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Directx Developer Jobs (NOW HIRING)

Hands-on experience with GPU APIs (Metal, DirectX, Vulkan, CUDA, etc)Solid foundation in systems engineering including OS fundamentals and performance analysisPrior experience as a manager or tech ...

Senior Rendering Engineer

San Mateo, CA · On-site

$243K - $295K/yr

All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9 ... Work with other engineering and art teams * Take ownership of a project throughout its full ...

As a GPU performance modeling engineer, you will be responsible for developing cycle-approximate ... Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU ...

As a GPU performance modeling engineer, you will be responsible for developing cycle-approximate ... Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU ...

GPU Compiler Engineer, Graphics, Game and ML

Cupertino, CA · On-site

$172K - $213K/yr

... developer tools to the GPU on Apple's hardware. Metal provides near-direct accesses to the GPU to ... Understand a parallel programming language for GPUs or CPUs like Metal, OpenGL, OpenCL, DirectX, or ...

Linux GPU Driver Lead

Sunnyvale, CA · On-site

$175K - $250K/yr

Strong proficiency in C/C++ programming * Deep experience in user/kernel mode drivers on Linux * Experience with graphics APIs (Vulkan, DirectX, Metal, OpenGL) * Familiarity with compiler ...

GPU Compiler Engineer, Graphics, Game and ML

Cupertino, CA · On-site

$172K - $213K/yr

... developer tools to the GPU on Apple's hardware. Metal provides near-direct accesses to the GPU to ... Understand a parallel programming language for GPUs or CPUs like Metal, OpenGL, OpenCL, DirectX, or ...

OR · On-site

$139K/yr

We are looking for a Raytracing Compiler Engineer to join as a member of our international ... Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications. * You should have strong interpersonal ...

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Directx Developer information

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How much do directx developer jobs pay per hour?

As of Jun 4, 2026, the average hourly pay for directx developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a DirectX Developer, and why are they important?

To thrive as a DirectX Developer, you need strong proficiency in C++ programming, graphics programming concepts, and experience with the DirectX API, often supported by a degree in computer science or a related field. Familiarity with graphics debugging tools, shader development environments, and version control systems like Git is typically required. Excellent problem-solving abilities, attention to detail, and effective communication skills help set standout DirectX Developers apart. These skills ensure efficient development of high-performance graphics applications and seamless collaboration with cross-functional teams in fast-paced environments.

How do DirectX Developers typically collaborate with artists and designers during the game development process?

DirectX Developers work closely with artists and designers to ensure that visual assets are efficiently integrated into the game engine and rendered accurately. They often participate in meetings to understand artistic vision and technical constraints, help optimize shaders, and troubleshoot rendering issues that may arise. This collaboration ensures that the final visual output meets both performance targets and artistic goals, making strong communication skills essential for DirectX Developers.

What are DirectX Developers?

DirectX Developers are software engineers who specialize in using Microsoft's DirectX API to create high-performance multimedia applications, particularly games and graphics-intensive programs on Windows platforms. They use DirectX to manage tasks like rendering 2D and 3D graphics, handling audio, and processing input devices. These developers typically have strong skills in C++ and a deep understanding of computer graphics and hardware acceleration. Their expertise ensures smooth, visually rich, and interactive experiences in PC games and other multimedia applications.

What is the difference between Directx Developer vs Graphics Programmer?

AspectDirectx DeveloperGraphics Programmer
Primary FocusDeveloping graphics applications using DirectX APICreating and optimizing graphics rendering algorithms
Required SkillsProficiency in DirectX, C++, shader programmingKnowledge of graphics algorithms, shader languages, C++
Work EnvironmentGame studios, multimedia companies, software firmsGame development, simulation, visualization projects

Both roles involve graphics programming, but Directx Developers specialize in implementing graphics solutions specifically with DirectX API, often within game or multimedia development. Graphics Programmers have a broader focus on graphics algorithms and rendering techniques, which may include multiple APIs beyond DirectX. While overlapping skills exist, Directx Developers typically work more directly with DirectX tools and libraries, whereas Graphics Programmers may work across various graphics frameworks.

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What cities are hiring for Directx Developer jobs? Cities with the most Directx Developer job openings:
What states have the most Directx Developer jobs? States with the most job openings for Directx Developer jobs include:
What job categories do people searching Directx Developer jobs look for? The top searched job categories for Directx Developer jobs are:
Sr Staff Software Engineer, Dolby Vision

Sr Staff Software Engineer, Dolby Vision

Dolby Laboratories, Inc.

Sunnyvale, CA

Other

Posted 16 days ago


Job description

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We're big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.

Dolby's consumer entertainment and cinema businesses are bringing Dolby's breakthrough technologies, powering the world's top movies, TV shows, music, games, and live sports to more places around the world across a wider range of consumer experiences and devices.

Overview

We're seeking a Senior Staff Software Engineer to lead the evolution of Dolby Vision on the PC platform. This highly impactful role sits at the intersection of C++ systems programming, GPU compute, HDR video architecture, and OS-level media frameworks. You'll define the technical roadmap, architect scalable video pipelines, and drive Dolby Vision adoption across the PC ecosystem, working closely with GPU vendors, Microsoft, OEMs, and game engine partners to deliver consistent, best-in-class visual fidelity.

Responsibilities
  • Lead the design, development, and optimization of highperformance C++ software for realtime video processing and GPUintensive workloads.
  • Architect scalable, futureproof Dolby Vision video pipelines across diverse PC hardware configurations.
  • Build and maintain Windows Media Foundation transforms and integrate deeply with OS media and display pipelines.
  • Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows.
  • Ensure seamless interoperability across CPU, GPU, OS frameworks, and thirdparty applications (including game engines).
  • Act as a technical ambassador, collaborating with GPU vendors (NVIDIA, AMD, Intel), Microsoft, OEMs, and ISVs on drivers, APIs, and certification paths.
  • Partner crossfunctionally with research, product, and support teams to define technical requirements and guide execution.
  • Lead code reviews, mentor engineers, and champion best practices in performance optimization, multithreading, and advanced video rendering.
Required Qualifications
  • Bachelor's degree in Computer Science or related field (MS/PhD preferred).
  • 8+ years of experience in C++ software development with deep expertise in GPU programming and video rendering optimization.
  • Proven experience with Windows Media Foundation and browser media decoding/rendering pipelines.
  • Strong knowledge of image processing, color formats, and color space transformations.
  • Expertlevel GPU and shader programming experience (HLSL/GLSL, DirectX 12).
  • Advanced expertise in multithreading, SIMD, and CPU/GPU workload orchestration for realtime performance.
  • Excellent debugging, analytical, and performancefocused problemsolving skills.
Preferred Qualifications
  • Solid understanding of SDR/HDR video pipelines, tone mapping, and endtoend display paths.
  • Experience with color science and picture quality evaluation.
  • Strong communication and documentation skills.
  • Selfmotivated, resultsdriven, and eager to learn new technologies.

#LI-GW1

The San Francisco/Bay Area base salary range for this full-time position is $214,000 - 261,500 which can vary if outside this location, plus bonus, benefits, and some roles may also include equity. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, competencies, experience, market demands, internal parity, and relevant education or training. Your recruiter can share more about the specific salary range and perks and benefits for your location during the hiring process.

Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12

Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.