelines • Understanding of immersive ...
... APIs (DirectX, OpenGL, or Vulkan) • Experience working in large codebases to solve complex ... shader programming and multi-threaded rendering pipelines • Understanding of immersive ...
GPU Compiler Engineer, Graphics, Game and ML
Cupertino, CA · On-site
$172K - $213K/yr
... developer tools to the GPU on Apple's hardware. Metal provides near-direct accesses to the GPU to ... Understand a parallel programming language for GPUs or CPUs like Metal, OpenGL, OpenCL, DirectX, or ...
GPU Compiler Engineer, Graphics, Game and ML
Cupertino, CA · On-site
$172K - $213K/yr
... developer tools to the GPU on Apple's hardware. Metal provides near-direct accesses to the GPU to ... Understand a parallel programming language for GPUs or CPUs like Metal, OpenGL, OpenCL, DirectX, or ...
Linux GPU Driver Lead
Sunnyvale, CA · On-site
$175K - $250K/yr
Strong proficiency in C/C++ programming * Deep experience in user/kernel mode drivers on Linux * Experience with graphics APIs (Vulkan, DirectX, Metal, OpenGL) * Familiarity with compiler ...
Linux GPU Driver Lead
Sunnyvale, CA · On-site
$175K - $250K/yr
Strong proficiency in C/C++ programming * Deep experience in user/kernel mode drivers on Linux * Experience with graphics APIs (Vulkan, DirectX, Metal, OpenGL) * Familiarity with compiler ...
Excellent programming skills and knowledge of C/C++GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCLInterest in diagnosing and fixing GPU performance ...
Excellent programming skills and knowledge of C/C++GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCLInterest in diagnosing and fixing GPU performance ...
GPU Compiler Engineer, Graphics, Game and ML
Cupertino, CA · On-site
$172K - $213K/yr
... developer tools to the GPU on Apple's hardware. Metal provides near-direct accesses to the GPU to ... Understand a parallel programming language for GPUs or CPUs like Metal, OpenGL, OpenCL, DirectX, or ...
GPU Compiler Engineer, Graphics, Game and ML
Cupertino, CA · On-site
$172K - $213K/yr
... developer tools to the GPU on Apple's hardware. Metal provides near-direct accesses to the GPU to ... Understand a parallel programming language for GPUs or CPUs like Metal, OpenGL, OpenCL, DirectX, or ...
OR · On-site
$139K/yr
We are looking for a Raytracing Compiler Engineer to join as a member of our international ... Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications. * You should have strong interpersonal ...
Raytracing Compiler Engineer - Developer and Performance Technology
Salt Lake City, UT · On-site
$135K/yr
We are looking for a Raytracing Compiler Engineer to join as a member of our international ... Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications. * You should have strong interpersonal ...
Raytracing Compiler Engineer - Developer and Performance Technology
Salt Lake City, UT · On-site
$135K/yr
We are looking for a Raytracing Compiler Engineer to join as a member of our international ... Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications. * You should have strong interpersonal ...
Raytracing Compiler Engineer - Developer and Performance Technology
Santa Clara, CA · On-site
$164K/yr
We are looking for a Raytracing Compiler Engineer to join as a member of our international ... Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications. * You should have strong interpersonal ...
Raytracing Compiler Engineer - Developer and Performance Technology
Santa Clara, CA · On-site
$164K/yr
We are looking for a Raytracing Compiler Engineer to join as a member of our international ... Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications. * You should have strong interpersonal ...
Raytracing Compiler Engineer - Developer and Performance Technology
Saint Louis, MO · On-site
$136K/yr
We are looking for a Raytracing Compiler Engineer to join as a member of our international ... Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications. * You should have strong interpersonal ...
Raytracing Compiler Engineer - Developer and Performance Technology
Saint Louis, MO · On-site
$136K/yr
We are looking for a Raytracing Compiler Engineer to join as a member of our international ... Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications. * You should have strong interpersonal ...
Directx Developer information
See salary details
$17.07 - $22.95
8% of jobs
$22.95 - $28.82
3% of jobs
$28.82 - $34.70
6% of jobs
$40.37 is the 25th percentile. Wages below this are outliers.
$34.70 - $40.58
7% of jobs
$40.58 - $46.46
14% of jobs
$46.46 - $52.34
9% of jobs
The median wage is $52.97 / hr.
$52.34 - $58.22
15% of jobs
$62.94 is the 75th percentile. Wages above this are outliers.
$58.22 - $64.10
15% of jobs
$64.10 - $69.97
12% of jobs
$69.97 - $75.85
7% of jobs
$75.85 - $81.73
3% of jobs
$17
$52
$81
How much do directx developer jobs pay per hour?
What are the key skills and qualifications needed to thrive as a DirectX Developer, and why are they important?
How do DirectX Developers typically collaborate with artists and designers during the game development process?
What are DirectX Developers?
What is the difference between Directx Developer vs Graphics Programmer?
| Aspect | Directx Developer | Graphics Programmer |
|---|---|---|
| Primary Focus | Developing graphics applications using DirectX API | Creating and optimizing graphics rendering algorithms |
| Required Skills | Proficiency in DirectX, C++, shader programming | Knowledge of graphics algorithms, shader languages, C++ |
| Work Environment | Game studios, multimedia companies, software firms | Game development, simulation, visualization projects |
Both roles involve graphics programming, but Directx Developers specialize in implementing graphics solutions specifically with DirectX API, often within game or multimedia development. Graphics Programmers have a broader focus on graphics algorithms and rendering techniques, which may include multiple APIs beyond DirectX. While overlapping skills exist, Directx Developers typically work more directly with DirectX tools and libraries, whereas Graphics Programmers may work across various graphics frameworks.
Other
Posted 16 days ago
Job description
Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We're big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.
Dolby's consumer entertainment and cinema businesses are bringing Dolby's breakthrough technologies, powering the world's top movies, TV shows, music, games, and live sports to more places around the world across a wider range of consumer experiences and devices.
We're seeking a Senior Staff Software Engineer to lead the evolution of Dolby Vision on the PC platform. This highly impactful role sits at the intersection of C++ systems programming, GPU compute, HDR video architecture, and OS-level media frameworks. You'll define the technical roadmap, architect scalable video pipelines, and drive Dolby Vision adoption across the PC ecosystem, working closely with GPU vendors, Microsoft, OEMs, and game engine partners to deliver consistent, best-in-class visual fidelity.
Responsibilities- Lead the design, development, and optimization of highperformance C++ software for realtime video processing and GPUintensive workloads.
- Architect scalable, futureproof Dolby Vision video pipelines across diverse PC hardware configurations.
- Build and maintain Windows Media Foundation transforms and integrate deeply with OS media and display pipelines.
- Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows.
- Ensure seamless interoperability across CPU, GPU, OS frameworks, and thirdparty applications (including game engines).
- Act as a technical ambassador, collaborating with GPU vendors (NVIDIA, AMD, Intel), Microsoft, OEMs, and ISVs on drivers, APIs, and certification paths.
- Partner crossfunctionally with research, product, and support teams to define technical requirements and guide execution.
- Lead code reviews, mentor engineers, and champion best practices in performance optimization, multithreading, and advanced video rendering.
- Bachelor's degree in Computer Science or related field (MS/PhD preferred).
- 8+ years of experience in C++ software development with deep expertise in GPU programming and video rendering optimization.
- Proven experience with Windows Media Foundation and browser media decoding/rendering pipelines.
- Strong knowledge of image processing, color formats, and color space transformations.
- Expertlevel GPU and shader programming experience (HLSL/GLSL, DirectX 12).
- Advanced expertise in multithreading, SIMD, and CPU/GPU workload orchestration for realtime performance.
- Excellent debugging, analytical, and performancefocused problemsolving skills.
- Solid understanding of SDR/HDR video pipelines, tone mapping, and endtoend display paths.
- Experience with color science and picture quality evaluation.
- Strong communication and documentation skills.
- Selfmotivated, resultsdriven, and eager to learn new technologies.
#LI-GW1
The San Francisco/Bay Area base salary range for this full-time position is $214,000 - 261,500 which can vary if outside this location, plus bonus, benefits, and some roles may also include equity. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, competencies, experience, market demands, internal parity, and relevant education or training. Your recruiter can share more about the specific salary range and perks and benefits for your location during the hiring process.
Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12
Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.
About Dolby Laboratories
Sourced by ZipRecruiter
Industry
Computer and electronic product manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
San Francisco, CA, US
Year founded
1965